AIS_LOVE_AIS "The {player[0].civ_name_plural} love the {player[1].civ_name_plural}"
AIS_SWAP_TECH "The {player[0].civ_name_plural} swapped techs with {player[1].civ_name_plural}"
AIS_SWAP_MAP "The {player[0].civ_name_plural} swapped maps with {player[1].civ_name_plural}"
DIPLOMOD_START_TITLE "World At War!  V1.02 BETA"
DIPLOMOD_START "The World At War MOD depicts the era from 1900 - 1950.  This era was full of diplomatic, economic, scientific and millitary action and thus I see this era as a perfect basis for a MOD.  Please note there is only 600 turns per game (12 turns representing 1 year)."
DIPLOSTANCE_CHANGE_1 "{player[1].sir}, the diplomats from {player[0].civ_name_singular} welcomed us with open arms at the last diplomatic conference."
DIPLOSTANCE_CHANGE_2 "{player[1].sir}, the {player[0].civ_name_plural} are meeting our diplomats on even ground."
DIPLOSTANCE_CHANGE_3 "{player[1].sir}!  I bring dire news!  The diplomatic conference with {player[0].civ_name_singular} has fallen through with bad results."


##  This is where the text for message and alertboxes goes.
MObsUnitsFirst  "Great news, Sire! Our recent discovery will allow us to re-train and re-equip some of
our military units. We have already switched production to the new units but we have some old units in use. Shall I proceed?"
MObsUnitsCostOK  "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} units who are pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in the treasury. Shall we retrain and re-equip all of them?"
MObsUnitsCostOKand1unit "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} unit who is pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in
the treasury. Shall we re-train and re-equip them?"
SOME "Not all. Show me them."
MPartialUpdate "Shall we modernize this unit?"
MObsUnitsCostNotEnoughGold "It will cost {TOTAL_COST} gold to modernize those units but we don't have enough gold in the treasury. Shall we retrain and re-equip some of them?"
MNoMoreGold "Sire, I regret to inform you that the treasury is bare."


DESTROY_CITY_TITLE "Absorb or destroy city?"
DESTROY_CITY "{player[0].leader_name#SIR_CAP}, we conquered the city {city[0].name}. Thousands of citizens await your decision with fear: you can absorb the city {city[0].name} into our empire or, sack it and cause a bloodbath of the civil population. A bloodbath will lower our regard. Alternatively you can move the citizens to our existing cities, and raze the city {city[0].name} to the ground."
EXTEND_EMPIRE "Extend Empire"
BLOODBATH "Bloodbath"
EVACUATE "Absorb" 


GOV_SELECT_TITLE "Select your beginning government:"
GOV_SELECT "{player[0].leader_name#SIR_CAP}, you have the opportunity to select your Civ's government type on your election to Supreme Commander.  Please choose your government: Communism, Democracy or Fascism."
GOV_COM "Communism"
GOV_DEM "Democracy"
GOV_FAS "Fascism"





