TILEIMP_PASTURE {
   Icon ICON_TILEIMP_PASTURE
   Tooltip TOOLTIP_TILEIMP_SELECT_PASTURE_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_PASTURE_BUTTON
   Level 1
   Class:Farm

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_GRASSLAND

      BonusFood 5
      EnableAdvance ADVANCE_DOMESTICATION
      ProductionCost 250
      ProductionTime 4
      TilesetIndex 3
   }


   TerrainEffect {
      Terrain TERRAIN_PLAINS

      BonusFood 10
      EnableAdvance ADVANCE_DOMESTICATION
      ProductionCost 500
      ProductionTime 4
      TilesetIndex 3
   }
}

## 1 ##########################################################

TILEIMP_FARMS {
   Icon ICON_TILEIMP_FARMS
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_FARM1_BUTTON
   Level 2
   Class:Farm

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_PLAINS

      BonusFood 5
      EnableAdvance ADVANCE_WATER_LIFTS
      ProductionCost 250
      ProductionTime 4
      TilesetIndex 5
   }

   TerrainEffect {
      Terrain TERRAIN_GRASSLAND

      BonusFood 10
      EnableAdvance ADVANCE_WATER_LIFTS
      ProductionCost 500
      ProductionTime 4
      TilesetIndex 5
   }
}

## 2 ##########################################################

TILEIMP_ADVANCED_FARMS {
   Icon ICON_TILEIMP_ADVANCED_FARMS
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM2_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_FARM2_BUTTON
   Level 3
   Class:Farm

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_PLAINS 

      BonusFood 15
      EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
      ProductionCost 750
      ProductionTime 4
      TilesetIndex 8
	}

   TerrainEffect {
      Terrain TERRAIN_GRASSLAND

      BonusFood 20
      EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
      ProductionCost 1000
      ProductionTime 4
      TilesetIndex 8
	}
}

## 3 ##########################################################

TILEIMP_HYDROPONIC_FARMS {
   Icon ICON_TILEIMP_HYDROPONIC_FARMS
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM3_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_FARM3_BUTTON
   Level 1
   Class:Structure2

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
	Terrain TERRAIN_WHITE_HILL
	Terrain TERRAIN_WHITE_MOUNTAIN
	Terrain TERRAIN_BROWN_HILL
	Terrain TERRAIN_BROWN_MOUNTAIN
	Terrain TERRAIN_HILL
	Terrain TERRAIN_MOUNTAIN
	Terrain TERRAIN_GLACIER
	Terrain TERRAIN_TUNDRA

      BonusFood 10
      EnableAdvance ADVANCE_GENETICS
      ProductionCost 1000
      ProductionTime 5
      TilesetIndex 11
   }

   TerrainEffect {
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_SWAMP

      BonusFood 25
      EnableAdvance ADVANCE_GENETICS
      ProductionCost 1800
      ProductionTime 4
      TilesetIndex 11
   }

   TerrainEffect {
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_PLAINS

      BonusFood 35
      EnableAdvance ADVANCE_GENETICS
      ProductionCost 2500
      ProductionTime 4
      TilesetIndex 11
   }
}

## 4 ##########################################################

TILEIMP_TRADING_POST {
   Icon ICON_TILEIMP_TRADING_POST
   Tooltip TOOLTIP_TILEIMP_SELECT_ATM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_ATM1_BUTTON
   Level 1
   Class:ATM

   ConstructionTiles 1
   ConstructionTiles 21
   ConstructionTiles 22

   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_FOREST

      BonusGold 5
      BonusFood 5
      EnableAdvance ADVANCE_CURRENCY
      ProductionCost 600
      ProductionTime 4
      TilesetIndex 23
   }

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_GLACIER
      Terrain TERRAIN_TUNDRA
      Terrain TERRAIN_SWAMP

      BonusGold 5
      BonusFood 5
      EnableAdvance ADVANCE_CURRENCY
      ProductionCost 700
      ProductionTime 5
      TilesetIndex 23
   }
}

## 5 ##########################################################

TILEIMP_LATIFUNDIA {
   Icon ICON_TILEIMP_LATIFUNDIA
   Tooltip TOOLTIP_TILEIMP_SELECT_LATIFUNDIA_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_LATIFUNDIA_BUTTON
   Level 2
   Class:ATM

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_HILL
      Terrain TERRAIN_BROWN_HILL 
      Terrain TERRAIN_WHITE_HILL

      BonusFood 5
	BonusGold 10
      EnableAdvance ADVANCE_AQUEDUCTS
      ProductionCost 900
      ProductionTime 4
      TilesetIndex 29
	}

   TerrainEffect {
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_GRASSLAND 

      BonusFood 10
	BonusGold 5
      EnableAdvance ADVANCE_AQUEDUCTS
      ProductionCost 900
      ProductionTime 4
      TilesetIndex 29
	}
}

## 6 ##########################################################

TILEIMP_OUTLET_MALL {
   Icon ICON_TILEIMP_OUTLET_MALL
   Tooltip TOOLTIP_TILEIMP_SELECT_ATM2_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_ATM2_BUTTON
   Level 3
   Class:ATM

   ConstructionTiles 1
   ConstructionTiles 24
   ConstructionTiles 25

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_WHITE_MOUNTAIN
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_WHITE_HILL
      Terrain TERRAIN_HILL
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_FOREST

      BonusGold 10
      BonusFood 10
      EnableAdvance ADVANCE_MASS_MEDIA
      ProductionCost 1500
      ProductionTime 4
      TilesetIndex 26
   }

   TerrainEffect {
      Terrain TERRAIN_GLACIER
      Terrain TERRAIN_TUNDRA

      BonusGold 5
      BonusFood 5
      EnableAdvance ADVANCE_MASS_MEDIA
      ProductionCost 1200
      ProductionTime 5
      TilesetIndex 26
   }
}

## 7 ##########################################################

TILEIMP_NATURE_PRESERVE {
   Icon ICON_TILEIMP_NATURE_PRESERVE
   Tooltip TOOLTIP_TILEIMP_SELECT_ATM3_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_ATM3_BUTTON
   Level 3
   Class:Structure2

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_TUNDRA

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_WHITE_MOUNTAIN
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_WHITE_HILL
      Terrain TERRAIN_HILL
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_FOREST

      BonusGold 15
      BonusFood 10
      EnableAdvance ADVANCE_CONSERVATION
      ProductionCost 1800
      ProductionTime 4
      TilesetIndex 27
   }
}

## 8 ##########################################################

TILEIMP_MINES {
   Icon ICON_TILEIMP_MINES
   Tooltip TOOLTIP_TILEIMP_SELECT_MINE1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_MINE1_BUTTON
   Level 1
   Class:Mine

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO


   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_PLAINS

      BonusProduction 5
      BonusGold 5
      EnableAdvance ADVANCE_MINING
      ProductionCost 600
      ProductionTime 4
      TilesetIndex 15
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_HILL
      Terrain TERRAIN_WHITE_HILL
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_WHITE_MOUNTAIN 

      BonusProduction 10
      BonusGold 5
      EnableAdvance ADVANCE_MINING
      ProductionCost 900
      ProductionTime 5
      TilesetIndex 15
   }
}

## 9 ##########################################################

TILEIMP_MINE_SHAFT {
   Icon ICON_TILEIMP_MINE_SHAFT
   Tooltip TOOLTIP_TILEIMP_SELECT_MINE_SHAFT_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_MINE_SHAFT_BUTTON
   Level 2
   Class:Mine

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO


   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_PLAINS

      BonusProduction 10
      BonusGold 5
      EnableAdvance ADVANCE_IRON_WORKING
      ProductionCost 900
      ProductionTime 3
      TilesetIndex 14
   }


   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_HILL
      Terrain TERRAIN_WHITE_HILL

      BonusProduction 15
      BonusGold 5
      EnableAdvance ADVANCE_IRON_WORKING
      ProductionCost 1200
      ProductionTime 3
      TilesetIndex 14
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_WHITE_MOUNTAIN

      BonusProduction 20
      BonusGold 5
      EnableAdvance ADVANCE_IRON_WORKING
      ProductionCost 1500
      ProductionTime 5
      TilesetIndex 14
   }
}

## 10 ##########################################################

TILEIMP_ADVANCED_MINES {
   Icon ICON_TILEIMP_ADVANCED_MINES
   Tooltip TOOLTIP_TILEIMP_SELECT_MINE2_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_MINE2_BUTTON
   Level 3
   Class:Mine

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_PLAINS

      BonusProduction 15
      BonusGold 5
      EnableAdvance ADVANCE_MODERN_METALLURGY
      ProductionCost 1200
      ProductionTime 4
      TilesetIndex 17
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_HILL
      Terrain TERRAIN_WHITE_HILL

      BonusProduction 20
      BonusGold 5
      EnableAdvance ADVANCE_MODERN_METALLURGY
      ProductionCost 1500
      ProductionTime 4
      TilesetIndex 17
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_WHITE_MOUNTAIN

      BonusProduction 30
      BonusGold 5
      EnableAdvance ADVANCE_MODERN_METALLURGY
      ProductionCost 2100
      ProductionTime 5
      TilesetIndex 17
   }
}

## 11 ##########################################################

TILEIMP_MEGA_MINES {
   Icon ICON_TILEIMP_MEGA_MINES
   Tooltip TOOLTIP_TILEIMP_SELECT_MINE3_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_MINE3_BUTTON
   Level 2
   Class:Structure2

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_PLAINS

      BonusProduction 20
      BonusGold 5
      EnableAdvance ADVANCE_ADV_URBAN_PLANNING
      ProductionCost 1500
      ProductionTime 4
      TilesetIndex 20
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_HILL
      Terrain TERRAIN_WHITE_HILL

      BonusProduction 30
      BonusGold 5
      EnableAdvance ADVANCE_ADV_URBAN_PLANNING
      ProductionCost 2100
      ProductionTime 4
      TilesetIndex 20
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_WHITE_MOUNTAIN

      BonusProduction 45
      BonusGold 5
      EnableAdvance ADVANCE_ADV_URBAN_PLANNING
      ProductionCost 3000
      ProductionTime 5
      TilesetIndex 20
   }
}

## 12 ##########################################################

TILEIMP_UNDERSEA_MINES {
   Icon ICON_TILEIMP_UNDERSEA_MINES
   Tooltip TOOLTIP_TILEIMP_SELECT_RIG1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_RIG1_BUTTON
   Level 1
   Class:OceanMine

   ConstructionTiles 1
   ConstructionTiles 52
   ConstructionTiles 53

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:OceanATM
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_DEEP

      BonusProduction 15
      EnableAdvance ADVANCE_NANO_MACHINES
      ProductionCost 1200
      ProductionTime 6
      TilesetIndex 54
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_RIFT

      BonusProduction 20
      EnableAdvance ADVANCE_NANO_MACHINES
      ProductionCost 1500
      ProductionTime 6
      TilesetIndex 54
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO

      BonusProduction 25
      EnableAdvance ADVANCE_NANO_MACHINES
      ProductionCost 1800
      ProductionTime 6
      TilesetIndex 54
   }
}

## 13 ##########################################################

TILEIMP_ADVANCED_UNDERSEA_MINES {
   Icon ICON_TILEIMP_ADVANCED_UNDERSEA_MINES
   Tooltip TOOLTIP_TILEIMP_SELECT_RIG2_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_RIG2_BUTTON
   Level 2
   Class:OceanMine

   ConstructionTiles 50
   ConstructionTiles 55
   ConstructionTiles 56

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:OceanATM
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_DEEP

      BonusProduction 30
      BonusGold 5
      EnableAdvance ADVANCE_ULTRAPRESSURE_MACHINERY
      ProductionCost 2500
      ProductionTime 6
      TilesetIndex 57
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_RIFT

      BonusProduction 45
      BonusGold 5
      EnableAdvance ADVANCE_ULTRAPRESSURE_MACHINERY
      ProductionCost 3500
      ProductionTime 6
      TilesetIndex 57
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO

      BonusProduction 60
      BonusGold 5
      EnableAdvance ADVANCE_ULTRAPRESSURE_MACHINERY
      ProductionCost 5000
      ProductionTime 6
      TilesetIndex 57
   }
}

## 14 ##########################################################

TILEIMP_MEGA_UNDERSEA_MINES {
   Icon ICON_TILEIMP_MEGA_UNDERSEA_MINES
   Tooltip TOOLTIP_TILEIMP_SELECT_RIG3_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_RIG3_BUTTON
   Level 3
   Class:OceanMine

   ConstructionTiles 50
   ConstructionTiles 58
   ConstructionTiles 59

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:OceanATM
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_DEEP

      BonusProduction 45
      BonusGold 5
      EnableAdvance ADVANCE_SMART_MATERIALS
      ProductionCost 3000
      ProductionTime 6
      TilesetIndex 60
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_RIFT

      BonusProduction 60
      BonusGold 5
      EnableAdvance ADVANCE_SMART_MATERIALS
      ProductionCost 4500
      ProductionTime 6
      TilesetIndex 60
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO

      BonusProduction 90
      BonusGold 5
      EnableAdvance ADVANCE_SMART_MATERIALS
      ProductionCost 6000
      ProductionTime 6
      TilesetIndex 60
   }
}

## 15 ##########################################################

TILEIMP_NETS {
   Icon ICON_TILEIMP_NETS
   Tooltip TOOLTIP_TILEIMP_SELECT_NET1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_NET1_BUTTON
   Level 1
   Class:OceanFarm

   ConstructionTiles 50
   ConstructionTiles 50
   ConstructionTiles 61

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:OceanATM
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_BEACH
      Terrain TERRAIN_WATER_KELP
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_SHALLOW
      Terrain TERRAIN_WATER_SHELF

      BonusFood 5
      EnableAdvance ADVANCE_SAILS
      ProductionCost 250
      ProductionTime 4
      TilesetIndex 62
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_DEEP
      Terrain TERRAIN_WATER_RIFT
      Terrain TERRAIN_WATER_TRENCH

      BonusFood 10
      EnableAdvance ADVANCE_SAILS
      ProductionCost 500
      ProductionTime 4
      TilesetIndex 62
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO

      BonusFood 10
      EnableAdvance ADVANCE_SAILS
      ProductionCost 600
      ProductionTime 4
      TilesetIndex 62
   }
}

## 16 ##########################################################

TILEIMP_FISHERIES {
   Icon ICON_TILEIMP_FISHERIES
   Tooltip TOOLTIP_TILEIMP_SELECT_NET2_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_NET2_BUTTON
   Level 2
   Class:OceanFarm

   ConstructionTiles 50
   ConstructionTiles 50
   ConstructionTiles 50

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:OceanATM
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_BEACH
      Terrain TERRAIN_WATER_KELP
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_SHALLOW
      Terrain TERRAIN_WATER_SHELF

      BonusFood 15
      EnableAdvance ADVANCE_HULL_MAKING
      ProductionCost 750
      ProductionTime 4
      TilesetIndex 64
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_DEEP
      Terrain TERRAIN_WATER_RIFT
      Terrain TERRAIN_WATER_TRENCH

      BonusFood 20
      EnableAdvance ADVANCE_HULL_MAKING
      ProductionCost 1000
      ProductionTime 4
      TilesetIndex 64
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO

      BonusFood 30
      EnableAdvance ADVANCE_HULL_MAKING
      ProductionCost 1500
      ProductionTime 4
      TilesetIndex 64
   }
}

## 17 ##########################################################

TILEIMP_AUTOMATED_FISHERIES {
   Icon ICON_TILEIMP_AUTOMATED_FISHERIES
   Tooltip TOOLTIP_TILEIMP_SELECT_NET3_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_NET3_BUTTON
   Level 3
   Class:OceanFarm

   ConstructionTiles 50
   ConstructionTiles 50
   ConstructionTiles 50

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:OceanATM
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_BEACH
      Terrain TERRAIN_WATER_KELP
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_SHALLOW
      Terrain TERRAIN_WATER_SHELF

      BonusFood 30
      EnableAdvance ADVANCE_ROBOTICS
      ProductionCost 1500
      ProductionTime 4
      TilesetIndex 67
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_DEEP
      Terrain TERRAIN_WATER_RIFT
      Terrain TERRAIN_WATER_TRENCH

      BonusFood 45
      EnableAdvance ADVANCE_ROBOTICS
      ProductionCost 2250
      ProductionTime 4
      TilesetIndex 67
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO

      BonusFood 50
      EnableAdvance ADVANCE_ROBOTICS
      ProductionCost 2500
      ProductionTime 4
      TilesetIndex 67
   }
}

## 18 ##########################################################

TILEIMP_PORT {
   Icon ICON_TILEIMP_PORT
   Tooltip TOOLTIP_TILEIMP_SELECT_PIER1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_PIER1_BUTTON
   Level 1
   Class:OceanATM

   ConstructionTiles 50
   ConstructionTiles 71
   ConstructionTiles 72

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DEAD
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:OceanATM
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_BEACH

      BonusGold 10
      BonusFood 5
      EnableAdvance ADVANCE_MAP_MAKING
      ProductionCost 900
      ProductionTime 5
      TilesetIndex 73
   }
}

## 19 ##########################################################

TILEIMP_DRILLING_PLATFORM {
   Icon ICON_TILEIMP_DRILLING_PLATFORM
   Tooltip TOOLTIP_TILEIMP_SELECT_PIER2_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_PIER2_BUTTON
   Level 2
   Class:OceanATM

   ConstructionTiles 50
   ConstructionTiles 74
   ConstructionTiles 75

   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:OceanATM
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_DEEP
      Terrain TERRAIN_WATER_KELP
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_RIFT
      Terrain TERRAIN_WATER_SHALLOW
      Terrain TERRAIN_WATER_SHELF
      Terrain TERRAIN_WATER_TRENCH
      Terrain TERRAIN_WATER_VOLCANO

      BonusGold 25
      BonusProduction 10
      EnableAdvance ADVANCE_OIL_REFINING
      ProductionCost 2100
      ProductionTime 4
      TilesetIndex 76
   }
}

## 20 ##########################################################

TILEIMP_FORTIFICATIONS {
   Icon ICON_TILEIMP_FORTIFICATIONS
   Tooltip TOOLTIP_TILEIMP_SELECT_FORT_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_FORT_BUTTON
   Level 1
   IntBorderRadius 2
   SquaredBorderRadius 5
   Class:Structure1

   ConstructionTiles 1
   ConstructionTiles 80
   ConstructionTiles 81

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_GLACIER
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_HILL
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_TUNDRA
      Terrain TERRAIN_WHITE_HILL
      Terrain TERRAIN_WHITE_MOUNTAIN

      VisionRange 2
      DefenseBonus 0.5
      EnableAdvance ADVANCE_MASONRY
      ProductionCost 3600
      ProductionTime 4
      TilesetIndex 82
   }
}

## 21 ##########################################################

TILEIMP_AIR_BASES {
   Icon ICON_TILEIMP_AIR_BASES
   Tooltip TOOLTIP_TILEIMP_SELECT_AIRBASE_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_AIRBASE_BUTTON
   Level 2
   Class:Structure1

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_WHITE_MOUNTAIN

      Airport
      VisionRange 3
      RadarRange 3
      EnableAdvance ADVANCE_AERODYNAMICS
      ProductionCost 2000
      ProductionTime 5
      TilesetIndex 33
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_GLACIER
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_HILL
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_TUNDRA
      Terrain TERRAIN_WHITE_HILL

      Airport
      VisionRange 3
      RadarRange 3
      EnableAdvance ADVANCE_AERODYNAMICS
      ProductionCost 1700
      ProductionTime 4
      TilesetIndex 32
   }
}

## 22 ##########################################################

TILEIMP_PROCESSING_TOWER {
   Icon ICON_TILEIMP_PROCESSING_TOWER
   Tooltip TOOLTIP_TILEIMP_SELECT_OBELISK_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_OBELISK_BUTTON
   Level 3
   Class:Structure1

   ConstructionTiles 1
   ConstructionTiles 78
   ConstructionTiles 78

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:Structure1
   Excludes:Structure2

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_DEAD
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_GLACIER
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_HILL
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_TUNDRA
      Terrain TERRAIN_WATER_BEACH
      Terrain TERRAIN_WATER_DEEP
      Terrain TERRAIN_WATER_KELP
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_RIFT
      Terrain TERRAIN_WATER_SHALLOW
      Terrain TERRAIN_WATER_SHELF
      Terrain TERRAIN_WATER_TRENCH
      Terrain TERRAIN_WATER_VOLCANO
      Terrain TERRAIN_WHITE_HILL
      Terrain TERRAIN_WHITE_MOUNTAIN

      Endgame
      VisionRange 2
      RadarRange 2
      EnableAdvance ADVANCE_CIVIC_ENGINEERING
      ProductionCost 1500
      ProductionTime 5
      TilesetIndex 79
   }
}

## 23 ##########################################################

TILEIMP_WATCH_TOWER {
   Icon ICON_TILEIMP_WATCH_TOWER
   Tooltip TOOLTIP_TILEIMP_SELECT_WATCH_TOWER_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_WATCH_TOWER_BUTTON
   Level 1
   Class:LandDetector

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   CanSee:Standard
   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_GLACIER
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_TUNDRA

      Radar
      ListeningPost
      VisionRange 3
      RadarRange 3
      DefenseBonus 0.25
      EnableAdvance ADVANCE_ARCHITECTURE
      ProductionCost 1200
      ProductionTime 4
      TilesetIndex 77
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_HILL
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_WHITE_HILL
      Terrain TERRAIN_WHITE_MOUNTAIN

      Radar
      ListeningPost
      VisionRange 4
      RadarRange 4
      DefenseBonus 0.25
      EnableAdvance ADVANCE_ARCHITECTURE
      ProductionCost 1500
      ProductionTime 4
      TilesetIndex 77
   }
}

## 24 ##########################################################

TILEIMP_LISTENING_POSTS {
   Icon ICON_TILEIMP_LISTENING_POSTS
   Tooltip TOOLTIP_TILEIMP_SELECT_LISTENPOST_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_LISTENPOST_BUTTON
   Level 2
   Class:LandDetector

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   CanSee:Standard
   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_GLACIER
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_HILL
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_TUNDRA
      Terrain TERRAIN_WHITE_HILL
      Terrain TERRAIN_WHITE_MOUNTAIN

      Radar
      ListeningPost
      VisionRange 6
      RadarRange 6
      EnableAdvance ADVANCE_ELECTRICITY
      ProductionCost 2000
      ProductionTime 4
      TilesetIndex 30
   }
}

## 25 ##########################################################

TILEIMP_RADAR_STATIONS {
   Icon ICON_TILEIMP_RADAR_STATIONS
   Tooltip TOOLTIP_TILEIMP_SELECT_RADARTOWER_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_RADARTOWER_BUTTON
   Level 3
   Class:LandDetector

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   CanSee:Standard
   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_GLACIER
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_HILL
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_TUNDRA
      Terrain TERRAIN_WHITE_HILL
      Terrain TERRAIN_WHITE_MOUNTAIN

      Radar
      ListeningPost
      VisionRange 9
      RadarRange 9
      EnableAdvance ADVANCE_RADAR
      ProductionCost 2500
      ProductionTime 4
      TilesetIndex 35
   }
}

## 26 ##########################################################

TILEIMP_SONAR_BUOYS {
   Icon ICON_TILEIMP_SONAR_BUOYS
   Tooltip TOOLTIP_TILEIMP_SELECT_SONAR_BUOYS_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_SONAR_BUOYS_BUTTON
   Level 1
   Class:OceanDetector

   ConstructionTiles 50
   ConstructionTiles 50
   ConstructionTiles 50

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   CanSee:Underwater
   CanSee:Standard
   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_BEACH
      Terrain TERRAIN_WATER_DEEP
      Terrain TERRAIN_WATER_KELP
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_RIFT
      Terrain TERRAIN_WATER_SHALLOW
      Terrain TERRAIN_WATER_SHELF
      Terrain TERRAIN_WATER_TRENCH
      Terrain TERRAIN_WATER_VOLCANO

      Radar
      ListeningPost
      VisionRange 4
      RadarRange 4
      EnableAdvance ADVANCE_MASS_PRODUCTION
      ProductionCost 1500
      ProductionTime 2
      TilesetIndex 70
   }
}

## 27 ##########################################################

TILEIMP_ROAD {
   Icon ICON_TILEIMP_ROAD
   Tooltip TOOLTIP_TILEIMP_SELECT_ROAD1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_ROAD1_BUTTON
   Level 1
   Class:Road

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:Road
   Excludes:OceanRoad

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_SPECIAL1
      Terrain TERRAIN_SPECIAL2

      MoveCost 33
      EnableAdvance ADVANCE_WHEEL
      ProductionCost 60
      ProductionTime 2
      TilesetIndex 200
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_HILL
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_WHITE_HILL

      MoveCost 33
      EnableAdvance ADVANCE_WHEEL
      ProductionCost 200
      ProductionTime 2
      TilesetIndex 200
   }

   TerrainEffect {
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_TUNDRA

      MoveCost 33
      EnableAdvance ADVANCE_WHEEL
      ProductionCost 300
      ProductionTime 2
      TilesetIndex 200
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_WHITE_MOUNTAIN

      MoveCost 33
      EnableAdvance ADVANCE_WHEEL
      ProductionCost 400
      ProductionTime 4
      TilesetIndex 200
   }
}

## 28 ##########################################################

TILEIMP_RAILROAD {
   Icon ICON_TILEIMP_RAILROAD
   Tooltip TOOLTIP_TILEIMP_SELECT_ROAD2_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_ROAD2_BUTTON
   Level 2
   Class:Road

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:Road
   Excludes:OceanRoad

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_PLAINS

      MoveCost 20
      EnableAdvance ADVANCE_RAILROAD
      ProductionCost 240
      ProductionTime 3
      TilesetIndex 300
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_HILL
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_WHITE_HILL

      MoveCost 20
      EnableAdvance ADVANCE_RAILROAD
      ProductionCost 800
      ProductionTime 3
      TilesetIndex 300
   }

   TerrainEffect {
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_TUNDRA

      MoveCost 20
      EnableAdvance ADVANCE_RAILROAD
      ProductionCost 1200
      ProductionTime 3
      TilesetIndex 300
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_WHITE_MOUNTAIN

      MoveCost 20
      EnableAdvance ADVANCE_RAILROAD
      ProductionCost 1600
      ProductionTime 4
      TilesetIndex 300
   }
}

## 29 ##########################################################

TILEIMP_MAGLEV {
   Icon ICON_TILEIMP_MAGLEV
   Tooltip TOOLTIP_TILEIMP_SELECT_ROAD3_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_ROAD3_BUTTON
   Level 3
   Class:Road

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:Road
   Excludes:OceanRoad

   TerrainEffect {
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_PLAINS

      MoveCost 10
      EnableAdvance ADVANCE_HT_SUPERCONDUCTOR
      ProductionCost 480
      ProductionTime 4
      TilesetIndex 400
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_HILL
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_WHITE_HILL

      MoveCost 10
      EnableAdvance ADVANCE_HT_SUPERCONDUCTOR
      ProductionCost 1600
      ProductionTime 4
      TilesetIndex 400
   }

   TerrainEffect {
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_TUNDRA

      MoveCost 10
      EnableAdvance ADVANCE_HT_SUPERCONDUCTOR
      ProductionCost 2400
      ProductionTime 4
      TilesetIndex 400
   }

   TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_WHITE_MOUNTAIN

      MoveCost 10
      EnableAdvance ADVANCE_HT_SUPERCONDUCTOR
      ProductionCost 3200
      ProductionTime 4
      TilesetIndex 400
   }
}

## 30 ##########################################################

TILEIMP_TERRAFORM_BROWN_HILL {
   Icon ICON_TERRAIN_BHILLS
   Tooltip TOOLTIP_TILEIMP_SELECT_BROWN_HILL_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_BROWN_HILL_BUTTON
   TerraformTerrain TERRAIN_BROWN_HILL
   Level 2
   Column 2
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:OceanRoad
   Excludes:Road
   Excludes:Structure1
   Excludes:Structure2

   TerrainEffect {
      Terrain TERRAIN_BROWN_HILL

      EnableAdvance ADVANCE_FUSION
      TilesetIndex 1
   }
}

## 31 ##########################################################

TILEIMP_TERRAFORM_BROWN_MOUNTAIN {
   Icon ICON_TERRAIN_BMOUNTAIN
   Tooltip TOOLTIP_TILEIMP_SELECT_BROWN_MOUNTAIN_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_BROWN_MOUNTAIN_BUTTON
   TerraformTerrain TERRAIN_BROWN_MOUNTAIN
   Level 2
   Column 3
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:LandDetector
   Excludes:Farm
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:OceanRoad
   Excludes:Road
   Excludes:Structure1
   Excludes:Structure2

   TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN

      EnableAdvance ADVANCE_FUSION
      TilesetIndex 1
   }
}

## 32 ##########################################################

TILEIMP_TERRAFORM_DESERT {
   Icon ICON_TERRAIN_DESERTS
   Tooltip TOOLTIP_TILEIMP_SELECT_DESERT_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_DESERT_BUTTON
   TerraformTerrain TERRAIN_DESERT
   Level 3
   Column 0
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:OceanRoad
   Excludes:Road
   Excludes:Structure1
   Excludes:Structure2

   TerrainEffect {
      Terrain TERRAIN_DESERT

      EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
      TilesetIndex 1
   }
}

## 33 ##########################################################

TILEIMP_TERRAFORM_FOREST {
   Icon ICON_TERRAIN_FORESTS
   Tooltip TOOLTIP_TILEIMP_SELECT_DECIDUOUS_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_DECIDUOUS_BUTTON
   TerraformTerrain TERRAIN_FOREST
   Level 1
   Column 1
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:Structure1
   Excludes:Structure2
   Excludes:Road
   Excludes:OceanRoad

   TerrainEffect {
      Terrain TERRAIN_FOREST

      EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
      TilesetIndex 1
   }
}

## 34 ##########################################################

TILEIMP_TERRAFORM_GRASSLAND {
   Icon ICON_TERRAIN_GRASSLANDS
   Tooltip TOOLTIP_TILEIMP_SELECT_GRASSLND_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_GRASSLND_BUTTON
   TerraformTerrain TERRAIN_GRASSLAND
   Level 1
   Column 0
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:Structure2
   Excludes:Structure1
   Excludes:OceanMine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:OceanATM
   Excludes:Mine
   Excludes:LandDetector
   Excludes:Farm
   Excludes:ATM
   Excludes:OceanRoad
   Excludes:Road

   TerrainEffect {
      Terrain TERRAIN_GRASSLAND

      EnableAdvance ADVANCE_WATER_LIFTS
      TilesetIndex 1
   }
}

## 35 ##########################################################

TILEIMP_TERRAFORM_HILL {
   Icon ICON_TERRAIN_HILLS
   Tooltip TOOLTIP_TILEIMP_SELECT_HILL_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_HILL_BUTTON
   TerraformTerrain TERRAIN_HILL
   Level 1
   Column 2
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:OceanRoad
   Excludes:Road
   Excludes:Structure1
   Excludes:Structure2

   TerrainEffect {
      Terrain TERRAIN_HILL

      EnableAdvance ADVANCE_FUSION
      TilesetIndex 1
   }
}

## 36 ##########################################################

TILEIMP_TERRAFORM_JUNGLE {
   Icon ICON_TERRAIN_JUNGLES
   Tooltip TOOLTIP_TILEIMP_SELECT_JUNGLE_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_JUNGLE_BUTTON
   TerraformTerrain TERRAIN_JUNGLE
   Level 2
   Column 1
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:OceanRoad
   Excludes:Road
   Excludes:Structure1
   Excludes:Structure2

   TerrainEffect {
      Terrain TERRAIN_JUNGLE

      EnableAdvance ADVANCE_AGRICULTURAL_REVOLUTION
      TilesetIndex 1
   }
}

## 37 ##########################################################

TILEIMP_TERRAFORM_MOUNTAIN {
   Icon ICON_TERRAIN_MOUNTAIN
   Tooltip TOOLTIP_TILEIMP_SELECT_MOUNTAIN_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_MOUNTAIN_BUTTON
   TerraformTerrain TERRAIN_MOUNTAIN
   Level 1
   Column 3
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:OceanRoad
   Excludes:Road
   Excludes:Structure1
   Excludes:Structure2

   TerrainEffect {
      Terrain TERRAIN_MOUNTAIN

      EnableAdvance ADVANCE_FUSION
      TilesetIndex 1
   }
}

## 38 ##########################################################

TILEIMP_TERRAFORM_PLAINS {
   Icon ICON_TERRAIN_PLAINS
   Tooltip TOOLTIP_TILEIMP_SELECT_PLAINS_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_PLAINS_BUTTON
   TerraformTerrain TERRAIN_PLAINS
   Level 2
   Column 0
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:Structure1
   Excludes:Structure2
   Excludes:Road
   Excludes:OceanRoad

   TerrainEffect {
      Terrain TERRAIN_PLAINS

      EnableAdvance ADVANCE_WATER_LIFTS
      TilesetIndex 1
   }
}

## 39 ##########################################################

TILEIMP_TERRAFORM_SWAMP {
   Icon ICON_TERRAIN_SWAMPS
   Tooltip TOOLTIP_TILEIMP_SELECT_SWAMP_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_SWAMP_BUTTON
   TerraformTerrain TERRAIN_SWAMP
   Level 3
   Column 1
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_MOUNTAIN  
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:OceanRoad
   Excludes:Road
   Excludes:Structure1
   Excludes:Structure2

   TerrainEffect {
      Terrain TERRAIN_SWAMP

      EnableAdvance ADVANCE_INDUSTRIAL_REVOLUTION
      TilesetIndex 1
   }
}

## 40 ##########################################################

TILEIMP_TERRAFORM_WHITE_HILL {
   Icon ICON_TERRAIN_WHILLS
   Tooltip TOOLTIP_TILEIMP_SELECT_WHITE_HILL_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_WHITE_HILL_BUTTON
   TerraformTerrain TERRAIN_WHITE_HILL
   Level 3
   Column 2
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:OceanRoad
   Excludes:Road
   Excludes:Structure1
   Excludes:Structure2

   TerrainEffect {
      Terrain TERRAIN_WHITE_HILL

      EnableAdvance ADVANCE_FUSION
      TilesetIndex 1
   }
}

## 41 ##########################################################

TILEIMP_TERRAFORM_WHITE_MOUNTAIN {
   Icon ICON_TERRAIN_WMOUNTAIN
   Tooltip TOOLTIP_TILEIMP_SELECT_WHITE_MOUNTAIN_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_WHITE_MOUNTAIN_BUTTON
   TerraformTerrain TERRAIN_WHITE_MOUNTAIN
   Level 3
   Column 3
   Class:Terraform
   GLHidden

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO

   Excludes:ATM
   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanATM
   Excludes:OceanDetector
   Excludes:OceanFarm
   Excludes:OceanMine
   Excludes:OceanRoad
   Excludes:Road
   Excludes:Structure1
   Excludes:Structure2

   TerrainEffect {
      Terrain TERRAIN_WHITE_MOUNTAIN

      EnableAdvance ADVANCE_FUSION
      TilesetIndex 1
   }
}

## 42 ##########################################################

TILEIMP_UNDERSEA_TUNNEL {
   Icon ICON_TILEIMP_UNDERSEA_TUNNEL
   Tooltip TOOLTIP_TILEIMP_SELECT_TUNNEL_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
   Level 1
   Class:OceanRoad

   ConstructionTiles 1
   ConstructionTiles 1
   ConstructionTiles 1

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:Road
   Excludes:OceanRoad

   TerrainEffect {
      Terrain TERRAIN_WATER_BEACH
      Terrain TERRAIN_WATER_KELP
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_SHALLOW

      MoveCost 10
      EnableAdvance ADVANCE_NANO_ASSEMBLY
      ProductionCost 2000
      ProductionTime 4
      TilesetIndex 500
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_DEEP
      Terrain TERRAIN_WATER_RIFT
      Terrain TERRAIN_WATER_SHELF
      Terrain TERRAIN_WATER_TRENCH

      MoveCost 10
      EnableAdvance ADVANCE_NANO_ASSEMBLY
      ProductionCost 2000
      ProductionTime 4
      TilesetIndex 500
   }

   TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO

      MoveCost 10
      EnableAdvance ADVANCE_NANO_ASSEMBLY
      ProductionCost 4800
      ProductionTime 4
      TilesetIndex 500
   }
}

## 43 ##########################################################

TILEIMP_UNDERSEA_FORTIFICATIONS {
   Icon ICON_TILEIMP_UNDERSEA_FORTIFICATIONS
   Tooltip TOOLTIP_TILEIMP_SELECT_FORT_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_FORT_BUTTON
   Level 2
   IntBorderRadius 2
   SquaredBorderRadius 5
   Class:OceanDetector

   ConstructionTiles 50
   ConstructionTiles 911
   ConstructionTiles 914

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN

   Excludes:Farm
   Excludes:LandDetector
   Excludes:Mine
   Excludes:OceanFarm
   Excludes:OceanDetector
   Excludes:Structure1
   Excludes:Structure2
   Excludes:OceanMine

   TerrainEffect {
      Terrain TERRAIN_WATER_BEACH
      Terrain TERRAIN_WATER_DEEP
      Terrain TERRAIN_WATER_RIFT
      Terrain TERRAIN_WATER_SHALLOW
      Terrain TERRAIN_WATER_SHELF
      Terrain TERRAIN_WATER_TRENCH
      Terrain TERRAIN_WATER_VOLCANO

      VisionRange 2
      DefenseBonus 0.5
      EnableAdvance ADVANCE_NANO_ASSEMBLY
      ProductionCost 3600
      ProductionTime 6
      TilesetIndex 913
   }
}

## 44 ##########################################################

TILEIMP_TEST_TILE_IMPROVEMENT {
   Icon ICON_TILEIMP_FARMS
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
   Level 4
   IntBorderRadius 2
   SquaredBorderRadius 5
   Class:ATM
   GLHidden

   ConstructionTiles 2
   ConstructionTiles 2
   ConstructionTiles 2
  
   TerrainEffect {
      Terrain TERRAIN_FOREST
      Terrain TERRAIN_HILL
      Terrain TERRAIN_JUNGLE
      Terrain TERRAIN_SWAMP
      Terrain TERRAIN_DESERT
      Terrain TERRAIN_GRASSLAND
      Terrain TERRAIN_PLAINS
      Terrain TERRAIN_WHITE_HILL
      Terrain TERRAIN_WHITE_MOUNTAIN
      Terrain TERRAIN_BROWN_HILL
      Terrain TERRAIN_BROWN_MOUNTAIN
      Terrain TERRAIN_GLACIER
      Terrain TERRAIN_MOUNTAIN
      Terrain TERRAIN_TUNDRA
      Terrain TERRAIN_WATER_BEACH
      Terrain TERRAIN_WATER_DEEP
      Terrain TERRAIN_WATER_RIFT
      Terrain TERRAIN_WATER_SHALLOW
      Terrain TERRAIN_WATER_SHELF
      Terrain TERRAIN_WATER_TRENCH
      Terrain TERRAIN_WATER_VOLCANO
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_KELP
      Terrain TERRAIN_DEAD

      ProductionCost 0
      ProductionTime 1
      TilesetIndex 2
   }
}

## 45 ##########################################################

TILEIMP_LAND_GOOD_ONE{
   Icon ICON_GOOD_ARCTIC_MOUNTAIN_ONE
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
   Level 4
   Class:OceanATM
   GLHidden

   ConstructionTiles 2
   ConstructionTiles 2
   ConstructionTiles 2

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO
   CantBuildOn TERRAIN_DEAD

   TerrainEffect {
      Terrain TERRAIN_FOREST #"Hardwood"
      Terrain TERRAIN_GRASSLAND #"Cotton/Flax"

      BonusProduction 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_HILL #"Coffee"
      Terrain TERRAIN_JUNGLE #"Medicinal Herbs"

      BonusFood 5
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_SWAMP #"Alligator"

      BonusFood 10
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_DESERT #"Glass"

      BonusProduction 10
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_PLAINS #"Spices"

      BonusFood 5
      BonusGold 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WHITE_MOUNTAIN #"Rubies"
      Terrain TERRAIN_WHITE_HILL #"Saphires"

      BonusGold 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_BROWN_HILL #"Copper"

      BonusProduction 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_BROWN_MOUNTAIN #"Iron Ore"

      BonusProduction 20
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_GLACIER #"Seals"

      BonusFood 5
      BonusProduction 10
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_MOUNTAIN #"Tea"

      BonusFood 5
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_TUNDRA #"Caribou"

      BonusFood 10
      BonusProduction 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }
}

## 46 ##########################################################

TILEIMP_LAND_GOOD_TWO{
   Icon ICON_GOOD_ARCTIC_MOUNTAIN_TWO
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
   Level 4
   Class:OceanATM
   GLHidden

   ConstructionTiles 2
   ConstructionTiles 2
   ConstructionTiles 2

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO
   CantBuildOn TERRAIN_TUNDRA #"????"
   CantBuildOn TERRAIN_DEAD

   TerrainEffect {
      Terrain TERRAIN_FOREST #"Bear"

      BonusFood 10
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_HILL #"Grapes"

      BonusFood 5
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_JUNGLE #"Jade"
      Terrain TERRAIN_GRASSLAND #"Tobacco"

      BonusGold 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_SWAMP #"Rice"

      BonusFood 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_DESERT #"Oil"

      BonusProduction 15
      BonusGold 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_PLAINS #"Elephant"

      BonusFood 20
      BonusGold 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WHITE_HILL #"Emeralds"
      Terrain TERRAIN_MOUNTAIN #"Emeralds"

      BonusGold 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WHITE_MOUNTAIN #"Diamonds"

      BonusGold 20
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_BROWN_HILL #"Silver"
      Terrain TERRAIN_BROWN_MOUNTAIN #"Silver"

      BonusProduction 10
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_GLACIER #"Walrus"

      BonusFood 10
      BonusProduction 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }
}

## 47 ##########################################################

TILEIMP_LAND_GOOD_THREE {
   Icon ICON_GOOD_ARCTIC_MOUNTAIN_THREE
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
   Level 4
   Class:OceanATM
   GLHidden

   ConstructionTiles 2
   ConstructionTiles 2
   ConstructionTiles 2

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO
   CantBuildOn TERRAIN_TUNDRA #"????"
   CantBuildOn TERRAIN_GLACIER #"????"
   CantBuildOn TERRAIN_BROWN_MOUNTAIN #"????"
   CantBuildOn TERRAIN_BROWN_HILL #"????"
   CantBuildOn TERRAIN_DEAD

   TerrainEffect {
      Terrain TERRAIN_FOREST #"Apples"

      BonusFood 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_HILL #"Uranium"

      BonusProduction 10
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_JUNGLE #"Bananas"

      BonusFood 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_SWAMP #"Chilli"

      BonusFood 5
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_DESERT #"Dates"

      BonusFood 10
      BonusProduction 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_GRASSLAND #"Potatoes"
      Terrain TERRAIN_PLAINS #"Wheat"

      BonusFood 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WHITE_HILL #"Uranium"
      Terrain TERRAIN_WHITE_MOUNTAIN #"Bauxite"

      BonusProduction 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_MOUNTAIN #"Coal"

      BonusProduction 20
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }
}


## 48 ##########################################################

TILEIMP_LAND_GOOD_FOUR {
   Icon ICON_GOOD_ARCTIC_MOUNTAIN_FOUR
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
   Level 4
   Class:OceanATM
   GLHidden

   ConstructionTiles 2
   ConstructionTiles 2
   ConstructionTiles 2

   CantBuildOn TERRAIN_WATER_BEACH
   CantBuildOn TERRAIN_WATER_DEEP
   CantBuildOn TERRAIN_WATER_KELP
   CantBuildOn TERRAIN_WATER_REEF
   CantBuildOn TERRAIN_WATER_RIFT
   CantBuildOn TERRAIN_WATER_SHALLOW
   CantBuildOn TERRAIN_WATER_SHELF
   CantBuildOn TERRAIN_WATER_TRENCH
   CantBuildOn TERRAIN_WATER_VOLCANO
   CantBuildOn TERRAIN_TUNDRA #"????"
   CantBuildOn TERRAIN_GLACIER #"????"
   CantBuildOn TERRAIN_BROWN_MOUNTAIN #"????"
   CantBuildOn TERRAIN_WHITE_HILL #"????"
   CantBuildOn TERRAIN_DEAD

   TerrainEffect {
      Terrain TERRAIN_FOREST #"Beavers"

      BonusFood 10
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_HILL #"Olives"

      BonusFood 5
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_JUNGLE #"Sugar"

      BonusFood 5
      BonusGold 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_SWAMP #"Peat"

      BonusProduction 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_DESERT #"Camels"
      Terrain TERRAIN_BROWN_HILL #"Camels"

      BonusFood 10
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_GRASSLAND #"Poppies"
      Terrain TERRAIN_WHITE_MOUNTAIN #"Emeralds"

      BonusGold 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_PLAINS #"Buffalo"

      BonusFood 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_MOUNTAIN #"Gold"

      BonusProduction 5
      BonusGold 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }
}

## 49 ##########################################################

TILEIMP_SEA_GOOD_ONE{
   Icon ICON_GOOD_ARCTIC_MOUNTAIN_ONE
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
   Level 4
   Class:ATM
   GLHidden

   ConstructionTiles 2
   ConstructionTiles 2
   ConstructionTiles 2

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_DEAD

  TerrainEffect {
      Terrain TERRAIN_WATER_DEEP #"Whales"
      Terrain TERRAIN_WATER_RIFT #"Whales"
      Terrain TERRAIN_WATER_TRENCH #"Whales"

      BonusFood 15
      BonusProduction 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WATER_BEACH #"Crabs"
      Terrain TERRAIN_WATER_SHALLOW #"Crabs"
      Terrain TERRAIN_WATER_SHELF #"Crabs"
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_KELP

      BonusFood 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO #"Rubies"

      BonusGold 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }
}

## 50 ##########################################################

TILEIMP_SEA_GOOD_TWO{
   Icon ICON_GOOD_ARCTIC_MOUNTAIN_TWO
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
   Level 4
   Class:ATM
   GLHidden

   ConstructionTiles 2
   ConstructionTiles 2
   ConstructionTiles 2

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_DEAD

  TerrainEffect {
      Terrain TERRAIN_WATER_BEACH #"Fish"

      BonusFood 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WATER_DEEP #"Giant Squid"
      Terrain TERRAIN_WATER_RIFT #"Giant Squid"
      Terrain TERRAIN_WATER_TRENCH #"Giant Squid"

      BonusFood 20
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WATER_SHALLOW #"Pearls"
      Terrain TERRAIN_WATER_SHELF #"Pearls"
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_KELP

      BonusFood 5
      BonusGold 5
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO #"Diamonds"

      BonusGold 20
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }
}


## 51 ##########################################################

TILEIMP_SEA_GOOD_THREE {
   Icon ICON_GOOD_ARCTIC_MOUNTAIN_THREE
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
   Level 4
   Class:ATM
   GLHidden

   ConstructionTiles 2
   ConstructionTiles 2
   ConstructionTiles 2

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_DEAD

  TerrainEffect {
      Terrain TERRAIN_WATER_DEEP #"Tuna"
      Terrain TERRAIN_WATER_RIFT #"Tuna"
      Terrain TERRAIN_WATER_TRENCH #"Tuna"
      Terrain TERRAIN_WATER_SHALLOW #"Salmon"
      Terrain TERRAIN_WATER_SHELF #"Salmon"
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_KELP

      BonusFood 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WATER_BEACH #"Dye"

      BonusProduction 5
      BonusGold 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO #"Saphires"

      BonusGold 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }
}

## 52 ##########################################################

TILEIMP_SEA_GOOD_FOUR {
   Icon ICON_GOOD_ARCTIC_MOUNTAIN_FOUR
   Tooltip TOOLTIP_TILEIMP_SELECT_FARM1_BUTTON
   Statusbar STATUSBAR_TILEIMP_SELECT_TUNNEL_BUTTON
   Level 4
   Class:ATM
   GLHidden

   ConstructionTiles 2
   ConstructionTiles 2
   ConstructionTiles 2

   CantBuildOn TERRAIN_BROWN_HILL
   CantBuildOn TERRAIN_BROWN_MOUNTAIN
   CantBuildOn TERRAIN_DESERT
   CantBuildOn TERRAIN_FOREST
   CantBuildOn TERRAIN_GLACIER
   CantBuildOn TERRAIN_GRASSLAND
   CantBuildOn TERRAIN_HILL
   CantBuildOn TERRAIN_JUNGLE
   CantBuildOn TERRAIN_MOUNTAIN
   CantBuildOn TERRAIN_PLAINS
   CantBuildOn TERRAIN_SWAMP
   CantBuildOn TERRAIN_TUNDRA
   CantBuildOn TERRAIN_WHITE_HILL
   CantBuildOn TERRAIN_WHITE_MOUNTAIN
   CantBuildOn TERRAIN_WATER_BEACH #"????"
   CantBuildOn TERRAIN_WATER_DEEP #"????"
   CantBuildOn TERRAIN_WATER_RIFT #"????"
   CantBuildOn TERRAIN_WATER_TRENCH #"????"
   CantBuildOn TERRAIN_DEAD

  TerrainEffect {
      Terrain TERRAIN_WATER_SHALLOW #"Lobster"
      Terrain TERRAIN_WATER_SHELF #"Lobster"
      Terrain TERRAIN_WATER_REEF
      Terrain TERRAIN_WATER_KELP

      BonusFood 10
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }

  TerrainEffect {
      Terrain TERRAIN_WATER_VOLCANO #"Emeralds"

      BonusGold 15
      EnableAdvance ADVANCE_SUBNEURAL_ADS
      ProductionCost 0
      ProductionTime 10
      TilesetIndex 2
   }
}

## end ##########################################################

