/////////////////////////////////////////////////////////////////////////////
//
// Readme for Airunit script for CTP2 - Version 1.1
//
// Airunit Script by Dale
//
// 14-May-2001
//
// Free for public use and modification
//
/////////////////////////////////////////////////////////////////////////////

Filelist:
---------

readme-airunit.txt				- This file
ctp2_data\default\gamedata\airunit.slc		- SLIC for airunits

Installing:
-----------

IMPORTANT: This mod will change the default install settings for all games.  I have tried to make this mod as generic as possible.  If you have your own mods or changes then this shouldn't interfere much, if at all.

1 - Unzip files to Call to Power 2 install directory.
2 - Open: \Call to Power 2\ctp2_data\default\gamedata\script.slc in notepad.
3 - Add the following line to bottom of script.slc:
		#include "airunit.slc"
4 - PLAY!

Effects of script:
------------------

This script will force the AI to find the closest landing site for its airunits when they begin the turn not on a landing site.  Its choices are between the closest city, closest airbase and closest carrier.

Using saved games:
------------------

IMPORTANT: If you install Airunit then decide to play a saved game from BEFORE Airunit, you must do the following after loading the saved game:
     1. Press the apostrophe key (')
     2. Type "/reloadslic" without the quote marks
     3. Press ENTER twice
This is only required the first time you load a saved game from BEFORE Airunit.  If you save that game again or create a new game or scenario, you are not required to reload the SLIC.
WARNING: The above procedure may corrupt your save file meaning you cannot play it.  There is no support for using the above.

End:
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I hope you enjoy Diplomod.  If you have suggestions/comments, please email me or preferable leave a message on the Apolyton CTP2 forums.

Dale
dale.kent@mel.alphawest.com.au