World At War! MOD

- Dates: January 1900 to December 1949.
- Turns: 600.  Each month is a turn.
- Based on the history of the World at War incorporating World War I & II.

- Starting situation:
     - Start with one established city.
          - Size: 10.
          - Starts with basic infrastructure.
          - Starts with Factory.
     - Start with 3 settlers.
     - Start with 3 riflemen.
     - Start with 2 artillery.
     - Start with pre-established governments.  (Fascism, Democracy or Communism)

- Gameflow Aims:
     - To simulate the political, economic, scientific and military upheaval during the first 50 years of the 20th Century.
     - To allow for a game full of diplomatic intrigue, alliances, betrayals, aggressors, defenders and scientific achievement.
     - To allow the player to have a full-length game based on modern warfare using ground, sea and air forces common to the period.

- Features:
     - Unique tech tree based on the period.
     - Variety of units based on the period.
     - An AI that attacks, defends, researches and is diplomatic according to their personality.
     - Historic events like Communist revolutions, ethnic purging, chemical trench warfare and the Great Depression.

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Units:
Land:
Rifleman (All - at start).  Defense.
Artillery
- Light field gun (All - at start).  Defense/attack.
- Artillery (M1 6 inch) (All) (Assembly Line).  Defense/attack.
- Heavy Artillery (M2 155mm) (All) (Radar).  Defense.
Cavalry
- Dragoon (All - at start).  Mobile.
Early tank (All) (Assembly Line).  Attack.
Infantry
- Machinegunner (All - at start).  Defense.
- Marine (All) (Radio Broadcast).  Attack.
- Stormtrooper (Fascism) (Assembly Line).  Defense.
- Infantry Regt (Democracy) (Assembly Line).  Defense.
- Red Army Corp (Communism) (Assembly Line).  Defense.
Tank
- Light tank (All) (Motorised Warfare).  Mobile.
- Mark IV tank (Fascism) (Motorised Warfare).  Mobile.
- Tiger tank (Fascism) (Motorised Warfare).  Defense.
- Matilda tank (Democracy) (Motorised Warfare).  Mobile.
- Sherman tank (M4) (Democracy) (Motorised Warfare).  Defense.
- T34-86 tank (Communism) (Motorised Warfare).  Mobile.
- KV-1 tank (Communism) (Motorised Warfare).  Defense.
Motor infantry
- Mech. Infantry (M3A1 half-track) (Democracy & Communism) (Motorised Warfare).  Mobile.
- Panzer Grenadiers (SdKfz 251) (Fascism) (Motorised Warfare).  Mobile.
Anti-air
- Anti-air gun (field) (All) (Radar).  Defense.
- Heavy Anti-air gun (city) (All) (Radar).  Defense.

Air:
Biplane
- Hs-123 (All) (Powered Flight).  Fighter.
Chemical bomb (All) (Chemical Weapons).  Attack.
Fighter
- Fighter (All) (Radar).  Attack/defense.
- Bf-109 (Fascism) (Radar).  Defense.
- Me-262 (Fascism) (Radar).  Attack.
- Spitfire (Democracy) (Radar).  Defense.
- Mustang p-51 (Democracy) (Radar).  Attack.
- Yakolev Yak-9 (Communism) (Radar).  Defense.
- La-7 (Communism) (Radar).  Attack.
Bomber
- Ju-87 Stuka (Fascism) (Advanced Flight).  Attack.
- B-17 Flying Fortress (Democracy) (Advanced Flight).  Attack.
- Stormovik Il-2 (Communism) (Advanced Flight).  Attack.
Paratrooper (All) (Nylon).  Attack.
Rockets
- V1 (Fascism) (Rocketry).  Attack.
Nuke (Democracy & Communism) (Manhatten Project - Nuclear Reaction).  Attack.

Sea:
Battleship (All - at start)
Battle cruiser (Democracy) (Assembly Line)
Cruiser (All) (Assembly Line)
Transport ship (All - at start)
Submarine (All) (Assembly Line)
U-boat (Fascism) (Electronic Warfare)
Patrol boat (All) (Naval Warfare).  Shallow Water only.
Aircraft Carrier (All) (Naval Warfare)
Destroyer (All) (Electronic Warfare)

Special:
Diplomat (All - at start)
Spy (All - at start)
Freight truck (trade) (All - at start)
Urban developer (All - at start)
Propeganda (All) (Radio Broadcast)

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Buildings:
Capital - One per Civ.  Default effect.
Food Silo - Infrastructure.  +25% food, Prevent starvation.
Cathedral - Infrastructure.  +6 happiness.
Hospital - Infrastructure.  Reduces crowding.
Sewers - Infrastructure.  Reduces crowding, max pop 30.
Power Plant - Infrastructure.  +25% production.
Stockmarket - None.  +50% commerce.
Shipyard - None.  +25% coastal defense.
Factory - None.  +25% production.
Airport - Powered Flight.  +25% commerce.
Manufactoring - Assembly Line.  +50% production.  Requires Factory.
Radio Station - Radio Broadcast.  Immune to propeganda 75%.  Requires Power Plant.
Television Station - Television.  +3 happy.  Requires Power Plant.
Radar Station - Radar.  +50% defense.
Computer Lab - Transistor.  +50% science.  Requires Power Plant.
Nuclear Pile - Nuclear Reaction.  Allows Nuclear bombs.

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Wonders:
Model T Ford - Assembly Line.  +3 happiness Civ.
Cure For Syphilis - Drugs.  +3 happiness Civ.
Social Toleration - Eugenics.  +6 happiness Civ.
National Surveylance - Radar.  Radar station everywhere.
Supercomputer - Electronic Computing.  +50% science Civ.
Manhatten Project - Nuclear Reaction.  Nuclear pile everywhere.
