4
RISK_VILLAGES_ONLY {
	BARBARIAN_HUT_CHANCE 0.05
	MAX_HUT_BARBARIANS 2
	GOLD_HUT_CHANCE 0.30
	MAX_HUT_GOLD 3000
	ADVANCE_HUT_CHANCE 0.10
	MAX_HUT_ADVANCE_PREREQUISITES 1
	UNIT_HUT_CHANCE 0.20
	MAX_UNIT_PREREQUISITES 2
	CITY_HUT_CHANCE 0.01
	SETTLER_HUT_CHANCE 0.09
	MIN_HUT_GOLD 1500
	
	BARBARIAN_CHANCE 0.00   #Chance of barbarians appearing at random

	# When choosing barbarian types, all units available to players
	# are looked at.  The best unit that will be considered is the RANK_MAX'th
	# best unit available to anyone (0 meaning the best unit)
	# The worst that will be considered is the RANK_MIN'th.
	# value is determined solely by attack strength.
	BARBARIAN_RANK_MAX 4
	BARBARIAN_RANK_MIN 8
	MAX_SPONTANEOUS_BARBARIANS 1
	FIRST_BARBARIAN_TURN 20
	LAST_BARBARIAN_TURN 350
	MINIMUM_BARBARIAN_DISTANCE 5
}
		
RISK_BORING_HORDES {
	BARBARIAN_HUT_CHANCE 0.10
	MAX_HUT_BARBARIANS 3
	GOLD_HUT_CHANCE 0.20
	MAX_HUT_GOLD 3000
	ADVANCE_HUT_CHANCE 0.10
	MAX_HUT_ADVANCE_PREREQUISITES 1
	UNIT_HUT_CHANCE 0.20
	MAX_UNIT_PREREQUISITES 3
	CITY_HUT_CHANCE 0.01
	SETTLER_HUT_CHANCE 0.09
	MIN_HUT_GOLD 2000
	
	BARBARIAN_CHANCE 0.03   #Chance of barbarians appearing at random (WW from .04)


	BARBARIAN_RANK_MAX 3
	BARBARIAN_RANK_MIN 8
	MAX_SPONTANEOUS_BARBARIANS 2
	FIRST_BARBARIAN_TURN 20
	LAST_BARBARIAN_TURN 350
	MINIMUM_BARBARIAN_DISTANCE 5
}

RISK_DECENT_HORDES {
	BARBARIAN_HUT_CHANCE 0.25
	MAX_HUT_BARBARIANS 3
	GOLD_HUT_CHANCE 0.25
	MAX_HUT_GOLD 3000
	ADVANCE_HUT_CHANCE 0.15
	MAX_HUT_ADVANCE_PREREQUISITES 1
	UNIT_HUT_CHANCE 0.15
	MAX_UNIT_PREREQUISITES 4
	CITY_HUT_CHANCE 0.01
	SETTLER_HUT_CHANCE 0.09
	MIN_HUT_GOLD 2000
	
	BARBARIAN_CHANCE 0.05   #Chance of barbarians appearing at random (WW from .07)

	BARBARIAN_RANK_MAX 2
	BARBARIAN_RANK_MIN 8
	MAX_SPONTANEOUS_BARBARIANS 2
	FIRST_BARBARIAN_TURN 20
	LAST_BARBARIAN_TURN 350
	MINIMUM_BARBARIAN_DISTANCE 5
} 

RISK_RAGING_HORDES {
	BARBARIAN_HUT_CHANCE 0.30
	MAX_HUT_BARBARIANS 4
	GOLD_HUT_CHANCE 0.25
	MAX_HUT_GOLD 4000
	ADVANCE_HUT_CHANCE 0.15
	MAX_HUT_ADVANCE_PREREQUISITES 1
	UNIT_HUT_CHANCE 0.15
	MAX_UNIT_PREREQUISITES 5
	CITY_HUT_CHANCE 0.01
	SETTLER_HUT_CHANCE 0.09
	MIN_HUT_GOLD 2500
	
	BARBARIAN_CHANCE 0.07   #Chance of barbarians appearing at random (WW from .10)

	BARBARIAN_RANK_MAX 1
	BARBARIAN_RANK_MIN 8
	MAX_SPONTANEOUS_BARBARIANS 3
	FIRST_BARBARIAN_TURN 20
	LAST_BARBARIAN_TURN 350
	MINIMUM_BARBARIAN_DISTANCE 5
}

