GOVERNMENT_ANARCHY {
   Icon ICON_GOV_ANARCHY
   Rank 0
   SameRankAdvice GOVERNMENT_ANARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_ANARCHY_HIGHER_RANK_ADVICE

   RationsExpectation -1
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation -1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 0.75

   ProductionCoef 0.75
   InfrastructureCoefficient 0.25

   CrimeCoef 2
   CrimeOffset 90

   KnowledgeCoef 0.1
   MaxScienceRate 0

   GoldCoef 0.75
   CapitalizationCoefficient 0.25

   UnitRushModifier 4
   BuildingRushModifier 3
   WonderRushModifier 6
   EndGameRushModifier 6

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1
   PollutionUnhappyCoef 0

   SupportCoef 1

   TurnsToNewReadiness 20
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 0
   WarDiscontentPerUnit 0.1

   ConquestDistress -5
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 4
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.00001
   MinEmpireDistance 100
   MaxEmpireDistance 4000

   TooManyCitiesThreshold 100
   TooManyCitiesCoefficient 2

   ProfessionalUnits 0

   GrowthRank 0
   ProductionRank 0
   CommerceRank 0
   ScienceRank 0
   GoldRank 0
   MilitaryRank 0
   PollutionRank 0
   LoyaltyRank 0
   MartialLawRank 0
}

############################################################

GOVERNMENT_CALIPHATE {
   Icon ICON_GOV_CALIPHATE
   EnableAdvance ADVANCE_CALIPHATE
   Rank 3
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.15

   ProductionCoef 1.2
   InfrastructureCoefficient 0.5

   CrimeCoef 0.5
   CrimeOffset 90

   KnowledgeCoef 1.9
   MaxScienceRate 0.7

   GoldCoef 1.7
   CapitalizationCoefficient 0.5

   UnitRushModifier 7
   BuildingRushModifier 6
   WonderRushModifier 10
   EndGameRushModifier 10

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 0.9
   PollutionUnhappyCoef 0.025

   SupportCoef 1

   TurnsToNewReadiness 10
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.15

   WarDiscontentMaxUnits 20
   WarDiscontentPerUnit 0.75

   ConquestDistress -3
   ConquestDistressDecay 0.2
 
   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 1
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 60
   TooManyCitiesCoefficient 1.25

   ProfessionalUnits 0

   GrowthRank 4
   ProductionRank 3
   CommerceRank 3
   ScienceRank 4
   GoldRank 3
   MilitaryRank 2
   PollutionRank 4
   LoyaltyRank 3
   MartialLawRank 1
}

############################################################

GOVERNMENT_CITY_STATE {
   Icon ICON_GOV_CITY_STATE
   EnableAdvance ADVANCE_CITY_STATE
   Rank 1
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.15

   ProductionCoef 1.15
   InfrastructureCoefficient 0.5

   CrimeCoef 1.25
   CrimeOffset 90

   KnowledgeCoef 1.5
   MaxScienceRate 0.7

   GoldCoef 1
   CapitalizationCoefficient 0.5

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 0.9
   PollutionUnhappyCoef 0.025

   SupportCoef 1.5

   TurnsToNewReadiness 10
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 10
   WarDiscontentPerUnit 0.75

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0020
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 20
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 3
   CommerceRank 2
   ScienceRank 3
   GoldRank 2
   MilitaryRank 2
   PollutionRank 1
   LoyaltyRank 2
   MartialLawRank 1
}

############################################################

GOVERNMENT_COMMUNISM {
   Icon ICON_GOV_COMMUNISM
   EnableAdvance ADVANCE_COMMUNISM
   Rank 2
   SameRankAdvice GOVERNMENT_COMMUNISM_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_COMMUNISM_HIGHER_RANK_ADVICE

   RationsExpectation 1
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 2

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.3

   ProductionCoef 1.5
   InfrastructureCoefficient 0.5

   CrimeCoef 0.5
   CrimeOffset 90

   KnowledgeCoef 1.9
   MaxScienceRate 0.6

   GoldCoef 1.8
   CapitalizationCoefficient 0.5

   UnitRushModifier 7
   BuildingRushModifier 6
   WonderRushModifier 10
   EndGameRushModifier 10

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.3
   PollutionUnhappyCoef 0.02

   SupportCoef 1

   TurnsToNewReadiness 8
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.3

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 1

   ConquestDistress -5
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0015
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 75
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 5
   CommerceRank 4
   ScienceRank 2
   GoldRank 2
   MilitaryRank 5
   PollutionRank 1
   LoyaltyRank 4
   MartialLawRank 3
}

############################################################

GOVERNMENT_CORPORATE_REPUBLIC {
   Icon ICON_GOV_CORPORATE_REPUBLIC
   EnableAdvance ADVANCE_CORPORATE_REPUBLIC
   Rank 3
   SameRankAdvice GOVERNMENT_CORPORATE_REPUBLIC_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_CORPORATE_REPUBLIC_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 2

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.3

   ProductionCoef 1.75
   InfrastructureCoefficient 0.5

   CrimeCoef 1
   CrimeOffset 90

   KnowledgeCoef 2.4
   MaxScienceRate 0.8

   GoldCoef 2.2
   CapitalizationCoefficient 0.5

   UnitRushModifier 9
   BuildingRushModifier 7
   WonderRushModifier 12
   EndGameRushModifier 12

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.15
   PollutionUnhappyCoef 0.02

   SupportCoef 1

   TurnsToNewReadiness 10
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.25

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 1.25

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 0
   MartialLawEffect 0
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0005
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 90
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 4
   ProductionRank 4
   CommerceRank 3
   ScienceRank 4
   GoldRank 5
   MilitaryRank 3
   PollutionRank 2
   LoyaltyRank 3
   MartialLawRank 1
}

############################################################

GOVERNMENT_DEMOCRACY {
   Icon ICON_GOV_DEMOCRACY
   EnableAdvance ADVANCE_DEMOCRACY
   Rank 2
   SameRankAdvice GOVERNMENT_DEMOCRACY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_DEMOCRACY_HIGHER_RANK_ADVICE

   RationsExpectation 1
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 2

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.5

   ProductionCoef 1.4
   InfrastructureCoefficient 0.5

   CrimeCoef 1
   CrimeOffset 90

   KnowledgeCoef 2.1
   MaxScienceRate 0.8

   GoldCoef 2.1
   CapitalizationCoefficient 0.5

   UnitRushModifier 8
   BuildingRushModifier 6
   WonderRushModifier 9
   EndGameRushModifier 10

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.1
   PollutionUnhappyCoef 0.025

   SupportCoef 1.5

   TurnsToNewReadiness 15
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.4
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.15

   WarDiscontentMaxUnits 15
   WarDiscontentPerUnit 1.25

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 0
   MartialLawEffect 0
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.001
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 75
   TooManyCitiesCoefficient 1.25

   ProfessionalUnits 0

   GrowthRank 4
   ProductionRank 3
   CommerceRank 3
   ScienceRank 4
   GoldRank 3
   MilitaryRank 2
   PollutionRank 4
   LoyaltyRank 3
   MartialLawRank 1
}

############################################################

GOVERNMENT_DICTATORSHIP {
   Icon ICON_GOV_DICTATORSHIP
   EnableAdvance ADVANCE_DICTATORSHIP
   Rank 2
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 4

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.15

   ProductionCoef 1.25
   InfrastructureCoefficient 0.5

   CrimeCoef 0.75
   CrimeOffset 90

   KnowledgeCoef 1.35
   MaxScienceRate 0.6

   GoldCoef 1
   CapitalizationCoefficient 0.5

   UnitRushModifier 5
   BuildingRushModifier 6
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1
   PollutionUnhappyCoef 0.02

   SupportCoef 0.75

   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.5

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 1

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 3
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0020
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 30
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 2
   ProductionRank 4
   CommerceRank 2
   ScienceRank 2
   GoldRank 2
   MilitaryRank 5
   PollutionRank 2
   LoyaltyRank 5
   MartialLawRank 3
}

############################################################

GOVERNMENT_DYNASTY {
   Icon ICON_GOV_DYNASTY
   EnableAdvance ADVANCE_DYNASTY
   Rank 1
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.15

   ProductionCoef 1
   InfrastructureCoefficient 0.5

   CrimeCoef 1.35
   CrimeOffset 90

   KnowledgeCoef 1.25
   MaxScienceRate 0.6

   GoldCoef 1
   CapitalizationCoefficient 0.5

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.3
   PollutionUnhappyCoef 0.02

   SupportCoef 1.25

   TurnsToNewReadiness 10
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 15
   WarDiscontentPerUnit 0.75

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 3
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0025
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 10
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 2
   ProductionRank 2
   CommerceRank 3
   ScienceRank 2
   GoldRank 2
   MilitaryRank 3
   PollutionRank 1
   LoyaltyRank 2
   MartialLawRank 4
}

############################################################

GOVERNMENT_ECOTOPIA {
   Icon ICON_GOV_ECOTOPIA
   EnableAdvance ADVANCE_ECOTOPIA
   Rank 4
   SameRankAdvice GOVERNMENT_ECOTOPIA_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_ECOTOPIA_HIGHER_RANK_ADVICE

   RationsExpectation -1
   PositiveRationsCoef 1
   NegativeRationsCoef 1

   WorkdayExpectation 1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.1

   ProductionCoef 1.7
   InfrastructureCoefficient 0.5

   CrimeCoef 0.5
   CrimeOffset 90

   KnowledgeCoef 2.6
   MaxScienceRate 0.9

   GoldCoef 2.2
   CapitalizationCoefficient 0.5

   UnitRushModifier 10
   BuildingRushModifier 10
   WonderRushModifier 14
   EndGameRushModifier 14

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 0.5
   PollutionUnhappyCoef 0.03

   SupportCoef 1.25

   TurnsToNewReadiness 10
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.15

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 0.75

   ConquestDistress -5
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 0
   MartialLawEffect 0
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0005
   MinEmpireDistance 1000
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 100
   TooManyCitiesCoefficient 2

   ProfessionalUnits 0

   IsEcotopia

   GrowthRank 5
   ProductionRank 3
   CommerceRank 4
   ScienceRank 4
   GoldRank 4
   MilitaryRank 3
   PollutionRank 5
   LoyaltyRank 4
   MartialLawRank 1
}

############################################################

GOVERNMENT_FASCISM {
   Icon ICON_GOV_FASCISM
   EnableAdvance ADVANCE_FASCISM
   Rank 2
   SameRankAdvice GOVERNMENT_FASCISM_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_FASCISM_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 4

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 2

   FoodCoef 1.1

   ProductionCoef 1.3
   InfrastructureCoefficient 0.5

   CrimeCoef 0.5
   CrimeOffset 90

   KnowledgeCoef 1.9
   MaxScienceRate 0.7

   GoldCoef 1.8
   CapitalizationCoefficient 0.5

   UnitRushModifier 6
   BuildingRushModifier 6
   WonderRushModifier 10
   EndGameRushModifier 10

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.1
   PollutionUnhappyCoef 0.022

   SupportCoef 0.75
   TurnsToNewReadiness 5
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.15

   WarDiscontentMaxUnits 30
   WarDiscontentPerUnit 1

   ConquestDistress -5
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0015
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 75
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 2
   ProductionRank 4
   CommerceRank 2
   ScienceRank 2
   GoldRank 2
   MilitaryRank 5
   PollutionRank 2
   LoyaltyRank 5
   MartialLawRank 3
}

############################################################

GOVERNMENT_MONARCHY {
   Icon ICON_GOV_MONARCHY
   EnableAdvance ADVANCE_MONARCHY
   Rank 1
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 2

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.25

   ProductionCoef 1.45
   InfrastructureCoefficient 0.5

   CrimeCoef 1
   CrimeOffset 90

   KnowledgeCoef 1.75
   MaxScienceRate 0.6

   GoldCoef 1.6
   CapitalizationCoefficient 0.5

   UnitRushModifier 6
   BuildingRushModifier 6
   WonderRushModifier 10
   EndGameRushModifier 10

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1
   PollutionUnhappyCoef 0.02

   SupportCoef 0.75
   TurnsToNewReadiness 8
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 25
   WarDiscontentPerUnit 1

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0015
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 50
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 2
   ProductionRank 2
   CommerceRank 3
   ScienceRank 2
   GoldRank 2
   MilitaryRank 3
   PollutionRank 1
   LoyaltyRank 2
   MartialLawRank 4
}

############################################################

GOVERNMENT_OLIGARCHY {
   Icon ICON_GOV_OLIGARCHY
   EnableAdvance ADVANCE_OLIGARCHY
   Rank 1
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 1
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.27

   ProductionCoef 1.25
   InfrastructureCoefficient 0.5

   CrimeCoef 1
   CrimeOffset 90

   KnowledgeCoef 1.45
   MaxScienceRate 0.6

   GoldCoef 1.35
   CapitalizationCoefficient 0.5

   UnitRushModifier 8
   BuildingRushModifier 7
   WonderRushModifier 9
   EndGameRushModifier 9

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.05
   PollutionUnhappyCoef 0.02

   SupportCoef 1.25
   TurnsToNewReadiness 10
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.15

   WarDiscontentMaxUnits 15
   WarDiscontentPerUnit 0.75

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 1
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0020
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 25
   TooManyCitiesCoefficient 1.5

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 2
   CommerceRank 4
   ScienceRank 2
   GoldRank 3
   MilitaryRank 2
   PollutionRank 1
   LoyaltyRank 3
   MartialLawRank 2
}

############################################################

GOVERNMENT_REPUBLIC {
   Icon ICON_GOV_REPUBLIC
   EnableAdvance ADVANCE_REPUBLIC
   Rank 1
   SameRankAdvice GOVERNMENT_REPUBLIC_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_REPUBLIC_HIGHER_RANK_ADVICE

   RationsExpectation 0
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.25

   ProductionCoef 1.25
   InfrastructureCoefficient 0.5

   CrimeCoef 1.25
   CrimeOffset 90

   KnowledgeCoef 1.65
   MaxScienceRate 0.8

   GoldCoef 1.3
   CapitalizationCoefficient 0.5

   UnitRushModifier 7
   BuildingRushModifier 6
   WonderRushModifier 9
   EndGameRushModifier 9

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 0.9
   PollutionUnhappyCoef 0.025

   SupportCoef 1.5

   TurnsToNewReadiness 15
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.4
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1

   WarDiscontentMaxUnits 10
   WarDiscontentPerUnit 1

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 1
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0020
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 25
   TooManyCitiesCoefficient 1.75

   ProfessionalUnits 0

   GrowthRank 4
   ProductionRank 3
   CommerceRank 3
   ScienceRank 4
   GoldRank 3
   MilitaryRank 2
   PollutionRank 4
   LoyaltyRank 3
   MartialLawRank 1
}

############################################################

GOVERNMENT_TECHNOCRACY {
   Icon ICON_GOV_TECHNOCRACY
   EnableAdvance ADVANCE_TECHNOCRACY
   Rank 3
   SameRankAdvice GOVERNMENT_TECHNOCRACY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_TECHNOCRACY_HIGHER_RANK_ADVICE

   RationsExpectation 2
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation 1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 1
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.85

   ProductionCoef 2.0
   InfrastructureCoefficient 0.5

   CrimeCoef 0.75
   CrimeOffset 90

   KnowledgeCoef 2.8
   MaxScienceRate 1

   GoldCoef 2.7
   CapitalizationCoefficient 0.5

   UnitRushModifier 10
   BuildingRushModifier 8
   WonderRushModifier 14
   EndGameRushModifier 14

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.0
   PollutionUnhappyCoef 0.023

   SupportCoef 1
   TurnsToNewReadiness 7
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.15

   WarDiscontentMaxUnits 30
   WarDiscontentPerUnit 1

   ConquestDistress -4
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 1
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0005
   MinEmpireDistance 1000
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 90
   TooManyCitiesCoefficient 1.25

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 4
   CommerceRank 5
   ScienceRank 5
   GoldRank 3
   MilitaryRank 4
   PollutionRank 3
   LoyaltyRank 3
   MartialLawRank 2
}

############################################################

GOVERNMENT_THEOCRACY {
   Icon ICON_GOV_THEOCRACY
   EnableAdvance ADVANCE_THEOLOGY
   Rank 1
   SameRankAdvice GOVERNMENT_THEOCRACY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_THEOCRACY_HIGHER_RANK_ADVICE

   RationsExpectation 1
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation -1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.35

   ProductionCoef 1
   InfrastructureCoefficient 0.5

   CrimeCoef 0.75
   CrimeOffset 90

   KnowledgeCoef 1.8
   MaxScienceRate 0.7

   GoldCoef 1.8
   CapitalizationCoefficient 0.5

   UnitRushModifier 8
   BuildingRushModifier 6
   WonderRushModifier 12
   EndGameRushModifier 10

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 0.8
   PollutionUnhappyCoef 0.025

   SupportCoef 1

   TurnsToNewReadiness 10
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.25

   WarDiscontentMaxUnits 20
   WarDiscontentPerUnit 0.75

   ConquestDistress -3
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 1
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0012
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 40
   TooManyCitiesCoefficient 1.25

   ProfessionalUnits 0

   GrowthRank 3
   ProductionRank 2
   CommerceRank 4
   ScienceRank 2
   GoldRank 3
   MilitaryRank 2
   PollutionRank 1
   LoyaltyRank 3
   MartialLawRank 2
}

############################################################

GOVERNMENT_TRIBUNAL_EMPIRE {
   Icon ICON_GOV_TRIBUNAL_EMPIRE
   EnableAdvance ADVANCE_TRIBUNAL_EMPIRE
   Rank 3
   SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE

   RationsExpectation 1
   PositiveRationsCoef 2
   NegativeRationsCoef 4

   WorkdayExpectation 0
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 0
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 1.35

   ProductionCoef 1.2
   InfrastructureCoefficient 0.5

   CrimeCoef 1
   CrimeOffset 90

   KnowledgeCoef 1.75
   MaxScienceRate 0.7

   GoldCoef 1.75
   CapitalizationCoefficient 0.5

   UnitRushModifier 8
   BuildingRushModifier 6
   WonderRushModifier 10
   EndGameRushModifier 10

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.1
   PollutionUnhappyCoef 0.02

   SupportCoef 1

   TurnsToNewReadiness 7
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.6
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.2

   WarDiscontentMaxUnits 20
   WarDiscontentPerUnit 1

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 2
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0010
   MinEmpireDistance 500
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 40
   TooManyCitiesCoefficient 1

   ProfessionalUnits 0

   GrowthRank 4
   ProductionRank 4
   CommerceRank 3
   ScienceRank 4
   GoldRank 5
   MilitaryRank 3
   PollutionRank 2
   LoyaltyRank 3
   MartialLawRank 1
}

############################################################

GOVERNMENT_TYRANNY {
   Icon ICON_GOV_TYRANNY
   Rank 1
   SameRankAdvice GOVERNMENT_TYRANNY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_TYRANNY_HIGHER_RANK_ADVICE

   RationsExpectation -1
   PositiveRationsCoef 2
   NegativeRationsCoef 3

   WorkdayExpectation -1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation -1
   PositiveWagesCoef 2
   NegativeWagesCoef 3

   FoodCoef 0.95

   ProductionCoef 0.85
   InfrastructureCoefficient 0.5

   CrimeCoef 1.5
   CrimeOffset 90

   KnowledgeCoef 1
   MaxScienceRate 0.5

   GoldCoef 0.75
   CapitalizationCoefficient 0.5

   UnitRushModifier 5
   BuildingRushModifier 4
   WonderRushModifier 7
   EndGameRushModifier 7

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 1.3
   PollutionUnhappyCoef 0.022

   SupportCoef 1.25

   TurnsToNewReadiness 10
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.5
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 0.85

   WarDiscontentMaxUnits 10
   WarDiscontentPerUnit 0.5

   ConquestDistress -4
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 3
   MartialLawEffect 1
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0025
   MinEmpireDistance 300
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 10
   TooManyCitiesCoefficient 2

   ProfessionalUnits 0

   GrowthRank 1
   ProductionRank 1
   CommerceRank 1
   ScienceRank 1
   GoldRank 1
   MilitaryRank 3
   PollutionRank 1
   LoyaltyRank 1
   MartialLawRank 5
}

############################################################

GOVERNMENT_VIRTUAL_DEMOCRACY {
   Icon ICON_GOV_VIRTUAL_DEMOCRACY
   EnableAdvance ADVANCE_VIRTUAL_DEMOCRACY
   Rank 4
   SameRankAdvice GOVERNMENT_VIRTUAL_DEMOCRACY_SAME_RANK_ADVICE
   HigherRankAdvice GOVERNMENT_VIRTUAL_DEMOCRACY_HIGHER_RANK_ADVICE

   RationsExpectation 2
   PositiveRationsCoef 2
   NegativeRationsCoef 4

   WorkdayExpectation 1
   PositiveWorkdayCoef 2
   NegativeWorkdayCoef 3

   WagesExpectation 1
   PositiveWagesCoef 2
   NegativeWagesCoef 4

   FoodCoef 1.9

   ProductionCoef 1.9
   InfrastructureCoefficient 0.5

   CrimeCoef 0.5
   CrimeOffset 90

   KnowledgeCoef 2.6
   MaxScienceRate 1

   GoldCoef 2.9
   CapitalizationCoefficient 0.5

   UnitRushModifier 10
   BuildingRushModifier 8
   WonderRushModifier 14
   EndGameRushModifier 14

   MaxIncomingTrade 100000
   MaxOutgoingTrade 100000

   PollutionCoef 0.8
   PollutionUnhappyCoef 0.025

   SupportCoef 2

   TurnsToNewReadiness 15
   ReadyPeaceCoef 0.5
   ReadyPeaceHP 0.4
   ReadyAlertCoef 0.75
   ReadyAlertHP 0.8
   ReadyWarCoef 1
   ReadyWarHP 1

   DefenseCoef 1.15

   WarDiscontentMaxUnits 20
   WarDiscontentPerUnit 1.25

   ConquestDistress -1
   ConquestDistressDecay 0.2

   OverseasCoef 0
   OverseasDefeatDecay 0
   OverseasDefeatCoef 1

   HomeDefeatDecay 0.5
   HomeDefeatCoef 1

   MaxMartialLawUnits 0
   MartialLawEffect 0
   MartialLawThreshold 80

   AtHomeRadius 2
   EmpireDistanceScale 0.0005
   MinEmpireDistance 1000
   MaxEmpireDistance 2000

   TooManyCitiesThreshold 100
   TooManyCitiesCoefficient 1

   ProfessionalUnits 0

   GrowthRank 4
   ProductionRank 4
   CommerceRank 5
   ScienceRank 5
   GoldRank 5
   MilitaryRank 1
   PollutionRank 4
   LoyaltyRank 3
   MartialLawRank 1
}

############################################################


