
**********************
Changes V1.03 - V1.04:

	Bugs:
	- Enabled destroyer submarine detection.

	Additions:
	- Special notes in Great Library for various units.

	Changes:
	- Changed stats of battlecruiser & cruiser to be comparative versus battleships.
	- Spelling mistakes.
	- Confusing message boxes for city captures fixed.
	- Changes to build lists and strategies to get AI to switch between building defensive and offensive units.


**********************
Changes V1.02 - V1.03:

	Bugs:
	- Fixed various bugs found.
	- Fixed diplomod.slc multiplayer bug.

	Additions:
	- Great Library information.
	- Replaced barbarians with Revolutionaries.

	Changes:
	- Moved battlecruiser & cruiser to assembly lines.
	- Empire size to 75 cities for all Govs.
	- Maximum empire distance doubled.
	- Fixed science and production coeficients to reflect:
		Dem - high sci, low prod
		Fas - med sci, med prod
		Com - low sci, high prod
	- Fascist can spend 70% on science.
	- Happiness has been toned down in infrastructure buildings.


**********************
Changes V1.01 - V1.02:

	Bugs:
	- Fixed various bugs found.  IE: Early Tank expiring too early.

	Additions:
	- New updated units (see readme).
	- AI airunit.slc to land air units.
	- SLIC to limit nuke units to cities with Nuclear Piles (includes if the Civ has Manhatten Project).
	- Government selection at beginning of game.

	Changes:
	- Changes to unitbuildlists and strategies so that AI builds more sensibly.
	- Created SLIC script to monitor the amount of defenders in a city, and to determine build priorities.


*********************
Changes V1.0 - V1.01:

	Bugs:
	None

	Additions:
	- Added ComImpsForAIs latest version.

	Changes:
	- Changed HLTK Day to happiness 90.
	- Changed Riot level to 75.
	- Changed RoadUtilityBonus to 300.
	- Changed ImproveProductionBonus to 120.
	- Changed ImproveGrowthBonus to 130.
	- Changed FortsForAIs to latest version.
	- Changed KillCityOption to latest version.

