HARLAN'S GRAPHICS MOD
by Harlan Thompson
MARTIN'S CITYMOD 2
by Martin Guhmann
edited for the Medieval Pack II by Wes Whitaker

These modpacks enhance the graphics for CTP. It also improves the civilizations in a number of ways.
These modpacks add four city styles: Harlan's Middle American Pyramid, and Castle, PinkFriend's Palace and Martin's Egyptian Pyramid, to the three existing land city styles of Roman, Arab and Asian.  In addition, it adds styles for two completely new ages, Harlan's Industrial Age and Martin's Modern Age, for all six city styles. There are now a total of 91 new graphics for cities.

NOTE: names for Harlan's city sprites were increased by 31 each to avoid conflicts with Ctp2 numbering sequence.

This modpack also adds twenty city names for each civ, replaces the leader pictures for all
civs with actual famous leader pics, replaces 6 civs with new ones and adds three extra
civs.
There are no longer both male and female names for each civ.  Each civ usually only has a
male name, but in some instances it has only a female one and no male one.  For instance,
the Austrians with Maria Theresa.  This was done to prevent the absurdity of having a
picture of say, Cleopatra, but the name given in text as Ramses.

The civs in the first column have been replaced by the second, with the last 3 added to the total:

Original		New

Welsh			Celts
Nigerians		Bantu
Nicaraguans		Aztecs
Irish			Slavs
Cubans			Byzantines
Koreans		Arabs
			Swedes
			Austrians
			Italians

Acknowledgements (from Harlan's mod):
For the Swedish city names, I used the work of Mattias Löfblad with his Sweden modpack. The Celtic names were taken from the Age of Enlightenment modpack by Thevlyn (Jason Clough) and Kaos (Casey Loufek). Arab city names have been taken from the Ancient Civ modpack by Charles Perez. Some Hungarian and Slavic names are from the Block Countries mod by Domk. The Vlad the Impaler pics were sent to me by Jerry.  Dominque Toussaint sent me the Bismark pic.

The greatest help was from Valtarien, who helped me double check the city names to make sure there were no duplicates and playtested things in general.

All other city names I added myself. Numerous CTP city name errors have been corrected as well. I made all but the Bismark and Vlad pictures myself, mostly using scanned in photos or pictures from the internet.   

From me (Wes): Nordicus (Thomas Hempstock) supplied the extra names for the Native Americans, Canadians and Australians.

You will now have these real leaders to play against:

Americans- Franklin Roosevelt
Arabians- Saladin
Assyrians- Sargon II
Austrians- Maria Theresa
Aztecs- Montezuma I
Bantus- Afonso I
Brazilians- Pedro II
Byzantines- Constantine
Celts- Arthur
Chinese- Mao Tse-tung (Zedong)
Dutch- Wilhemina
English- Winston Churchill
Egyptians- Cleopatra
Ethiopians- Haile Selassie
French- Napoleon Bonaparte
Germans- Bismark
Greeks- Alexander the Great
Hebrews- Moses
Hungarians- Attila
Incans- Manco Cupac
Indians- Mohandas Gandhi
Indonesians- Sukarno
Iroquois- Hiawatha
Italians- Benito Mussolini
Japanese- Hirohito
Koreans- Kim Young-Sam
Mayans- Hunahpu
Mexicans- Benito Juarez
Mongols- Genghis Khan
Persians- Cyrus the Great
Phoenicians- Hannibal
Polynesians- Kamehameha
Portuguese- Prince Henry
Romans- Julius Caesar
Russians- Joseph Stalin
Scots- Robert Bruce
Sioux- Sitting Bull
Slavs- Vlad the Impaler
Spaniards- Philip II
Swedes- Gustavus Adolphus
Thais- Rama V
Turks- Mehmet the Conquerer
Vikings- Leif Eriksson
Zulus- Shaka

Extra leaders:
Chinese- Chiang Kai Shek (chiangkaishek.tga)
French/Germans- Charlemagne (charlemagne.tga)
French- De Gaulle (degaulle.tga)
Germans- Adolph Hitler (hitler.tga)
Indonesians- Suharto (suharto.tga)
Persians- Khomeni (khomeni.tga)
Russians- Peter the Great (peterthegreat.tga)
Americans- Washington (washington.tga)
South Americans- Simon Bolivar (bolivar.tga)
Native Americans- Tecumseh (tecumseh.tga)

For mod-makers: Here's what you should do if you want to use any extra leader pics.  Open up the file
civ_str.txt.  Look for the section called "emissary photos" near the beginning of the
file.  Replace the old name with the new one (in parantheses above), making sure to keep
the quotation marks.  Then look down the file and find appropriate civ section, and
change the name also there (again keeping the quotation marks).

If anyone finds any problems with the modpack, please let me know so I can fix it.  For
instance I may well have repeated some city names twice or more, and I want to get rid
of all those instances.  My e-mail is harlan@manalagi.com.

In addition you will find a graphic called blank.tga that is as close to a blank
background as I could reasonably get.  Use this to make your own leader pics.  You
may even want to make one of yourself from a scanned photo!

**** HOW TO MAKE YOUR OWN LEADER PICTURE ****

Let's say we are changing the Greek leader's face because we have a picture of the ancient
Greek hero Pericles. Open civ_str.txt and find the line which has "GREEK_DIPLOMAT_PHOTO". 
Change the line to something like:

GREEK_DIPLOMAT_PHOTO "pericles.tga"

Now, all we have to do is to create
"..\default\graphics\pictures\pericles.tga".

This tga file can be of any size (CTP used 220x160) and must be saved as
16bit-uncompressed .tga format.  If you do not save it in 16 bit format, but save it in
24 bit or 32 bit .tga format instead, the picture will be all messed up!  A program like
Paint Shop Pro or Photoshop  should do the job nicely.  If you want to use the blank.tga
background, first make your picture and resize it so it will fit within the blank.tga file.
Then copy and paste it in, and save it to whatever name you put in the civ_str.txt file.

When changing leaders, you may also want to change the name of the leader in the
civ_str.txt file.  Go find the civilization section for the civ you are changing,
and change line:

GREEK_LEADERM_NAME "Alexander the Great"

to

GREEK_LEADERM_NAME "Pericles"

and resave the file.  All done!  Making a leader pic is actually a piece of cake, if you
have decent Photoshop skills and a good picture to begin with.  The only problem is
selecting the foreground from the background, and resizing.  Don't be afraid to give it a
try!


