##	UNIT	1	
UNIT_ABOLITIONIST	{		
DefaultIcon	ICON_UNIT_ABOLITIONIST		
Description	DESCRIPTION_UNIT_ABOLITIONIST		
DefaultSprite	SPRITE_ABOLITIONIST		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	5		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	400		
PowerPoints	400		
ShieldHunger	8		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance	ADVANCE_PHILOSOPHY		
ObsoleteAdvance	ADVANCE_EQUAL_RIGHTS		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_ABOLITIONIST		
SoundSelect2	SOUND_SELECT2_ABOLITIONIST		
SoundMove	SOUND_MOVE_ABOLITIONIST		
SoundAcknowledge	SOUND_ACKNOWLEDGE_ABOLITIONIST		
SoundCantMove	SOUND_CANTMOVE_ABOLITIONIST		
SoundAttack	SOUND_ATTACK_ABOLITIONIST		
SoundWork	SOUND_WORK_ABOLITIONIST		
SoundVictory	SOUND_VICTORY_ABOLITIONIST		
SoundDeath	SOUND_DEATH_ABOLITIONIST		
   LossMoveToDmgNone
   MaxFuel 0
   CanEntrench
   IgnoreZOC
   NoZoc
   CanBeSued
   CanBeExpelled
   CantCaptureCity
   IsSpecialForces
   Civilian
   NoSlaves
   OnlyBuildOne			
 			
SlaveUprising	{		
Sound	SOUND_ID_SLAVE_UPRISING		
Effect	SPECEFFECT_SLAVE_UPRISING		
}	 		
UndergroundRailway	{		
Chance	0.75		
DeathChance	0.5		
Sound	SOUND_ID_UNDERGROUND_RAILWAY		
Effect	SPECEFFECT_UNDERGROUND_RAILWAY		
}	 		
}			
			
##	UNIT	4	
UNIT_ANTIAIR	{		
DefaultIcon	ICON_UNIT_ANTIAIR		
Description	DESCRIPTION_UNIT_MOBILE_SAM		
DefaultSprite	SPRITE_ANTIAIR		
Category	UNIT_CATEGORY_RANGED		
Attack	10		
Defense	10		
ZBRangeAttack	45		
Firepower	3		
Armor	2		
MaxHP	10		
ShieldCost	920		
PowerPoints	920		
ShieldHunger	26		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_EXPLOSIVES		
ObsoleteAdvance	ADVANCE_ROBOTICS		
 	 		
 	 		
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
MovementType:	Land		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_ARTILLERY		
SoundSelect2	SOUND_SELECT2_ARTILLERY		
SoundMove	SOUND_MOVE_ARTILLERY		
SoundAcknowledge	SOUND_ACKNOWLEDGE_ARTILLERY		
SoundCantMove	SOUND_CANTMOVE_ARTILLERY		
SoundAttack	SOUND_ATTACK_ARTILLERY		
SoundWork	SOUND_WORK_ARTILLERY		
SoundVictory	SOUND_VICTORY_ARTILLERY		
SoundDeath	SOUND_DEATH_ARTILLERY		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
CanCounterBombard			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
 			
}			
			
##	UNIT	5	
UNIT_ARCHER	{		
DefaultIcon	ICON_UNIT_ARCHER		
Description	DESCRIPTION_UNIT_ARCHER		
DefaultSprite	SPRITE_ARCHER		
Category	UNIT_CATEGORY_RANGED		
Attack	5		
Defense	5		
ZBRangeAttack	20		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	160		
PowerPoints	160		
ShieldHunger	4		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_BALLISTICS		
ObsoleteAdvance	ADVANCE_IRON_WORKING		
BombRounds	0		
BombardRange	0		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
	 		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_ARCHER		
SoundSelect2	SOUND_SELECT2_ARCHER		
SoundMove	SOUND_MOVE_ARCHER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_ARCHER		
SoundCantMove	SOUND_CANTMOVE_ARCHER		
SoundAttack	SOUND_ATTACK_ARCHER		
SoundWork	SOUND_WORK_ARCHER		
SoundVictory	SOUND_VICTORY_ARCHER		
SoundDeath	SOUND_DEATH_ARCHER		
LossMoveToDmgNone			
ExertsMartialLaw			
DeathEffectsHappy			
CanPillage			
CanExpel			
CanEntrench			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	6	
UNIT_ARQUEBUSIER	{		
DefaultIcon	ICON_UNIT_ARQUEBUSIER		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_ARQUEBUSIER		
Category	UNIT_CATEGORY_DEFENSE		
Attack	15		
Defense	15		
ZBRangeAttack	15		
Firepower	2		
Armor	1		
MaxHP	15		
ShieldCost	1000		
PowerPoints	1000		
ShieldHunger	0		
FoodHunger	0		
MaxMovePoints	0		
VisionRange	1		
EnableAdvance ADVANCE_GUNPOWDER
   ObsoleteAdvance	ADVANCE_FLINTLOCK		
BombRounds	0		
BombardRange	0		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
	 		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_INFANTRYMAN		
SoundSelect2	SOUND_SELECT2_INFANTRYMAN		
SoundMove	SOUND_MOVE_INFANTRYMAN		
SoundAcknowledge	SOUND_ACKNOWLEDGE_INFANTRYMAN		
SoundCantMove	SOUND_CANTMOVE_INFANTRYMAN		
SoundAttack	SOUND_ATTACK_INFANTRYMAN		
SoundWork	SOUND_WORK_INFANTRYMAN		
SoundVictory	SOUND_VICTORY_INFANTRYMAN		
SoundDeath	SOUND_DEATH_INFANTRYMAN		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
			
}			
			
##	UNIT	7	
UNIT_AT_ARTILLERY	{		
DefaultIcon	ICON_UNIT_AT_ARTILLERY		
Description	DESCRIPTION_UNIT_WAR_WALKER		
DefaultSprite	SPRITE_AT_ARTILLERY		
Category	UNIT_CATEGORY_RANGED		
Attack	20		
Defense	25		
ZBRangeAttack	45		
Firepower	4		
Armor	2		
MaxHP	15		
ShieldCost	3250		
PowerPoints	3250		
ShieldHunger	90		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	3		
EnableAdvance	ADVANCE_NANO_MACHINES		
 	 		
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	1		
MaxFuel	0		
   CanAttack: Land
   CanAttack: Mountain
   CanAttack: Underwater
   CanBombard: Land
   CanBombard: Mountain
   CanBombard: Water
   CanBombard: Air
   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   MovementType: Sea
   MovementType: ShallowWater
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_WAR_WALKER		
SoundSelect2	SOUND_SELECT2_WAR_WALKER		
SoundMove	SOUND_MOVE_WAR_WALKER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_WAR_WALKER		
SoundCantMove	SOUND_CANTMOVE_WAR_WALKER		
SoundAttack	SOUND_ATTACK_WAR_WALKER		
SoundWork	SOUND_WORK_WAR_WALKER		
SoundVictory	SOUND_VICTORY_WAR_WALKER		
SoundDeath	SOUND_DEATH_WAR_WALKER		
LossMoveToDmgNone			
CanCounterBombard			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	8	
UNIT_ATTACK_HELICOPTER	{		
DefaultIcon	ICON_UNIT_ATTACK_HELICOPTER		
Description	DESCRIPTION_UNIT_BOMBER		
DefaultSprite	SPRITE_ATTACK_HELICOPTER		
Category	UNIT_CATEGORY_AIR_ATTACK		
Attack	10		
Defense	15		
ZBRangeAttack	50		
Firepower	4		
Armor	1		
MaxHP	40		
ShieldCost	1600		
PowerPoints	1600		
ShieldHunger	50		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	2		
EnableAdvance	ADVANCE_DEEP_BATTLE_TACTICS		
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	1200		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Air		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_BOMBER		
SoundSelect2	SOUND_SELECT2_BOMBER		
SoundMove	SOUND_MOVE_BOMBER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_BOMBER		
SoundCantMove	SOUND_CANTMOVE_BOMBER		
SoundAttack	SOUND_ATTACK_BOMBER		
SoundWork	SOUND_WORK_BOMBER		
SoundVictory	SOUND_VICTORY_BOMBER		
SoundDeath	SOUND_DEATH_BOMBER		
LossMoveToDmgNone			
NoFuelThenCrash			
IgnoreZOC			
NoZoc			
IsFlanker			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
 			
}			
			
##	UNIT	9	
UNIT_BANDIT_HORSEMAN	{		
DefaultIcon	ICON_UNIT_BANDIT_HORSEMAN		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_BANDIT_HORSEMAN		
Category	UNIT_CATEGORY_MOUNTED_RANGED		
Attack	15		
Defense	10		
ZBRangeAttack	15		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	200		
PowerPoints	200		
ShieldHunger	3		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_TRADE		
ObsoleteAdvance	ADVANCE_FLINTLOCK	
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_MOUNTED_ARCHER	
SoundSelect2	SOUND_SELECT2_MOUNTED_ARCHER	
SoundMove	SOUND_MOVE_MOUNTED_ARCHER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MOUNTED_ARCHER		
SoundCantMove	SOUND_CANTMOVE_MOUNTED_ARCHER		
SoundAttack	SOUND_ATTACK_MOUNTED_ARCHER		
SoundWork	SOUND_WORK_MOUNTED_ARCHER		
SoundVictory	SOUND_VICTORY_MOUNTED_ARCHER		
SoundDeath	SOUND_DEATH_MOUNTED_ARCHER		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
NeedsNoSupport			
ExertsMartialLaw			
DeathEffectsHappy			
IsMounted			
IsFlanker			
OnlyBuildOne			
 			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
			
}			
			
##	UNIT	117	
UNIT_TANK	{		
DefaultIcon	ICON_UNIT_TANK		
Description	DESCRIPTION_UNIT_TANK		
DefaultSprite	SPRITE_TANK		
Category	UNIT_CATEGORY_FLANKER		
Attack	25		
Defense	20		
ZBRangeAttack	23		
Firepower	3		
Armor	3		
MaxHP	20		
ShieldCost	2800		
PowerPoints	2800		
ShieldHunger	93		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	3		
EnableAdvance	ADVANCE_INTEGRATED_MOBILE_WARFARE		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_TANK		
SoundSelect2	SOUND_SELECT2_TANK		
SoundMove	SOUND_MOVE_TANK		
SoundAcknowledge	SOUND_ACKNOWLEDGE_TANK		
SoundCantMove	SOUND_CANTMOVE_TANK		
SoundAttack	SOUND_ATTACK_TANK		
SoundWork	SOUND_WORK_TANK		
SoundVictory	SOUND_VICTORY_TANK		
SoundDeath	SOUND_DEATH_TANK		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsFlanker			
IsMounted
   Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	10	
UNIT_BATTLESHIP	{		
DefaultIcon	ICON_UNIT_BATTLESHIP		
Description	DESCRIPTION_UNIT_BATTLESHIP		
DefaultSprite	SPRITE_BATTLESHIP		
Category	UNIT_CATEGORY_SEA		
Attack	40		
Defense	40		
ZBRangeAttack	45		
Firepower	4		
Armor	3		
MaxHP	20		
ShieldCost	3000		
PowerPoints	3000		
ShieldHunger	86		
FoodHunger	0		
MaxMovePoints	500		
VisionRange	3		
EnableAdvance	ADVANCE_MODERN_METALLURGY		
ObsoleteAdvance	ADVANCE_ULTRAPRESSURE_MACHINERY		
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Land		
CanBombard:	Mountain		
CanCarry:	SmallAir		
CanSee:	Standard		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_BATTLESHIP		
SoundSelect2	SOUND_SELECT2_BATTLESHIP		
SoundMove	SOUND_MOVE_BATTLESHIP		
SoundAcknowledge	SOUND_ACKNOWLEDGE_BATTLESHIP		
SoundCantMove	SOUND_CANTMOVE_BATTLESHIP		
SoundAttack	SOUND_ATTACK_BATTLESHIP		
SoundWork	SOUND_WORK_BATTLESHIP		
SoundVictory	SOUND_VICTORY_BATTLESHIP		
SoundDeath	SOUND_DEATH_BATTLESHIP		
LossMoveToDmgNone
CanExpel			
CanPillage			
CanPirate			
CanCounterBombard
CantCaptureCity			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		

   CargoData {
      MaxCargo 2
      Load SOUND_ID_BOMBER_LOAD
      Unload SOUND_ID_BOMBER_UNLOAD
   }
}			
			
##	UNIT	11	
UNIT_BERSERKER	{		
DefaultIcon	ICON_UNIT_BERSERKER		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_BERSERKER		
Category	UNIT_CATEGORY_ATTACK		
Attack		30		
Defense	20		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	240		
PowerPoints	150		
ShieldHunger	7		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_JOINERY		
ObsoleteAdvance	ADVANCE_FLINTLOCK		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_WARRIOR		
SoundSelect2	SOUND_SELECT2_WARRIOR		
SoundMove	SOUND_MOVE_WARRIOR		
SoundAcknowledge	SOUND_ACKNOWLEDGE_WARRIOR		
SoundCantMove	SOUND_CANTMOVE_WARRIOR		
SoundAttack	SOUND_ATTACK_WARRIOR		
SoundWork	SOUND_WORK_WARRIOR		
SoundVictory	SOUND_VICTORY_WARRIOR		
SoundDeath	SOUND_DEATH_WARRIOR		
LossMoveToDmgNone			
CanBeachAssault			
CanEntrench			
CanExpel			
CanPillage			
IsFlanker			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	12	
UNIT_BOMBARD	{		
DefaultIcon	ICON_UNIT_BOMBARD		
Description	DESCRIPTION_UNIT_CANNON		
DefaultSprite	SPRITE_BOMBARD		
Category	UNIT_CATEGORY_RANGED		
Attack	10		
Defense	10		
ZBRangeAttack	25		
Firepower	3		
Armor	1		
MaxHP	10		
ShieldCost	1200		
PowerPoints	1200		
ShieldHunger	8		
FoodHunger	0		
MaxMovePoints	0		
VisionRange	1		
EnableAdvance ADVANCE_GUNPOWDER
   ObsoleteAdvance	ADVANCE_EXPLOSIVES		
 	 		
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanBombard:	Land		
CanBombard:	Mountain		
CanBombard:	Water		
CanSee:	Standard		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CANNON		
SoundSelect2	SOUND_SELECT2_CANNON		
SoundMove	SOUND_MOVE_CANNON		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CANNON		
SoundCantMove	SOUND_CANTMOVE_CANNON		
SoundAttack	SOUND_ATTACK_CANNON		
SoundWork	SOUND_WORK_CANNON		
SoundVictory	SOUND_VICTORY_CANNON		
SoundDeath	SOUND_DEATH_CANNON		
LossMoveToDmgNone			
CanCounterBombard			
CanEntrench			
CanExpel			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	13	
UNIT_BOMBER	{		
DefaultIcon	ICON_UNIT_BOMBER		
Description	DESCRIPTION_UNIT_BOMBER		
DefaultSprite	SPRITE_BOMBER		
Category	UNIT_CATEGORY_BOMBER		
Attack	15		
Defense	15		
ZBRangeAttack	50		
Firepower	3		
Armor	1		
MaxHP	40		
ShieldCost	1800		
PowerPoints	1800		
ShieldHunger	60		
FoodHunger	0		
MaxMovePoints	1000		
VisionRange	3		
EnableAdvance	ADVANCE_AERODYNAMICS		
ObsoleteAdvance	ADVANCE_SUPERSONIC_FLIGHT	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	2000		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
	 		
CanCarry:	SmallAir		
CanSee:	Standard		
MovementType:	Air		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_BOMBER		
SoundSelect2	SOUND_SELECT2_BOMBER		
SoundMove	SOUND_MOVE_BOMBER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_BOMBER		
SoundCantMove	SOUND_CANTMOVE_BOMBER		
SoundAttack	SOUND_ATTACK_BOMBER		
SoundWork	SOUND_WORK_BOMBER		
SoundVictory	SOUND_VICTORY_BOMBER		
SoundDeath	SOUND_DEATH_BOMBER		
LossMoveToDmgNone			
NoFuelThenCrash			
IgnoreZOC			
NoZoc			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CargoData	{		
MaxCargo	1		
Load	SOUND_ID_BOMBER_LOAD		
Unload	SOUND_ID_BOMBER_UNLOAD		
}	 		
}			
			
##	UNIT	5	
UNIT_BOWMAN	{		
DefaultIcon	ICON_UNIT_BOWMAN		
Description	DESCRIPTION_UNIT_ARCHER		
DefaultSprite	SPRITE_BOWMAN		
Category	UNIT_CATEGORY_RANGED		
Attack	15		
Defense	10		
ZBRangeAttack	20		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	200		
PowerPoints	200		
ShieldHunger	6		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_IRON_WORKING		
ObsoleteAdvance	ADVANCE_FLINTLOCK		
BombRounds	0		
BombardRange	0		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
	 		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_ARCHER		
SoundSelect2	SOUND_SELECT2_ARCHER		
SoundMove	SOUND_MOVE_ARCHER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_ARCHER		
SoundCantMove	SOUND_CANTMOVE_ARCHER		
SoundAttack	SOUND_ATTACK_ARCHER		
SoundWork	SOUND_WORK_ARCHER		
SoundVictory	SOUND_VICTORY_ARCHER		
SoundDeath	SOUND_DEATH_ARCHER		
LossMoveToDmgNone			
ExertsMartialLaw			
DeathEffectsHappy			
CanPillage			
CanExpel			
CanEntrench			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	16	
UNIT_CARAVAN	{		
DefaultIcon	ICON_UNIT_CARAVAN		
Description	DESCRIPTION_UNIT_WARRIOR		
DefaultSprite	SPRITE_WARRIOR		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	0		
ZBRangeAttack	0		
Firepower	0		
Armor	0		
MaxHP	10		
ShieldCost	275		
PowerPoints	275		
ShieldHunger	0		
FoodHunger	0		
MaxMovePoints	1		
VisionRange	0		
EnableAdvance	ADVANCE_TRADE		
ObsoleteAdvance	ADVANCE_GLOBAL_ECONOMICS	
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
	 		
	 		
MovementType:	Trade		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CARAVAN		
SoundSelect2	SOUND_SELECT2_CARAVAN		
SoundMove	SOUND_MOVE_CARAVAN		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CARAVAN		
SoundCantMove	SOUND_CANTMOVE_CARAVAN		
SoundAttack	SOUND_ATTACK_CARAVAN		
SoundWork	SOUND_WORK_CARAVAN		
SoundVictory	SOUND_VICTORY_CARAVAN		
SoundDeath	SOUND_DEATH_CARAVAN		
IsTrader			
OnlyBuildOne			
}			
			
##	UNIT	17	
UNIT_CARGO_HELICOPTER	{		
DefaultIcon	ICON_UNIT_CARGO_HELICOPTER		
Description	DESCRIPTION_UNIT_CARGO_HELICOPTER		
DefaultSprite	SPRITE_CARGO_HELICOPTER		
Category	UNIT_CATEGORY_TRANSPORT		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	3		
Armor	1		
MaxHP	20		
ShieldCost	1400		
PowerPoints	1400		
ShieldHunger	35		
FoodHunger	0		
MaxMovePoints	800		
VisionRange	3		
EnableAdvance	ADVANCE_VERTICAL_FLIGHT_AIRCRAFT		
ActiveDefenseRange	0		
MaxFuel	1600		
CanCarry:	MedLand		
CanCarry:	SmallLand		
CanSee:	Standard		
	 		
MovementType:	Air		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CARGO_HELICOPTER		
SoundSelect2	SOUND_SELECT2_CARGO_HELICOPTER		
SoundMove	SOUND_MOVE_CARGO_HELICOPTER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CARGO_HELICOPTER		
SoundCantMove	SOUND_CANTMOVE_CARGO_HELICOPTER		
SoundAttack	SOUND_ATTACK_CARGO_HELICOPTER		
SoundWork	SOUND_WORK_CARGO_HELICOPTER		
SoundVictory	SOUND_VICTORY_CARGO_HELICOPTER		
SoundDeath	SOUND_DEATH_CARGO_HELICOPTER		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CantCaptureCity			
DeathEffectsHappy			
ParatrooperTransport			
Explodes			
OnlyBuildOne			
CargoData	{		
MaxCargo	5		
Load	SOUND_ID_TRIREME_LOAD		
Unload	SOUND_ID_TRIREME_UNLOAD		
}	 		
}			
			
##	UNIT	18	
UNIT_CARRACK	{		
DefaultIcon	ICON_UNIT_CARRACK		
Description	DESCRIPTION_UNIT_GALLEY		
DefaultSprite	SPRITE_CARRACK		
Category	UNIT_CATEGORY_SEA		
Attack	15		
Defense	15		
ZBRangeAttack	15		
Firepower	2		
Armor	1		
MaxHP	15		
ShieldCost	500		
PowerPoints	500		
ShieldHunger	15		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_OCEAN_FARING		
ObsoleteAdvance	ADVANCE_NAVAL_TACTICS	
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	ShallowWater		
CanAttack:	Sea		
	 		
CanCarry:	MedLand		
CanCarry:	SmallLand		
CanSee:	Standard		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CARRACK		
SoundSelect2	SOUND_SELECT2_CARRACK		
SoundMove	SOUND_MOVE_CARRACK		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CARRACK		
SoundCantMove	SOUND_CANTMOVE_CARRACK		
SoundAttack	SOUND_ATTACK_CARRACK		
SoundWork	SOUND_WORK_CARRACK		
SoundVictory	SOUND_VICTORY_CARRACK		
SoundDeath	SOUND_DEATH_CARRACK		
LossMoveToDmgNone			
IsFlanker
   CantCaptureCity			
DeathEffectsHappy			
CanCounterBombard
   WoodenShip			
OnlyBuildOne			
CargoData	{		
MaxCargo	1		
Load	SOUND_ID_TRIREME_LOAD		
Unload	SOUND_ID_TRIREME_UNLOAD		
}	 		
			
}			
			
##	UNIT	19	
UNIT_CARRIER	{		
DefaultIcon	ICON_UNIT_CARRIER		
Description	DESCRIPTION_UNIT_AIRCRAFT_CARRIER		
DefaultSprite	SPRITE_CARRIER		
Category	UNIT_CATEGORY_TRANSPORT		
Attack	20		
Defense	30		
ZBRangeAttack	30		
Firepower	3		
Armor	2		
MaxHP	20		
ShieldCost	1700		
PowerPoints	1700		
ShieldHunger	48		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	3		
EnableAdvance	ADVANCE_AERODYNAMICS		
ObsoleteAdvance	ADVANCE_NUCLEAR_POWER	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	1		
MaxFuel	0		
CanCarry:	MedAir		
CanSee:	Standard		
Defend:	Air		
	 		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_AIRCRAFT_CARRIER		
SoundSelect2	SOUND_SELECT2_AIRCRAFT_CARRIER		
SoundMove	SOUND_MOVE_AIRCRAFT_CARRIER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER		
SoundCantMove	SOUND_CANTMOVE_AIRCRAFT_CARRIER		
SoundAttack	SOUND_ATTACK_AIRCRAFT_CARRIER		
SoundWork	SOUND_WORK_AIRCRAFT_CARRIER		
SoundVictory	SOUND_VICTORY_AIRCRAFT_CARRIER		
SoundDeath	SOUND_DEATH_AIRCRAFT_CARRIER		
ActiveDefenseOnlyWhenCarryingEnablers			
LossMoveToDmgNone			
CanExpel			
CantCaptureCity			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
CargoData	{		
MaxCargo	5		
Load	SOUND_ID_AIRCRAFT_CARRIER_LOAD		
Unload	SOUND_ID_AIRCRAFT_CARRIER_UNLOAD		
}	 		
}			
			
##	UNIT	20	
UNIT_CATAMARAN	{		
DefaultIcon	ICON_UNIT_CATAMARANS		
Description	DESCRIPTION_UNIT_CATAMARAN		
DefaultSprite	SPRITE_CATAMARAN		
Category	UNIT_CATEGORY_TRANSPORT		
Attack	5		
Defense	5		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	100		
PowerPoints	120		
ShieldHunger	3		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	1		
EnableAdvance	ADVANCE_SHIP_BUILDING		
ObsoleteAdvance	ADVANCE_COMPASS		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	ShallowWater		
CanCarry:	SmallLand		
CanSee:	Standard		
MovementType:	Sea		
MovementType:	ShallowWater		
	 		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CATAMARAN		
SoundSelect2	SOUND_SELECT2_CATAMARAN		
SoundMove	SOUND_MOVE_CATAMARAN		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CATAMARAN		
SoundCantMove	SOUND_CANTMOVE_CATAMARAN		
SoundAttack	SOUND_ATTACK_CATAMARAN		
SoundWork	SOUND_WORK_CATAMARAN		
SoundVictory	SOUND_VICTORY_CATAMARAN		
SoundDeath	SOUND_DEATH_CATAMARAN		
LossMoveToDmgNone			
NoZoc			
CantCaptureCity			
DeathEffectsHappy			
WoodenShip			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
CargoData	{		
MaxCargo	1		
Load	SOUND_ID_TRIREME_LOAD		
Unload	SOUND_ID_TRIREME_UNLOAD		
}	 		
}			
			
##	UNIT	21	
UNIT_CATAPULT	{		
DefaultIcon	ICON_UNIT_CATAPULT		
Description	DESCRIPTION_UNIT_CATAPULT		
DefaultSprite	SPRITE_CATAPULT		
Category	UNIT_CATEGORY_RANGED		
Attack	5		
Defense	5		
ZBRangeAttack	20		
Firepower	2		
Armor	1		
MaxHP	10		
ShieldCost	235		
PowerPoints	235		
ShieldHunger	7		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_GEOMETRY		
   ObsoleteAdvance	ADVANCE_MECHANICAL_POWER	
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CATAPULT		
SoundSelect2	SOUND_SELECT2_CATAPULT		
SoundMove	SOUND_MOVE_CATAPULT		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CATAPULT		
SoundCantMove	SOUND_CANTMOVE_CATAPULT		
SoundAttack	SOUND_ATTACK_CATAPULT		
SoundWork	SOUND_WORK_CATAPULT		
SoundVictory	SOUND_VICTORY_CATAPULT		
SoundDeath	SOUND_DEATH_CATAPULT		
LossMoveToDmgNone			
CanCounterBombard			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	22	
UNIT_CAVALRY	{		
DefaultIcon	ICON_UNIT_CAVALRY		
Description	DESCRIPTION_UNIT_CAVALRY		
DefaultSprite	SPRITE_CAVALRY		
Category	UNIT_CATEGORY_FLANKER		
Attack	25		
Defense	15		
ZBRangeAttack	0		
Firepower	2		
Armor	1		
MaxHP	15		
ShieldCost	500		
PowerPoints	500		
ShieldHunger	17		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_FLINTLOCK		
   ObsoleteAdvance	ADVANCE_AUTOMOBILE		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CAVALRY		
SoundSelect2	SOUND_SELECT2_CAVALRY		
SoundMove	SOUND_MOVE_CAVALRY		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CAVALRY		
SoundCantMove	SOUND_CANTMOVE_CAVALRY		
SoundAttack	SOUND_ATTACK_CAVALRY		
SoundWork	SOUND_WORK_CAVALRY		
SoundVictory	SOUND_VICTORY_CAVALRY		
SoundDeath	SOUND_DEATH_CAVALRY		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsFlanker			
IsMounted			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	2	
UNIT_CHARIOT	{		
DefaultIcon	ICON_UNIT_CHARIOT		
Description	DESCRIPTION_UNIT_PARATROOPER		
DefaultSprite	SPRITE_CHARIOT		
Category	UNIT_CATEGORY_MOUNTED_RANGED		
Attack	15		
Defense	5		
ZBRangeAttack	15		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	245		
PowerPoints	245		
ShieldHunger	10		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	1		
EnableAdvance	ADVANCE_HORSE_RIDING		
   ObsoleteAdvance	ADVANCE_STIRRUP		
 	 		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanSee:	Standard		
MovementType:	Land		
	 		
Size:	Medium		
VisionClass:	Standard		
   SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER
   SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER
   SoundMove SOUND_MOVE_MOUNTED_ARCHER
   SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER
   SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER
   SoundAttack SOUND_ATTACK_MOUNTED_ARCHER
   SoundWork SOUND_WORK_MOUNTED_ARCHER
   SoundVictory SOUND_VICTORY_MOUNTED_ARCHER
   SoundDeath SOUND_DEATH_MOUNTED_ARCHER
   LossMoveToDmgNone
   CanEntrench
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw
   DeathEffectsHappy
   IsMounted
   IsFlanker
BonusAgainstMounted			
MountedBonus -0.25
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	23	
UNIT_CITY {
   Description DESCRIPTION_UNIT_CITY
   DefaultIcon ICON_UNIT_CITY
   DefaultSprite SPRITE_CITY
   Category UNIT_CATEGORY_GENERIC
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 0
   ShieldCost 0
   PowerPoints 1000
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 2
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   HasPopAndCanBuild
   CantBuild
   CityGrowthCoefficient 1
   NoIndex
   GLHidden
   CantCaptureCity
   NeedsNoSupport
   SoundSelect1 SOUND_SELECT1_CITY
   SoundSelect2 SOUND_SELECT2_CITY
   SoundMove SOUND_MOVE_CITY
   SoundAcknowledge SOUND_ACKNOWLEDGE_CITY
   SoundCantMove SOUND_CANTMOVE_CITY
   SoundAttack SOUND_ATTACK_CITY
   SoundWork SOUND_WORK_CITY
   SoundVictory SOUND_VICTORY_CITY
   SoundDeath SOUND_DEATH_CITY

   CanSee: Standard
   MovementType: Land
   MovementType: Mountain
   Size: Medium
   VisionClass: Standard

   Revolution {
      Sound SOUND_ID_REVOLUTION
      Effect SPECEFFECT_REVOLUTION
   }
}

############################################################
			
##	UNIT	24	
UNIT_CLERIC	{		
DefaultIcon	ICON_UNIT_CLERIC		
Description	DESCRIPTION_UNIT_CLERIC		
DefaultSprite	SPRITE_CLERIC		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	400		
PowerPoints	400		
ShieldHunger	8		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	1		
EnableAdvance	ADVANCE_THEOLOGY		
GovernmentType GOVERNMENT_THEOCRACY
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_CLERIC		
SoundSelect2	SOUND_SELECT2_CLERIC		
SoundMove	SOUND_MOVE_CLERIC		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CLERIC		
SoundCantMove	SOUND_CANTMOVE_CLERIC		
SoundAttack	SOUND_ATTACK_CLERIC		
SoundWork	SOUND_WORK_CLERIC		
SoundVictory	SOUND_VICTORY_CLERIC		
SoundDeath	SOUND_DEATH_CLERIC		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CanEntrench
   CanBeExpelled			
CanBeSued
   CantCaptureCity			
DeathEffectsHappy			
IsSpecialForces			
Civilian			
OnlyBuildOne			
CanSoothsay	{		
Sound	SOUND_ID_CAN_SOOTHSAY_CL		
Effect	SPECEFFECT_CAN_SOOTHSAY		
}	 		
CauseUnhappiness	{		
Chance	1		
Timer	1		
Amount	5		
Sound	SOUND_ID_CAN_SOOTHSAY_CL		
Effect	SPECEFFECT_CAN_SOOTHSAY		
}	 		
ConvertCities	{		
Chance	0.75		
DeathChance	0.5		
Sound	SOUND_ID_CONVERT_CITIES_CL		
Effect	SPECEFFECT_CONVERT_CITIES		
}	 		
IndulgenceSales	{		
Sound	SOUND_ID_INDULGENCE_SALES_CL		
Effect	SPECEFFECT_INDULGENCE_SALES		
}	 		
}			
			
##	UNIT	25	
UNIT_COG	{		
DefaultIcon	ICON_UNIT_COG		
Description	DESCRIPTION_UNIT_GALLEY		
DefaultSprite	SPRITE_COG		
Category	UNIT_CATEGORY_TRANSPORT		
Attack	15		
Defense	10		
ZBRangeAttack	15		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	250		
PowerPoints	250		
ShieldHunger	6		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_COMPASS		
ObsoleteAdvance	ADVANCE_OCEAN_FARING		
ActiveDefenseRange	0		
MaxFuel	0		
	 		
CanAttack:	ShallowWater		
CanCarry:	MedLand		
CanCarry:	SmallLand		
CanSee:	Standard		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CARRACK		
SoundSelect2	SOUND_SELECT2_CARRACK		
SoundMove	SOUND_MOVE_CARRACK		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CARRACK		
SoundCantMove	SOUND_CANTMOVE_CARRACK		
SoundAttack	SOUND_ATTACK_CARRACK		
SoundWork	SOUND_WORK_CARRACK		
SoundVictory	SOUND_VICTORY_CARRACK		
SoundDeath	SOUND_DEATH_CARRACK		
LossMoveToDmgNone			
CantCaptureCity			
DeathEffectsHappy			
WoodenShip			
OnlyBuildOne			
CargoData	{		
MaxCargo	3		
Load	SOUND_ID_TRIREME_LOAD		
Unload	SOUND_ID_TRIREME_UNLOAD		
}	 		
}			
			
##	UNIT	85	
UNIT_PARATROOPER	{		
DefaultIcon	ICON_UNIT_PARATROOPER		
Description	DESCRIPTION_UNIT_PARATROOPER		
DefaultSprite	SPRITE_PARATROOPER		
Category	UNIT_CATEGORY_SPECIAL_FORCES		
Attack	35		
Defense	30		
ZBRangeAttack	15		
Firepower	3		
Armor	2		
MaxHP	20		
ShieldCost	2400		
PowerPoints	2400		
ShieldHunger	96		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance	ADVANCE_DEEP_BATTLE_TACTICS	
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_PARATROOPER		
SoundSelect2	SOUND_SELECT2_PARATROOPER		
SoundMove	SOUND_MOVE_PARATROOPER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_PARATROOPER		
SoundCantMove	SOUND_CANTMOVE_PARATROOPER		
SoundAttack	SOUND_ATTACK_PARATROOPER		
SoundWork	SOUND_WORK_PARATROOPER		
SoundVictory	SOUND_VICTORY_PARATROOPER		
SoundDeath	SOUND_DEATH_PARATROOPER		
LossMoveToDmgNone			
CanBeachAssault
   CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsSpecialForces			
Paratrooper			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	113	
UNIT_CORACLE	{		
DefaultIcon	ICON_UNIT_CORACLE		
Description	DESCRIPTION_UNIT_MARINE		
DefaultSprite	SPRITE_CORACLE		
Category	UNIT_CATEGORY_TRANSPORT		
Attack	5		
Defense	5		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	120		
PowerPoints	120		
ShieldHunger	3		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	1		
EnableAdvance	ADVANCE_HULL_MAKING		
ObsoleteAdvance	ADVANCE_COMPASS		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
   CanCarry: MedLand
   CanCarry: SmallLand
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
 SoundSelect1 SOUND_SELECT1_GREEK_FIRE_TRIREME
   SoundSelect2 SOUND_SELECT2_GREEK_FIRE_TRIREME
   SoundMove SOUND_MOVE_GREEK_FIRE_TRIREME
   SoundAcknowledge SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
   SoundCantMove SOUND_CANTMOVE_GREEK_FIRE_TRIREME
   SoundAttack SOUND_ATTACK_GREEK_FIRE_TRIREME
   SoundWork SOUND_WORK_GREEK_FIRE_TRIREME
   SoundVictory SOUND_VICTORY_GREEK_FIRE_TRIREME
   SoundDeath SOUND_DEATH_GREEK_FIRE_TRIREME
LossMoveToDmgNone
NoZoc			
CanExpel			
CantCaptureCity
   DeathEffectsHappy
   WoodenShip
OnlyBuildOne			
    			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		

   CargoData {
      MaxCargo 2
      Load SOUND_ID_TRIREME_LOAD
      Unload SOUND_ID_TRIREME_UNLOAD
   } 			
}			
			
##	UNIT	26	
UNIT_CORPORATE_BRANCH	{		
DefaultIcon	ICON_UNIT_CORPORATE_BRANCH		
Description	DESCRIPTION_UNIT_CORPORATE_BRANCH		
DefaultSprite	SPRITE_CORPORATE_BRANCH		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	1000		
PowerPoints	1000		
ShieldHunger	20		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	1		
EnableAdvance	ADVANCE_CORPORATION		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_CORPORATE_BRANCH		
SoundSelect2	SOUND_SELECT2_CORPORATE_BRANCH		
SoundMove	SOUND_MOVE_CORPORATE_BRANCH		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CORPORATE_BRANCH		
SoundCantMove	SOUND_CANTMOVE_CORPORATE_BRANCH		
SoundAttack	SOUND_ATTACK_CORPORATE_BRANCH		
SoundWork	SOUND_WORK_CORPORATE_BRANCH		
SoundVictory	SOUND_VICTORY_CORPORATE_BRANCH		
SoundDeath	SOUND_DEATH_CORPORATE_BRANCH		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CanEntrench
   CanBeSued			
CantCaptureCity			
DeathEffectsHappy			
Advertise			
IsSpecialForces			
Civilian			
OnlyBuildOne			
CauseUnhappiness	{		
Chance	1		
Timer	1		
Amount	5		
Sound	SOUND_ID_ADVERTISE		
Effect	SPECEFFECT_ADVERTISE		
}	 		
CreateFranchise	{		
Chance	0.75		
Sound	SOUND_ID_CREATE_FRANCHISE		
Effect	SPECEFFECT_CREATE_FRANCHISE		
}	 		
}			
			
##	UNIT	27	
UNIT_CRAWLER	{		
DefaultIcon	ICON_UNIT_CRAWLER		
Description	DESCRIPTION_UNIT_CRAWLER		
DefaultSprite	SPRITE_CRAWLER		
Category	UNIT_CATEGORY_TRANSPORT		
Attack	15		
Defense	15		
ZBRangeAttack	40		
Firepower	4		
Armor	2		
MaxHP	20		
ShieldCost	2800		
PowerPoints	2800		
ShieldHunger	70		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	3		
EnableAdvance	ADVANCE_ULTRAPRESSURE_MACHINERY		
 	 		
 	 		
 	 		
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanCarry:	MedLand		
CanCarry:	SmallLand		
CanSee:	Standard		
CanSee:	Underwater		
	 		
	 		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Underwater		
SoundSelect1	SOUND_SELECT1_CRAWLER		
SoundSelect2	SOUND_SELECT2_CRAWLER		
SoundMove	SOUND_MOVE_CRAWLER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CRAWLER		
SoundCantMove	SOUND_CANTMOVE_CRAWLER		
SoundAttack	SOUND_ATTACK_CRAWLER		
SoundWork	SOUND_WORK_CRAWLER		
SoundVictory	SOUND_VICTORY_CRAWLER		
SoundDeath	SOUND_DEATH_CRAWLER		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CantCaptureCity			
DeathEffectsHappy			
IsSubmarine			
Explodes			
OnlyBuildOne			
CargoData	{		
MaxCargo	5		
Load	SOUND_ID_CRAWLER_LOAD		
Unload	SOUND_ID_CRAWLER_UNLOAD		
}	 		
}			
			
##	UNIT	28	
UNIT_CRUISE_MISSILE	{		
DefaultIcon	ICON_UNIT_CRUISE_MISSILE		
Description	DESCRIPTION_UNIT_CRUISE_MISSILE		
DefaultSprite	SPRITE_CRUISE_MISSILE		
Category	UNIT_CATEGORY_AIR_ATTACK		
Attack	0		
Defense	0		
ZBRangeAttack	75		
Firepower	4		
Armor	1		
MaxHP	5		
ShieldCost	375		
PowerPoints	375		
ShieldHunger	12		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_GUIDED_WEAPON_SYSTEMS
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	400		
CanBombard:	Land		
CanBombard:	Mountain		
CanBombard:	Water		
CanSee:	Standard		
	 		
	 		
MovementType:	Air		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CRUISE_MISSILE		
SoundSelect2	SOUND_SELECT2_CRUISE_MISSILE		
SoundMove	SOUND_MOVE_CRUISE_MISSILE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CRUISE_MISSILE		
SoundCantMove	SOUND_CANTMOVE_CRUISE_MISSILE		
SoundAttack	SOUND_ATTACK_CRUISE_MISSILE		
SoundWork	SOUND_WORK_CRUISE_MISSILE		
SoundVictory	SOUND_VICTORY_CRUISE_MISSILE		
SoundDeath	SOUND_DEATH_CRUISE_MISSILE		
LossMoveToDmgNone			
NoFuelThenCrash			
IgnoreZOC			
NoZoc			
CanBeachAssault			
CantCaptureCity			
SingleUse			
Explodes			
OnlyBuildOne			
}			
			
##	UNIT	29	
UNIT_CULVERIN	{		
DefaultIcon	ICON_UNIT_CULVERIN		
Description	DESCRIPTION_UNIT_CANNON		
DefaultSprite	SPRITE_CULVERIN		
Category	UNIT_CATEGORY_RANGED		
Attack	10		
Defense	10		
ZBRangeAttack	30		
Firepower	3		
Armor	1		
MaxHP	10		
ShieldCost	550		
PowerPoints	550		
ShieldHunger	16		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_CANNON_MAKING		
   ObsoleteAdvance	ADVANCE_EXPLOSIVES		
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanBombard:	Land		
CanBombard:	Mountain		
CanBombard:	Water		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CANNON		
SoundSelect2	SOUND_SELECT2_CANNON		
SoundMove	SOUND_MOVE_CANNON		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CANNON		
SoundCantMove	SOUND_CANTMOVE_CANNON		
SoundAttack	SOUND_ATTACK_CANNON		
SoundWork	SOUND_WORK_CANNON		
SoundVictory	SOUND_VICTORY_CANNON		
SoundDeath	SOUND_DEATH_CANNON		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanCounterBombard			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	30	
UNIT_CYBER_NINJA	{		
DefaultIcon	ICON_UNIT_CYBER_NINJA		
Description	DESCRIPTION_UNIT_CYBER_NINJA		
DefaultSprite	SPRITE_CYBER_NINJA		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	2500		
PowerPoints	2500		
ShieldHunger	50		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	3		
EnableAdvance	ADVANCE_CYBERNETICS		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_CYBER_NINJA		
SoundSelect2	SOUND_SELECT2_CYBER_NINJA		
SoundMove	SOUND_MOVE_CYBER_NINJA		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CYBER_NINJA		
SoundCantMove	SOUND_CANTMOVE_CYBER_NINJA		
SoundAttack	SOUND_ATTACK_CYBER_NINJA		
SoundWork	SOUND_WORK_CYBER_NINJA		
SoundVictory	SOUND_VICTORY_CYBER_NINJA		
SoundDeath	SOUND_DEATH_CYBER_NINJA		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CanSue
   CanBeSued
   CanBeExpelled			
CantCaptureCity			
IsSpecialForces			
DefendAgainstSpies	0.5		
OnlyBuildOne			
InciteRevolution	{		
Chance	0.35		
EliteChance	0.5		
DeathChance	0.25		
Sound	SOUND_ID_INCITE_REVOLUTION_CN		
Effect	SPECEFFECT_INCITE_REVOLUTION		
}	 		
InvestigateCity	{		
Chance	0.75		
EliteChance	0.1		
DeathChance	0.25		
}	 		
PlantNuke	{		
Chance	0.35		
EscapeChance	0.5		
Sound	SOUND_ID_PLANT_NUKE_CN		
Effect	SPECEFFECT_NUCLEAR_ATTACK		
}	 		
StealTechnology	{		
RandomChance	0.5		
SpecificChance	0.25		
DeathChance	0.25		
Sound	SOUND_ID_STEAL_TECHNOLOGY_CN		
Effect	SPECEFFECT_STEAL_TECHNOLOGY		
}			
}			
			
##	UNIT	31	
UNIT_DESTROYER	{		
DefaultIcon	ICON_UNIT_DESTROYER		
Description	DESCRIPTION_UNIT_DESTROYER		
DefaultSprite	SPRITE_DESTROYER		
Category	UNIT_CATEGORY_SEA		
Attack	30		
Defense	30		
ZBRangeAttack	35		
Firepower	3		
Armor	2		
MaxHP	20		
ShieldCost	1350		
PowerPoints	1350		
ShieldHunger	38		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	2		
EnableAdvance	ADVANCE_MASS_PRODUCTION	
ObsoleteAdvance	ADVANCE_ADVANCED_COMPOSITES		
 	 		
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Underwater		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Land		
CanBombard:	Mountain		
CanCarry:	SmallLand		
CanSee:	Standard		
CanSee:	Underwater		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_DESTROYER		
SoundSelect2	SOUND_SELECT2_DESTROYER		
SoundMove	SOUND_MOVE_DESTROYER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_DESTROYER		
SoundCantMove	SOUND_CANTMOVE_DESTROYER		
SoundAttack	SOUND_ATTACK_DESTROYER		
SoundWork	SOUND_WORK_DESTROYER		
SoundVictory	SOUND_VICTORY_DESTROYER		
SoundDeath	SOUND_DEATH_DESTROYER		
LossMoveToDmgNone			
CanExpel			
CanPillage			
CanPirate			
CanCounterBombard
   CantCaptureCity			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
CargoData	{		
MaxCargo	1		
Load	SOUND_ID_TROOP_SHIP_LOAD		
Unload	SOUND_ID_TROOP_SHIP_UNLOAD		
}	 		
}			
			
##	UNIT	32	
UNIT_DIPLOMAT	{		
DefaultIcon	ICON_UNIT_DIPLOMAT		
Description	DESCRIPTION_UNIT_DIPLOMAT		
DefaultSprite	SPRITE_DIPLOMAT		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	300		
PowerPoints	300		
ShieldHunger	4		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	1		
EnableAdvance	ADVANCE_BUREAUCRACY		
ObsoleteAdvance	ADVANCE_EUGENICS		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_DIPLOMAT		
SoundSelect2	SOUND_SELECT2_DIPLOMAT		
SoundMove	SOUND_MOVE_DIPLOMAT		
SoundAcknowledge	SOUND_ACKNOWLEDGE_DIPLOMAT		
SoundCantMove	SOUND_CANTMOVE_DIPLOMAT		
SoundAttack	SOUND_ATTACK_DIPLOMAT		
SoundWork	SOUND_WORK_DIPLOMAT		
SoundVictory	SOUND_VICTORY_DIPLOMAT		
SoundDeath	SOUND_DEATH_DIPLOMAT		
LossMoveToDmgNone			
CanEntrench
   IgnoreZOC			
NoZoc			
CanBeExpelled			
CantCaptureCity			
EstablishEmbassy			
ThrowParty			
DeathEffectsHappy			
IsSpecialForces			
Civilian			
OnlyBuildOne			

InvestigateCity	{		
Chance	0.5		
EliteChance	0.1		
DeathChance	0.75		
}	 		
			
}			
			
##	UNIT	33	
UNIT_DIVE_BOMBER	{		
DefaultIcon	ICON_UNIT_DIVE_BOMBER		
Description	DESCRIPTION_UNIT_BOMBER		
DefaultSprite	SPRITE_DIVE_BOMBER		
Category	UNIT_CATEGORY_AIR_ATTACK		
Attack	5		
Defense	10		
ZBRangeAttack	35		
Firepower	3		
Armor	1		
MaxHP	40		
ShieldCost	1050		
PowerPoints	1050		
ShieldHunger	34		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	2		
EnableAdvance	ADVANCE_COMBINED_ARMS		
ObsoleteAdvance	ADVANCE_DEEP_BATTLE_TACTICS	
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	1200		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
MovementType:	Air		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_BOMBER		
SoundSelect2	SOUND_SELECT2_BOMBER		
SoundMove	SOUND_MOVE_BOMBER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_BOMBER		
SoundCantMove	SOUND_CANTMOVE_BOMBER		
SoundAttack	SOUND_ATTACK_BOMBER		
SoundWork	SOUND_WORK_BOMBER		
SoundVictory	SOUND_VICTORY_BOMBER		
SoundDeath	SOUND_DEATH_BOMBER		
LossMoveToDmgNone			
NoFuelThenCrash			
IgnoreZOC			
NoZoc			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
}			
			
##	UNIT	35	
UNIT_DREADNAUGHT	{		
DefaultIcon	ICON_UNIT_DREADNAUGHT		
Description	DESCRIPTION_UNIT_DREADNAUGHT		
DefaultSprite	SPRITE_DREADNAUGHT		
Category	UNIT_CATEGORY_SUBMARINE		
Attack	90		
Defense	90		
ZBRangeAttack	100		
Firepower	6		
Armor	3		
MaxHP	30		
ShieldCost	8000		
PowerPoints	8000		
ShieldHunger	229		
FoodHunger	0		
MaxMovePoints	500		
VisionRange	4		
EnableAdvance	ADVANCE_SMART_MATERIALS	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Underwater		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Land			
CanBombard:	Mountain		
CanCarry:	SmallAir		
CanSee:	Standard		
CanSee:	Underwater		
	 		
	 		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Underwater		
SoundSelect1	SOUND_SELECT1_DREADNAUGHT		
SoundSelect2	SOUND_SELECT2_DREADNAUGHT		
SoundMove	SOUND_MOVE_DREADNAUGHT		
SoundAcknowledge	SOUND_ACKNOWLEDGE_DREADNAUGHT		
SoundCantMove	SOUND_CANTMOVE_DREADNAUGHT		
SoundAttack	SOUND_ATTACK_DREADNAUGHT		
SoundWork	SOUND_WORK_DREADNAUGHT		
SoundVictory	SOUND_VICTORY_DREADNAUGHT		
SoundDeath	SOUND_DEATH_DREADNAUGHT		
LossMoveToDmgNone			
CanCounterBombard			
CanExpel			
CanPillage			
CanPirate			
DeathEffectsHappy			
IsFlanker
   IsSubmarine			
Explodes			
OnlyBuildOne			
CargoData	{		
MaxCargo	4		
Load	SOUND_ID_SUBMARINE_LOAD		
Unload	SOUND_ID_SUBMARINE_UNLOAD		
}	 		
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	36	
UNIT_ECO_RANGER	{		
DefaultIcon	ICON_UNIT_ECO_RANGER		
Description	DESCRIPTION_UNIT_ECO_RANGER		
DefaultSprite	SPRITE_ECO_RANGER		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	3000		
PowerPoints	3000		
ShieldHunger	60		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	3		
EnableAdvance	ADVANCE_GAIA_THEORY		
GovernmentType GOVERNMENT_ECOTOPIA
 	 		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_ECO_RANGER		
SoundSelect2	SOUND_SELECT2_ECO_RANGER		
SoundMove	SOUND_MOVE_ECO_RANGER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_ECO_RANGER		
SoundCantMove	SOUND_CANTMOVE_ECO_RANGER		
SoundAttack	SOUND_ATTACK_ECO_RANGER		
SoundWork	SOUND_WORK_ECO_RANGER		
SoundVictory	SOUND_VICTORY_ECO_RANGER		
SoundDeath	SOUND_DEATH_ECO_RANGER		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CanBeExpelled			
CantCaptureCity			
DeathEffectsHappy			
IsSpecialForces			
OnlyBuildOne			
CreateParks	{		
Sound	SOUND_ID_CREATE_PARKS		
Effect	SPECEFFECT_CREATE_PARKS		
}	 		
}			
			
##	UNIT	37	
UNIT_ECO_TERRORIST	{		
DefaultIcon	ICON_UNIT_ECO_TERRORIST		
Description	DESCRIPTION_UNIT_ECO_TERRORIST		
DefaultSprite	SPRITE_ECO_TERRORIST		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	2200		
PowerPoints	2200		
ShieldHunger	44		
FoodHunger	0		
MaxMovePoints	2		
VisionRange	1		
EnableAdvance	ADVANCE_ECOTOPIA		
GovernmentType GOVERNMENT_ECOTOPIA
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
MovementType:	Land		
MovementType:	Mountain		
	 		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_ECOTERRORIST		
SoundSelect2	SOUND_SELECT2_ECOTERRORIST		
SoundMove	SOUND_MOVE_ECOTERRORIST		
SoundAcknowledge	SOUND_ACKNOWLEDGE_ECOTERRORIST		
SoundCantMove	SOUND_CANTMOVE_ECOTERRORIST		
SoundAttack	SOUND_ATTACK_ECOTERRORIST		
SoundWork	SOUND_WORK_ECOTERRORIST		
SoundVictory	SOUND_VICTORY_ECOTERRORIST		
SoundDeath	SOUND_DEATH_ECOTERRORIST		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CanBeExpelled			
CantCaptureCity			
DeathEffectsHappy			
IsSpecialForces			
OnlyBuildOne			
AssasinateRuler	{		
Chance	0.5		
EliteChance	0.7		
DeathChance	0.3		
}	 		
NanoTerror	{		
Chance	0.5		
Sound	SOUND_ID_NANO_TERROR		
Effect	SPECEFFECT_NANO		
}	 		
}			
			
##	UNIT	39	
UNIT_EMPATHIC_DIPLOMAT	{		
DefaultIcon	ICON_UNIT_EMPATHIC_DIPLOMAT		
Description	DESCRIPTION_UNIT_EMPATHIC_DIPLOMAT		
DefaultSprite	SPRITE_EMPATHIC_DIPLOMAT		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	1000		
PowerPoints	1000		
ShieldHunger	20		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	1		
EnableAdvance	ADVANCE_EUGENICS		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
	 		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_EMPATHIC_DIPLOMAT		
SoundSelect2	SOUND_SELECT2_EMPATHIC_DIPLOMAT		
SoundMove	SOUND_MOVE_EMPATHIC_DIPLOMAT		
SoundAcknowledge	SOUND_ACKNOWLEDGE_EMPATHIC_DIPLOMAT		
SoundCantMove	SOUND_CANTMOVE_EMPATHIC_DIPLOMAT		
SoundAttack	SOUND_ATTACK_EMPATHIC_DIPLOMAT		
SoundWork	SOUND_WORK_EMPATHIC_DIPLOMAT		
SoundVictory	SOUND_VICTORY_EMPATHIC_DIPLOMAT		
SoundDeath	SOUND_DEATH_EMPATHIC_DIPLOMAT		
LossMoveToDmgNone			
   CanEntrench
IgnoreZOC			
NoZoc			
CanBeExpelled			
CantCaptureCity			
EstablishEmbassy			
ThrowParty			
DeathEffectsHappy			
IsSpecialForces			
Civilian			
OnlyBuildOne			
}			
			
##	UNIT	15	
UNIT_CANNON	{		
DefaultIcon	ICON_UNIT_CANNON		
Description	DESCRIPTION_UNIT_CANNON		
DefaultSprite	SPRITE_CANNON		
Category	UNIT_CATEGORY_MOUNTED_RANGED		
Attack	10		
Defense	15		
ZBRangeAttack	20		
Firepower	3		
Armor	1		
MaxHP	10		
ShieldCost	600		
PowerPoints	600		
ShieldHunger	20		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	1		
EnableAdvance	ADVANCE_MACHINE_TOOLS		
   ObsoleteAdvance	ADVANCE_TANK_WARFARE		
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CTP1_CANNON		
SoundSelect2	SOUND_SELECT2_CTP1_CANNON		
SoundMove	SOUND_MOVE_CTP1_CANNON		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CTP1_CANNON		
SoundCantMove	SOUND_CANTMOVE_CTP1_CANNON		
SoundAttack	SOUND_ATTACK_CTP1_CANNON		
SoundWork	SOUND_WORK_CANNON		
SoundVictory	SOUND_VICTORY_CANNON		
SoundDeath	SOUND_DEATH_CTP1_CANNON		
LossMoveToDmgNone			
CanCounterBombard			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	14	
UNIT_BRITISH_FIGHTER	{		
DefaultIcon	ICON_UNIT_BRITISH_FIGHTER		
Description	DESCRIPTION_UNIT_FIGHTER		
DefaultSprite	SPRITE_BRITISH_FIGHTER		
Category	UNIT_CATEGORY_AIR_DEFENSE		
Attack	20		
Defense	20		
ZBRangeAttack	20		
Firepower	3		
Armor	1		
MaxHP	40		
ShieldCost	1200		
PowerPoints	1200		
ShieldHunger	30		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	3		
EnableAdvance	ADVANCE_NAVAL_AVIATION	
ObsoleteAdvance ADVANCE_SUPERSONIC_FLIGHT
   BombRounds	5		
BombardRange	1		
ActiveDefenseRange	2		
MaxFuel	1200		
CanAttack:	Air		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
	 		
Defend:	Air		
MovementType:	Air		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_FIGHTER		
SoundSelect2	SOUND_SELECT2_FIGHTER		
SoundMove	SOUND_MOVE_FIGHTER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_FIGHTER		
SoundCantMove	SOUND_CANTMOVE_FIGHTER		
SoundAttack	SOUND_ATTACK_FIGHTER		
SoundWork	SOUND_WORK_FIGHTER		
SoundVictory	SOUND_VICTORY_FIGHTER		
SoundDeath	SOUND_DEATH_FIGHTER		
EnableCarrierDefenses			
LossMoveToDmgNone			
NoFuelThenCrash			
IgnoreZOC			
NoZoc			
CanCounterBombard			
IsFlanker			
CanBeachAssault			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
}			
			
##	UNIT	42	
UNIT_FIRE_TRIREME	{		
DefaultIcon	ICON_UNIT_FIRE_TRIREME		
Description	DESCRIPTION_UNIT_FIRE_TRIREME		
DefaultSprite	SPRITE_FIRE_TRIREME		
Category	UNIT_CATEGORY_SEA		
Attack	15		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	200		
PowerPoints	450		
ShieldHunger	5		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	1		
EnableAdvance	ADVANCE_ALCHEMY		
ObsoleteAdvance	ADVANCE_COMPASS		
ActiveDefenseRange	0		
MaxFuel	0		
	 		
CanAttack:	ShallowWater		
CanSee:	Standard		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_GREEK_FIRE_TRIREME		
SoundSelect2	SOUND_SELECT2_GREEK_FIRE_TRIREME		
SoundMove	SOUND_MOVE_GREEK_FIRE_TRIREME		
SoundAcknowledge	SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME		
SoundCantMove	SOUND_CANTMOVE_GREEK_FIRE_TRIREME		
SoundAttack	SOUND_ATTACK_GREEK_FIRE_TRIREME		
SoundWork	SOUND_WORK_GREEK_FIRE_TRIREME		
SoundVictory	SOUND_VICTORY_GREEK_FIRE_TRIREME		
SoundDeath	SOUND_DEATH_GREEK_FIRE_TRIREME		
LossMoveToDmgNone			
   CanExpel			
CanPillage			
CanPirate			
CantCaptureCity			
ExertsMartialLaw			
DeathEffectsHappy			
WoodenShip			
AttackWoodenShipBonus			
WoodenShipBonus	0.25		
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
						
##	UNIT	125	
UNIT_Z_FREIGHT_TRANSPORT	{		
DefaultIcon	ICON_UNIT_FREIGHT_TRANSPORT		
Description	DESCRIPTION_UNIT_WARRIOR		
DefaultSprite	SPRITE_WARRIOR		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	0		
ZBRangeAttack	0		
Firepower	0		
Armor	0		
MaxHP	10		
ShieldCost	850		
PowerPoints	850		
ShieldHunger	0		
FoodHunger	0		
MaxMovePoints	3		
VisionRange	0		
EnableAdvance	ADVANCE_GLOBAL_ECONOMICS	
ActiveDefenseRange	0		
MaxFuel	0		
SoundSelect1	SOUND_SELECT1_CARAVAN		
SoundSelect2	SOUND_SELECT2_CARAVAN		
SoundMove	SOUND_MOVE_CARAVAN		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CARAVAN		
SoundCantMove	SOUND_CANTMOVE_CARAVAN		
SoundAttack	SOUND_ATTACK_CARAVAN		
SoundWork	SOUND_WORK_CARAVAN		
SoundVictory	SOUND_VICTORY_CARAVAN		
SoundDeath	SOUND_DEATH_CARAVAN		
IsTrader			
OnlyBuildOne			
}			
			
##	UNIT	43	
UNIT_FRIGATE	{		
DefaultIcon	ICON_UNIT_FRIGATE		
Description	DESCRIPTION_UNIT_FRIGATE		
DefaultSprite	SPRITE_FRIGATE		
Category	UNIT_CATEGORY_SEA		
Attack	40		
Defense	40		
ZBRangeAttack	40		
Firepower	3		
Armor	2		
MaxHP	20		
ShieldCost	1675		
PowerPoints	1675		
ShieldHunger	46		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	3		
EnableAdvance	ADVANCE_RADAR		
ObsoleteAdvance	ADVANCE_ADVANCED_COMPOSITES		
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	1		
MaxFuel	0		
CanAttack:	Underwater		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Air		
CanBombard:	Land		
CanBombard:	Mountain		
CanCarry:	SmallLand		
CanSee:	Standard		
CanSee:	Underwater		
Defend:	Air		
MovementType:	Sea		
MovementType:	ShallowWater		
	 		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_FRIGATE		
SoundSelect2	SOUND_SELECT2_FRIGATE		
SoundMove	SOUND_MOVE_FRIGATE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_FRIGATE		
SoundCantMove	SOUND_CANTMOVE_FRIGATE		
SoundAttack	SOUND_ATTACK_FRIGATE		
SoundWork	SOUND_WORK_FRIGATE		
SoundVictory	SOUND_VICTORY_FRIGATE		
SoundDeath	SOUND_DEATH_FRIGATE		
LossMoveToDmgNone			
CanCounterBombard
CanExpel			
IsFlanker
   CanPillage			
CanPirate			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CargoData	{		
MaxCargo	1		
Load	SOUND_ID_TROOP_SHIP_LOAD		
Unload	SOUND_ID_TROOP_SHIP_UNLOAD		
}	 		
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	45	
UNIT_FYRDMAN	{		
DefaultIcon	ICON_UNIT_FYRDMAN		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_FYRDMAN		
Category	UNIT_CATEGORY_DEFENSE		
Attack	10		
Defense	25		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	225		
PowerPoints	225		
ShieldHunger	5		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_THEOLOGY		
ObsoleteAdvance	ADVANCE_FLINTLOCK		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
	 		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_HOPLITE		
SoundSelect2	SOUND_SELECT2_HOPLITE		
SoundMove	SOUND_MOVE_HOPLITE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_HOPLITE		
SoundCantMove	SOUND_CANTMOVE_HOPLITE		
SoundAttack	SOUND_ATTACK_HOPLITE		
SoundWork	SOUND_WORK_HOPLITE		
SoundVictory	SOUND_VICTORY_HOPLITE		
SoundDeath	SOUND_DEATH_HOPLITE		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	46	
UNIT_FYRDMAN_MILITIA	{		
CantBuild
DefaultIcon	ICON_UNIT_FYRDMAN_MILITIA		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_FYRDMAN		
Category	UNIT_CATEGORY_DEFENSE		
Attack	10		
Defense	15		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	0		
PowerPoints	210		
ShieldHunger	3		
FoodHunger	0		
MaxMovePoints	0		
VisionRange	1		
EnableAdvance ADVANCE_WOUTER
   ObsoleteAdvance	ADVANCE_FLINTLOCK		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_HOPLITE		
SoundSelect2	SOUND_SELECT2_HOPLITE		
SoundMove	SOUND_MOVE_HOPLITE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_HOPLITE		
SoundCantMove	SOUND_CANTMOVE_HOPLITE		
SoundAttack	SOUND_ATTACK_HOPLITE		
SoundWork	SOUND_WORK_HOPLITE		
SoundVictory	SOUND_VICTORY_HOPLITE		
SoundDeath	SOUND_DEATH_HOPLITE		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
IsSpecialForces			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	92	
UNIT_PRIVATEER	{		
DefaultIcon	ICON_UNIT_PRIVATEER		
Description	DESCRIPTION_UNIT_GALLEY		
DefaultSprite	SPRITE_PRIVATEER		
Category	UNIT_CATEGORY_TRANSPORT		
Attack	10		
Defense	10		
ZBRangeAttack	20		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	500		
PowerPoints	500		
ShieldHunger	15		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_OCEAN_FARING		
ObsoleteAdvance	ADVANCE_STEEL		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanCarry:	MedLand		
CanCarry:	SmallLand		
CanSee:	Standard		
	 		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CARRACK		
SoundSelect2	SOUND_SELECT2_CARRACK		
SoundMove	SOUND_MOVE_CARRACK		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CARRACK		
SoundCantMove	SOUND_CANTMOVE_CARRACK		
SoundAttack	SOUND_ATTACK_CARRACK		
SoundWork	SOUND_WORK_CARRACK		
SoundVictory	SOUND_VICTORY_CARRACK		
SoundDeath	SOUND_DEATH_CARRACK		
LossMoveToDmgNone			
CanCounterBombard			
CantCaptureCity			
DeathEffectsHappy			
WoodenShip			
OnlyBuildOne			
CargoData	{		
MaxCargo	4		
Load	SOUND_ID_TRIREME_LOAD		
Unload	SOUND_ID_TRIREME_UNLOAD		
}	 		
}			
			
##	UNIT	57	
UNIT_INFANTRYMAN	{		
DefaultIcon	ICON_UNIT_INFANTRYMAN		
Description	DESCRIPTION_UNIT_INFANTRYMAN		
DefaultSprite	SPRITE_INFANTRYMAN		
Category	UNIT_CATEGORY_ATTACK		
Attack	30		
Defense	30		
ZBRangeAttack	15		
Firepower	2		
Armor	1		
MaxHP	15		
ShieldCost	660		
PowerPoints	660		
ShieldHunger	24		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	1		
EnableAdvance	ADVANCE_CONSCRIPTION		
   ObsoleteAdvance	ADVANCE_TANK_WARFARE		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_INFANTRYMAN		
SoundSelect2	SOUND_SELECT2_INFANTRYMAN		
SoundMove	SOUND_MOVE_INFANTRYMAN		
SoundAcknowledge	SOUND_ACKNOWLEDGE_INFANTRYMAN		
SoundCantMove	SOUND_CANTMOVE_INFANTRYMAN		
SoundAttack	SOUND_ATTACK_INFANTRYMAN		
SoundWork	SOUND_WORK_INFANTRYMAN		
SoundVictory	SOUND_VICTORY_INFANTRYMAN		
SoundDeath	SOUND_DEATH_INFANTRYMAN		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	49	
UNIT_HEAVY_CAVALRY	{		
DefaultIcon	ICON_UNIT_HEAVY_CAVALRY		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_HEAVY_CAVALRY		
Category	UNIT_CATEGORY_FLANKER		
Attack	15		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	270		
PowerPoints	270		
ShieldHunger	9		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	2		
EnableAdvance	ADVANCE_STIRRUP		
ObsoleteAdvance	ADVANCE_FEUDALISM		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_KNIGHT		
SoundSelect2	SOUND_SELECT2_KNIGHT		
SoundMove	SOUND_MOVE_KNIGHT		
SoundAcknowledge	SOUND_ACKNOWLEDGE_KNIGHT		
SoundCantMove	SOUND_CANTMOVE_KNIGHT		
SoundAttack	SOUND_ATTACK_KNIGHT		
SoundWork	SOUND_WORK_KNIGHT		
SoundVictory	SOUND_VICTORY_KNIGHT		
SoundDeath	SOUND_DEATH_KNIGHT		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsFlanker			
IsMounted			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	50	
UNIT_HEAVY_SWORDSMAN	{		
DefaultIcon	ICON_UNIT_HEAVY_SWORDSMAN		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_HEAVY_SWORDSMAN		
Category	UNIT_CATEGORY_ATTACK		
Attack	25		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	190		
PowerPoints	190		
ShieldHunger	6		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_IRON_WORKING		
ObsoleteAdvance	ADVANCE_BANKING		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_WARRIOR		
SoundSelect2	SOUND_SELECT2_WARRIOR		
SoundMove	SOUND_MOVE_WARRIOR		
SoundAcknowledge	SOUND_ACKNOWLEDGE_WARRIOR		
SoundCantMove	SOUND_CANTMOVE_WARRIOR		
SoundAttack	SOUND_ATTACK_WARRIOR		
SoundWork	SOUND_WORK_WARRIOR		
SoundVictory	SOUND_VICTORY_WARRIOR		
SoundDeath	SOUND_DEATH_WARRIOR		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	51	
UNIT_HOPLITE	{		
DefaultIcon	ICON_UNIT_HOPLITE		
Description	DESCRIPTION_UNIT_HOPLITE		
DefaultSprite	SPRITE_HOPLITE		
Category	UNIT_CATEGORY_DEFENSE		
Attack	15		
Defense	20		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	160		
PowerPoints	175		
ShieldHunger	5		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance ADVANCE_INFANTRY_TACTICS
   ObsoleteAdvance	ADVANCE_FLINTLOCK		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_HOPLITE		
SoundSelect2	SOUND_SELECT2_HOPLITE		
SoundMove	SOUND_MOVE_HOPLITE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_HOPLITE		
SoundCantMove	SOUND_CANTMOVE_HOPLITE		
SoundAttack	SOUND_ATTACK_HOPLITE		
SoundWork	SOUND_WORK_HOPLITE		
SoundVictory	SOUND_VICTORY_HOPLITE		
SoundDeath	SOUND_DEATH_HOPLITE		
LossMoveToDmgNone			
   CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	34	
UNIT_HORSE_ARCHER	{		
DefaultIcon	ICON_UNIT_HORSE_ARCHER	
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_HORSE_ARCHER
Category	UNIT_CATEGORY_FLANKER		
Attack	15		
Defense	10		
ZBRangeAttack	25		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	440		
PowerPoints	440		
ShieldHunger	17		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_CAVALRY_TACTICS		
ObsoleteAdvance	ADVANCE_MACHINE_TOOLS	
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_MOUNTED_ARCHER		
SoundSelect2	SOUND_SELECT2_MOUNTED_ARCHER		
SoundMove	SOUND_MOVE_MOUNTED_ARCHER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MOUNTED_ARCHER		
SoundCantMove	SOUND_CANTMOVE_MOUNTED_ARCHER		
SoundAttack	SOUND_ATTACK_MOUNTED_ARCHER		
SoundWork	SOUND_WORK_MOUNTED_ARCHER		
SoundVictory	SOUND_VICTORY_MOUNTED_ARCHER		
SoundDeath	SOUND_DEATH_MOUNTED_ARCHER		
LossMoveToDmgNone					
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsSpecialForces			
IsFlanker			
IsMounted			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}		
			
##	UNIT	53	
UNIT_HOVER_INFANTRY	{		
DefaultIcon	ICON_UNIT_HOVER_INFANTRY		
Description	DESCRIPTION_UNIT_HOVER_INFANTRY		
DefaultSprite	SPRITE_HOVER_INFANTRY		
Category	UNIT_CATEGORY_ATTACK		
Attack	50		
Defense	45		
ZBRangeAttack	22		
Firepower	4		
Armor	2		
MaxHP	20		
ShieldCost	3500		
PowerPoints	3500		
ShieldHunger	117		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance	ADVANCE_CHAOS_THEORY		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_HOVER_INFANTRY		
SoundSelect2	SOUND_SELECT2_HOVER_INFANTRY		
SoundMove	SOUND_MOVE_HOVER_INFANTRY		
SoundAcknowledge	SOUND_ACKNOWLEDGE_HOVER_INFANTRY		
SoundCantMove	SOUND_CANTMOVE_HOVER_INFANTRY		
SoundAttack	SOUND_ATTACK_HOVER_INFANTRY		
SoundWork	SOUND_WORK_HOVER_INFANTRY		
SoundVictory	SOUND_VICTORY_HOVER_INFANTRY		
SoundDeath	SOUND_DEATH_HOVER_INFANTRY		
LossMoveToDmgNone			
CanEntrench			
IsFlanker
   CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	54	
UNIT_HOVER_MARINE	{		
DefaultIcon	ICON_UNIT_HOVER_MARINE		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_HOVER_MARINE		
Category	UNIT_CATEGORY_SPECIAL_FORCES		
Attack	50		
Defense	45		
ZBRangeAttack	22		
Firepower	4		
Armor	2		
MaxHP	20		
ShieldCost	3500		
PowerPoints	3500		
ShieldHunger	140		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	3		
EnableAdvance	ADVANCE_LIQUID_BREATHING_APPARATUS		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanAttack:	Underwater		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
MovementType:	Mountain		
MovementType:	ShallowWater		
MovementType:	Sea		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_HOVER_MARINE		
SoundSelect2	SOUND_SELECT2_HOVER_MARINE		
SoundMove	SOUND_MOVE_HOVER_MARINE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_HOVER_MARINE		
SoundCantMove	SOUND_CANTMOVE_HOVER_MARINE		
SoundAttack	SOUND_ATTACK_HOVER_MARINE		
SoundWork	SOUND_WORK_HOVER_INFANTRY		
SoundVictory	SOUND_VICTORY_HOVER_INFANTRY		
SoundDeath	SOUND_DEATH_HOVER_MARINE		
CanBeachAssault			
LossMoveToDmgNone			
CanEntrench			
   CanExpel
   CanPillage
   CanPirate
   ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	55	
UNIT_HOVERTANK	{		
DefaultIcon	ICON_UNIT_HOVERTANK		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_HOVERTANK		
Category	UNIT_CATEGORY_FLANKER		
Attack	45		
Defense	35		
ZBRangeAttack	20		
Firepower	4		
Armor	3		
MaxHP	20		
ShieldCost	5250		
PowerPoints	5250		
ShieldHunger	175		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	3		
EnableAdvance	ADVANCE_FUSION		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanAttack:	ShallowWater		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_HOVERTANK		
SoundSelect2	SOUND_SELECT2_HOVERTANK		
SoundMove	SOUND_MOVE_HOVERTANK		
SoundAcknowledge	SOUND_ACKNOWLEDGE_HOVERTANK		
SoundCantMove	SOUND_CANTMOVE_HOVERTANK		
SoundAttack	SOUND_ATTACK_HOVERTANK		
SoundWork	SOUND_WORK_FUSION_TANK		
SoundVictory	SOUND_VICTORY_FUSION_TANK		
SoundDeath	SOUND_DEATH_HOVERTANK		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanBeachAssault			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsFlanker			
IsMounted			
Explodes			
OnlyBuildOne			
 			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	56	
UNIT_HOWITZER	{		
DefaultIcon	ICON_UNIT_HOWITZER		
Description	DESCRIPTION_UNIT_ARTILLERY		
DefaultSprite	SPRITE_HOWITZER		
Category	UNIT_CATEGORY_RANGED		
Attack	15		
Defense	15		
ZBRangeAttack	35		
Firepower	4		
Armor	2		
MaxHP	15		
ShieldCost	1700		
PowerPoints	1700		
ShieldHunger	48		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance	ADVANCE_ROBOTICS		
ObsoleteAdvance	ADVANCE_UNIFIED_PHYSICS		
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	1		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanBombard:	Air		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_HOWITZER		
SoundSelect2	SOUND_SELECT2_HOWITZER		
SoundMove	SOUND_MOVE_HOWITZER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_HOWITZER		
SoundCantMove	SOUND_CANTMOVE_HOWITZER		
SoundAttack	SOUND_ATTACK_HOWITZER		
SoundWork	SOUND_WORK_ARTILLERY		
SoundVictory	SOUND_VICTORY_ARTILLERY		
SoundDeath	SOUND_DEATH_HOWITZER		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanCounterBombard			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	58	
UNIT_INFECTOR	{		
DefaultIcon	ICON_UNIT_INFECTOR		
Description	DESCRIPTION_UNIT_INFECTOR		
DefaultSprite	SPRITE_INFECTOR		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	2400		
PowerPoints	2400		
ShieldHunger	48		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	1		
EnableAdvance	ADVANCE_NANO_WARFARE		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_INFECTOR		
SoundSelect2	SOUND_SELECT2_INFECTOR		
SoundMove	SOUND_MOVE_INFECTOR		
SoundAcknowledge	SOUND_ACKNOWLEDGE_INFECTOR		
SoundCantMove	SOUND_CANTMOVE_INFECTOR		
SoundAttack	SOUND_ATTACK_INFECTOR		
SoundWork	SOUND_WORK_INFECTOR		
SoundVictory	SOUND_VICTORY_INFECTOR		
SoundDeath	SOUND_DEATH_INFECTOR		
LossMoveToDmgNone			
CanEntrench
   IgnoreZOC			
NoZoc			
CanBeSued
   CanBeExpelled			
CantCaptureCity			
DeathEffectsHappy			
IsSpecialForces			
OnlyBuildOne			
BioTerror	{		
Chance	0.75		
Sound	SOUND_ID_BIO_TERROR		
Effect	SPECEFFECT_BIO_TERROR		
}	 		
Plague	{		
Chance	0.5		
Sound	SOUND_ID_BIO_TERROR		
Effect	SPECEFFECT_BIO_TERROR		
}	 		
}			
			
##	UNIT	59	
UNIT_INTERCEPTOR	{		
DefaultIcon	ICON_UNIT_INTERCEPTOR		
Description	DESCRIPTION_UNIT_INTERCEPTOR		
DefaultSprite	SPRITE_INTERCEPTOR		
Category	UNIT_CATEGORY_AIR_DEFENSE		
Attack	30		
Defense	30		
ZBRangeAttack	30		
Firepower	4		
Armor	1		
MaxHP	40		
ShieldCost	1800		
PowerPoints	1800		
ShieldHunger	45		
FoodHunger	0		
MaxMovePoints	800		
VisionRange	4		
EnableAdvance	ADVANCE_SUPERSONIC_FLIGHT		
ObsoleteAdvance	ADVANCE_THERMAL_IMAGING		
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	3		
MaxFuel	1600		
CanAttack:	Air		
CanBombard:	Air		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
	 		
Defend:	Air		
MovementType:	Air		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_INTERCEPTORS		
SoundSelect2	SOUND_SELECT2_INTERCEPTORS		
SoundMove	SOUND_MOVE_INTERCEPTORS		
SoundAcknowledge	SOUND_ACKNOWLEDGE_INTERCEPTORS		
SoundCantMove	SOUND_CANTMOVE_INTERCEPTORS		
SoundAttack	SOUND_ATTACK_INTERCEPTORS		
SoundWork	SOUND_WORK_INTERCEPTORS		
SoundVictory	SOUND_VICTORY_INTERCEPTORS		
SoundDeath	SOUND_DEATH_INTERCEPTORS		
LossMoveToDmgNone			
NoFuelThenCrash			
EnableCarrierDefenses			
IgnoreZOC			
NoZoc			
IsFlanker
   CanCounterBombard
   CanBeachAssault			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
}			
			
##	UNIT	60	
UNIT_IRONCLAD	{		
DefaultIcon	ICON_UNIT_IRONCLAD		
Description	DESCRIPTION_UNIT_IRONCLAD		
DefaultSprite	SPRITE_IRONCLAD		
Category	UNIT_CATEGORY_SEA		
Attack	25		
Defense	25		
ZBRangeAttack	30		
Firepower	3		
Armor	2		
MaxHP	15		
ShieldCost	1000		
PowerPoints	1000		
ShieldHunger	29		
FoodHunger	0		
MaxMovePoints	500		
VisionRange	2		
EnableAdvance	ADVANCE_STEAM_ENGINE		
ObsoleteAdvance	ADVANCE_MASS_PRODUCTION		
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Land		
CanBombard:	Mountain		
CanCarry:	MedLand		
CanCarry:	SmallLand		
CanSee:	Standard		
MovementType:	Sea		
MovementType:	ShallowWater		
	 		
	 		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_IRONCLAD		
SoundSelect2	SOUND_SELECT2_IRONCLAD		
SoundMove	SOUND_MOVE_IRONCLAD		
SoundAcknowledge	SOUND_ACKNOWLEDGE_IRONCLAD		
SoundCantMove	SOUND_CANTMOVE_IRONCLAD		
SoundAttack	SOUND_ATTACK_IRONCLAD		
SoundWork	SOUND_WORK_IRONCLAD		
SoundVictory	SOUND_VICTORY_IRONCLAD		
SoundDeath	SOUND_DEATH_IRONCLAD		
LossMoveToDmgNone			
CanExpel			
CanPillage			
CanPirate			
CanCounterBombard
CantCaptureCity			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CargoData	{		
MaxCargo	1		
Load	SOUND_ID_TROOP_SHIP_LOAD		
Unload	SOUND_ID_TROOP_SHIP_UNLOAD		
}	 		
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	62	
UNIT_JET_BOMBER	{		
DefaultIcon	ICON_UNIT_JET_BOMBER		
Description	DESCRIPTION_UNIT_BOMBER		
DefaultSprite	SPRITE_JET_BOMBER		
Category	UNIT_CATEGORY_BOMBER		
Attack	20		
Defense	20		
ZBRangeAttack	75		
Firepower	4		
Armor	1		
MaxHP	40		
ShieldCost	2700		
PowerPoints	2700		
ShieldHunger	90		
FoodHunger	0		
MaxMovePoints	1200		
VisionRange	3		
EnableAdvance	ADVANCE_SUPERSONIC_FLIGHT		
ObsoleteAdvance	ADVANCE_THERMAL_IMAGING	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	2400		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanCarry:	SmallAir		
CanSee:	Standard		
	 		
MovementType:	Air		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_BOMBER		
SoundSelect2	SOUND_SELECT2_BOMBER		
SoundMove	SOUND_MOVE_BOMBER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_BOMBER		
SoundCantMove	SOUND_CANTMOVE_BOMBER		
SoundAttack	SOUND_ATTACK_BOMBER		
SoundWork	SOUND_WORK_BOMBER		
SoundVictory	SOUND_VICTORY_BOMBER		
SoundDeath	SOUND_DEATH_BOMBER		
LossMoveToDmgNone			
NoFuelThenCrash			
IgnoreZOC			
NoZoc			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CargoData	{		
MaxCargo	2		
Load	SOUND_ID_BOMBER_LOAD		
Unload	SOUND_ID_BOMBER_UNLOAD		
}	 		
}			
			
##	UNIT	63	
UNIT_KNIGHT	{		
DefaultIcon	ICON_UNIT_KNIGHT		
Description	DESCRIPTION_UNIT_KNIGHT		
DefaultSprite	SPRITE_KNIGHT		
Category	UNIT_CATEGORY_FLANKER		
Attack	25		
Defense	20		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	375		
PowerPoints	375		
ShieldHunger	15		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	1		
EnableAdvance	ADVANCE_FEUDALISM		
   ObsoleteAdvance	ADVANCE_FLINTLOCK		
BombardRange	0		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_KNIGHT		
SoundSelect2	SOUND_SELECT2_KNIGHT		
SoundMove	SOUND_MOVE_KNIGHT		
SoundAcknowledge	SOUND_ACKNOWLEDGE_KNIGHT		
SoundCantMove	SOUND_CANTMOVE_KNIGHT		
SoundAttack	SOUND_ATTACK_KNIGHT		
SoundWork	SOUND_WORK_KNIGHT		
SoundVictory	SOUND_VICTORY_KNIGHT		
SoundDeath	SOUND_DEATH_KNIGHT		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsFlanker			
IsMounted
   IsSpecialForces			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	64	
UNIT_KRAKEN	{		
DefaultIcon	ICON_UNIT_KRAKEN		
Description	DESCRIPTION_UNIT_KRAKEN		
DefaultSprite	SPRITE_KRAKEN		
Category	UNIT_CATEGORY_SUBMARINE		
Attack	65		
Defense	65		
ZBRangeAttack	70		
Firepower	5		
Armor	3		
MaxHP	20		
ShieldCost	5000		
PowerPoints	5000		
ShieldHunger	143		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	3		
EnableAdvance	ADVANCE_ULTRAPRESSURE_MACHINERY
ObsoleteAdvance	ADVANCE_SMART_MATERIALS	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Underwater		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Land		
CanBombard:	Mountain		
CanCarry:	SmallLand		
CanCarry:	SmallAir		
CanCarry:	MedLand		
CanSee:	Standard		
CanSee:	Underwater		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Underwater		
SoundSelect1	SOUND_SELECT1_KRAKEN		
SoundSelect2	SOUND_SELECT2_KRAKEN		
SoundMove	SOUND_MOVE_KRAKEN		
SoundAcknowledge	SOUND_ACKNOWLEDGE_KRAKEN		
SoundCantMove	SOUND_CANTMOVE_KRAKEN		
SoundAttack	SOUND_ATTACK_KRAKEN		
SoundWork	SOUND_WORK_KRAKEN		
SoundVictory	SOUND_VICTORY_KRAKEN		
SoundDeath	SOUND_DEATH_KRAKEN		
LossMoveToDmgNone			
CanExpel			
CanPillage			
CanPirate			
CanCounterBombard			
DeathEffectsHappy			
IsSubmarine			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		

   CargoData {
      MaxCargo 2
      Load SOUND_ID_CRAWLER_LOAD
      Unload SOUND_ID_CRAWLER_UNLOAD
   }
}			
			
##	UNIT	65	
UNIT_LAWYER	{		
DefaultIcon	ICON_UNIT_LAWYER		
Description	DESCRIPTION_UNIT_LAWYER		
DefaultSprite	SPRITE_LAWYER		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	900		
PowerPoints	900		
ShieldHunger	18		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	1		
EnableAdvance	ADVANCE_CRIMINAL_CODE	
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_LAWYER		
SoundSelect2	SOUND_SELECT2_LAWYER		
SoundMove	SOUND_MOVE_LAWYER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_LAWYER	
SoundCantMove	SOUND_CANTMOVE_LAWYER	
SoundAttack	SOUND_ATTACK_LAWYER		
SoundWork	SOUND_WORK_LAWYER		
SoundVictory	SOUND_VICTORY_LAWYER		
SoundDeath	SOUND_DEATH_LAWYER		
LossMoveToDmgNone			
CanEntrench
   IgnoreZOC			
NoZoc			
CanSue			
CanBeSued			
CantCaptureCity			
DeathEffectsHappy			
IsSpecialForces			
Civilian			
OnlyBuildOne			
CanInjoin	{		
Sound	SOUND_ID_INJUNCTION		
Effect	SPECEFFECT_INJUNCTIONS		
}	 		
}			
			
##	UNIT	66	
UNIT_LEGION	{		
DefaultIcon	ICON_UNIT_LEGION		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_LEGION		
Category	UNIT_CATEGORY_ATTACK		
Attack	20		
Defense	20		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	200		
PowerPoints	150		
ShieldHunger	7		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance ADVANCE_CITIZENSHIP
   ObsoleteAdvance	ADVANCE_FLINTLOCK		
BombRounds	0		
BombardRange	0		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_LEGION		
SoundSelect2	SOUND_SELECT2_LEGION		
SoundMove	SOUND_MOVE_LEGION		
SoundAcknowledge	SOUND_ACKNOWLEDGE_LEGION		
SoundCantMove	SOUND_CANTMOVE_LEGION		
SoundAttack	SOUND_ATTACK_LEGION		
SoundWork	SOUND_WORK_WARRIOR		
SoundVictory	SOUND_VICTORY_WARRIOR		
SoundDeath	SOUND_DEATH_LEGION		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
IsSpecialForces			
IsFlanker
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	67	
UNIT_LEVIATHON	{		
DefaultIcon	ICON_UNIT_LEVIATHON		
Description	DESCRIPTION_UNIT_LEVIATHON		
DefaultSprite	SPRITE_LEVIATHON		
Category	UNIT_CATEGORY_DEFENSE		
Attack	60		
Defense	30		
ZBRangeAttack	60		
Firepower	4		
Armor	3		
MaxHP	20		
ShieldCost	5250		
PowerPoints	5250		
ShieldHunger	210		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	3		
EnableAdvance	ADVANCE_ARCOLOGIES		
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	2		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanBombard:	Air		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
	 		
Defend:	Air		
MovementType:	Land		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_LEVIATHAN		
SoundSelect2	SOUND_SELECT2_LEVIATHAN		
SoundMove	SOUND_MOVE_LEVIATHAN		
SoundAcknowledge	SOUND_ACKNOWLEDGE_LEVIATHAN		
SoundCantMove	SOUND_CANTMOVE_LEVIATHAN		
SoundAttack	SOUND_ATTACK_LEVIATHAN		
SoundWork	SOUND_WORK_LEVIATHAN		
SoundVictory	SOUND_VICTORY_LEVIATHAN		
SoundDeath	SOUND_DEATH_LEVIATHAN		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
IsSpecialForces			
Explodes			
CanCounterBombard			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	68	
UNIT_LIGHT_CAVALRY	{		
DefaultIcon	ICON_UNIT_LIGHT_CAVALRY		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_LIGHT_CAVALRY		
Category	UNIT_CATEGORY_FLANKER		
Attack	15		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	200		
PowerPoints	200		
ShieldHunger	6		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	2		
EnableAdvance	ADVANCE_DOMESTICATION	
ObsoleteAdvance	ADVANCE_STIRRUP		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_KNIGHT		
SoundSelect2	SOUND_SELECT2_KNIGHT		
SoundMove	SOUND_MOVE_KNIGHT		
SoundAcknowledge	SOUND_ACKNOWLEDGE_KNIGHT		
SoundCantMove	SOUND_CANTMOVE_KNIGHT		
SoundAttack	SOUND_ATTACK_KNIGHT		
SoundWork	SOUND_WORK_KNIGHT		
SoundVictory	SOUND_VICTORY_KNIGHT		
SoundDeath	SOUND_DEATH_KNIGHT		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsFlanker			
IsMounted			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	48	
UNIT_GERMAN_TANK2	{		
DefaultIcon	ICON_UNIT_GERMAN_TANK2		
Description	DESCRIPTION_UNIT_TANK		
DefaultSprite	SPRITE_GERMAN_TANK2		
Category	UNIT_CATEGORY_FLANKER		
Attack	35		
Defense	25		
ZBRangeAttack	30		
Firepower	2		
Armor	2		
MaxHP	20		
ShieldCost	1600		
PowerPoints	1600		
ShieldHunger	53		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	1		
EnableAdvance	ADVANCE_AUTOMOBILE		
ObsoleteAdvance	ADVANCE_INTEGRATED_MOBILE_WARFARE		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_TANK		
SoundSelect2	SOUND_SELECT2_TANK		
SoundMove	SOUND_MOVE_TANK		
SoundAcknowledge	SOUND_ACKNOWLEDGE_TANK		
SoundCantMove	SOUND_CANTMOVE_TANK		
SoundAttack	SOUND_ATTACK_TANK		
SoundWork	SOUND_WORK_TANK		
SoundVictory	SOUND_VICTORY_TANK		
SoundDeath	SOUND_DEATH_TANK		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsFlanker			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	69	
UNIT_LONGBOWMAN	{		
DefaultIcon	ICON_UNIT_LONGBOWMAN		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_LONGBOWMAN		
Category	UNIT_CATEGORY_RANGED		
Attack	5		
Defense	10		
ZBRangeAttack	40		
Firepower	2		
Armor	1		
MaxHP	10		
ShieldCost	270		
PowerPoints	270		
ShieldHunger	9		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_MECHANICAL_POWER		
ObsoleteAdvance	ADVANCE_CANNON_MAKING		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_ARCHER		
SoundSelect2	SOUND_SELECT2_ARCHER		
SoundMove	SOUND_MOVE_ARCHER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_ARCHER		
SoundCantMove	SOUND_CANTMOVE_ARCHER		
SoundAttack	SOUND_ATTACK_ARCHER		
SoundWork	SOUND_WORK_ARCHER		
SoundVictory	SOUND_VICTORY_ARCHER		
SoundDeath	SOUND_DEATH_ARCHER		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
BonusAgainstMounted			
MountedBonus 0.5
   ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	70	
UNIT_LONGSHIP	{		
DefaultIcon	ICON_UNIT_LONGSHIP		
Description	DESCRIPTION_UNIT_LONGSHIP		
DefaultSprite	SPRITE_LONGSHIP		
Category	UNIT_CATEGORY_SEA		
Attack	10		
Defense	10		
ZBRangeAttack	15		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	200		
PowerPoints	630		
ShieldHunger	6		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	1		
EnableAdvance	ADVANCE_JOINERY		
ObsoleteAdvance	ADVANCE_OCEAN_FARING		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanCarry:	SmallLand		
CanCarry:	MedLand		
CanSee:	Standard		
	 		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_LONGSHIP		
SoundSelect2	SOUND_SELECT2_LONGSHIP		
SoundMove	SOUND_MOVE_LONGSHIP		
SoundAcknowledge	SOUND_ACKNOWLEDGE_LONGSHIP		
SoundCantMove	SOUND_CANTMOVE_LONGSHIP		
SoundAttack	SOUND_ATTACK_LONGSHIP		
SoundWork	SOUND_WORK_LONGSHIP		
SoundVictory	SOUND_VICTORY_LONGSHIP		
SoundDeath	SOUND_DEATH_LONGSHIP		
LossMoveToDmgNone			
CantCaptureCity			
DeathEffectsHappy			
WoodenShip			
OnlyBuildOne			
CargoData	{		
MaxCargo	2		
Load	SOUND_ID_LONGSHIP_LOAD		
Unload	SOUND_ID_LONGSHIP_UNLOAD		
}	 		
}			
			
##	UNIT	71	
UNIT_MACHINE_GUNNER	{		
DefaultIcon	ICON_UNIT_MACHINE_GUNNER		
Description	DESCRIPTION_UNIT_MACHINE_GUNNER	
DefaultSprite	SPRITE_MACHINE_GUNNER	
Category	UNIT_CATEGORY_DEFENSE		
Attack	25		
Defense	25		
ZBRangeAttack	15		
Firepower	3		
Armor	2		
MaxHP	20		
ShieldCost	1500		
PowerPoints	1500		
ShieldHunger	37		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	1		
EnableAdvance	ADVANCE_AUTOMATIC_RIFLES	
ObsoleteAdvance	ADVANCE_CYBERNETICS		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_MACHINE_GUNNER		
SoundSelect2	SOUND_SELECT2_MACHINE_GUNNER		
SoundMove	SOUND_MOVE_MACHINE_GUNNER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MACHINE_GUNNER		
SoundCantMove	SOUND_CANTMOVE_MACHINE_GUNNER		
SoundAttack	SOUND_ATTACK_MACHINE_GUNNER		
SoundWork	SOUND_WORK_MACHINE_GUNNER		
SoundVictory	SOUND_VICTORY_MACHINE_GUNNER		
SoundDeath	SOUND_DEATH_MACHINE_GUNNER		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	72	
UNIT_MACHINE_GUNNER_MILITIA	{		
CantBuild
DefaultIcon	ICON_UNIT_MACHINE_GUNNER_MILITIA		
Description	DESCRIPTION_UNIT_MACHINE_GUNNER		
DefaultSprite	SPRITE_MACHINE_GUNNER		
Category	UNIT_CATEGORY_DEFENSE		
Attack	15		
Defense	22		
ZBRangeAttack	12		
Firepower	3		
Armor	2		
MaxHP	20		
ShieldCost	0		
PowerPoints	1200		
ShieldHunger	18		
FoodHunger	0		
MaxMovePoints	0		
VisionRange	1		
EnableAdvance ADVANCE_WOUTER
   ObsoleteAdvance	ADVANCE_CYBERNETICS		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_MACHINE_GUNNER		
SoundSelect2	SOUND_SELECT2_MACHINE_GUNNER		
SoundMove	SOUND_MOVE_MACHINE_GUNNER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MACHINE_GUNNER		
SoundCantMove	SOUND_CANTMOVE_MACHINE_GUNNER		
SoundAttack	SOUND_ATTACK_MACHINE_GUNNER		
SoundWork	SOUND_WORK_MACHINE_GUNNER		
SoundVictory	SOUND_VICTORY_MACHINE_GUNNER		
SoundDeath	SOUND_DEATH_MACHINE_GUNNER		
LossMoveToDmgNone			
CanEntrench			
CanExpel						
IsSpecialForces			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	47	
UNIT_MECHANIZED_INFANTRY	{		
DefaultIcon	ICON_UNIT_MECHANIZED_INFANTRY		
Description	DESCRIPTION_UNIT_TANK		
DefaultSprite	SPRITE_MECHANIZED_INFANTRY		
Category	UNIT_CATEGORY_ATTACK		
Attack	33		
Defense	30		
ZBRangeAttack	15		
Firepower	2		
Armor	2		
MaxHP	15		
ShieldCost	1400		
PowerPoints	1400		
ShieldHunger	45		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_ADV_INFANTRY_TACTICS		
ObsoleteAdvance	ADVANCE_CHAOS_THEORY		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_TANK		
SoundSelect2	SOUND_SELECT2_TANK		
SoundMove	SOUND_MOVE_TANK		
SoundAcknowledge	SOUND_ACKNOWLEDGE_TANK		
SoundCantMove	SOUND_CANTMOVE_TANK		
SoundAttack	SOUND_ATTACK_TANK		
SoundWork	SOUND_WORK_TANK		
SoundVictory	SOUND_VICTORY_TANK		
SoundDeath	SOUND_DEATH_TANK		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsFlanker			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	74	
UNIT_MISSILE_CRUISER	{		
DefaultIcon	ICON_UNIT_MISSILE_CRUISER		
Description	DESCRIPTION_UNIT_FRIGATE		
DefaultSprite	SPRITE_MISSILE_CRUISER		
Category	UNIT_CATEGORY_SEA		
Attack	35		
Defense	35		
ZBRangeAttack	40		
Firepower	4		
Armor	3		
MaxHP	20		
ShieldCost	3000		
PowerPoints	3000		
ShieldHunger	85		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	4		
EnableAdvance	ADVANCE_ADVANCED_COMPOSITES	
ObsoleteAdvance	ADVANCE_PLASMA_WEAPONRY	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	2		
MaxFuel	0		
CanAttack:	Underwater		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Air		
CanBombard:	Land		
CanBombard:	Mountain		
CanCarry:	SmallAir		
CanSee:	Standard		
Defend:	Air		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_FRIGATE		
SoundSelect2	SOUND_SELECT2_FRIGATE		
SoundMove	SOUND_MOVE_FRIGATE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_FRIGATE		
SoundCantMove	SOUND_CANTMOVE_FRIGATE		
SoundAttack	SOUND_ATTACK_FRIGATE		
SoundWork	SOUND_WORK_FRIGATE		
SoundVictory	SOUND_VICTORY_FRIGATE		
SoundDeath	SOUND_DEATH_FRIGATE		
LossMoveToDmgNone			
CanExpel			
CanPillage			
CanPirate			
CanCounterBombard			
IsFlanker			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CargoData	{		
MaxCargo	3		
Load	SOUND_ID_SUBMARINE_LOAD		
Unload	SOUND_ID_SUBMARINE_UNLOAD		
}	 		
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	75	
UNIT_MOBILE_SAM	{		
DefaultIcon	ICON_UNIT_MOBILE_SAM		
Description	DESCRIPTION_UNIT_MOBILE_SAM		
DefaultSprite	SPRITE_MOBILE_SAM		
Category	UNIT_CATEGORY_ANTI_AIR		
Attack	15		
Defense	25		
ZBRangeAttack	50		
Firepower	3		
Armor	2		
MaxHP	15		
ShieldCost	2000		
PowerPoints	2000		
ShieldHunger	54		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	3		
EnableAdvance	ADVANCE_ROCKETRY		
ObsoleteAdvance	ADVANCE_INTEGRATED_MOBILE_WARFARE		
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	1		
MaxFuel	0		
CanBombard:	Air		
CanSee:	Standard		
Defend:	Air		
MovementType:	Land		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_MOBILE_SAM		
SoundSelect2	SOUND_SELECT2_MOBILE_SAM		
SoundMove	SOUND_MOVE_MOBILE_SAM		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MOBILE_SAM
SoundCantMove	SOUND_CANTMOVE_MOBILE_SAM	
SoundAttack	SOUND_ATTACK_MOBILE_SAM		
SoundWork	SOUND_WORK_MOBILE_SAM		
SoundVictory	SOUND_VICTORY_MOBILE_SAM		
SoundDeath	SOUND_DEATH_MOBILE_SAM		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
CanCounterBombard			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	76	
UNIT_MONITOR	{		
DefaultIcon	ICON_UNIT_MONITOR		
Description	DESCRIPTION_UNIT_FRIGATE		
DefaultSprite	SPRITE_MONITOR		
Category	UNIT_CATEGORY_SEA		
Attack	15		
Defense	20		
ZBRangeAttack	15		
Firepower	3		
Armor	2		
MaxHP	15		
ShieldCost	600		
PowerPoints	600		
ShieldHunger	18		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	2		
EnableAdvance	ADVANCE_STEAM_ENGINE		
ObsoleteAdvance	ADVANCE_INTERNAL_COMBUSTION	
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	ShallowWater		
CanSee:	Standard		
	 		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_IRONCLAD		
SoundSelect2	SOUND_SELECT2_IRONCLAD		
SoundMove	SOUND_MOVE_IRONCLAD		
SoundAcknowledge	SOUND_ACKNOWLEDGE_IRONCLAD		
SoundCantMove	SOUND_CANTMOVE_IRONCLAD		
SoundAttack	SOUND_ATTACK_IRONCLAD		
SoundWork	SOUND_WORK_IRONCLAD		
SoundVictory	SOUND_VICTORY_IRONCLAD		
SoundDeath	SOUND_DEATH_IRONCLAD		
CanCounterBombard			
LossMoveToDmgNone			
CanExpel			
CanPirate			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	77	
UNIT_MOREY_STRIKER	{		
DefaultIcon	ICON_UNIT_MOREY_STRIKER		
Description	DESCRIPTION_UNIT_MOREY_STRIKER		
DefaultSprite	SPRITE_MOREY_STRIKER		
Category	UNIT_CATEGORY_SUBMARINE		
Attack	25		
Defense	25		
ZBRangeAttack	110		
Firepower	5		
Armor	2		
MaxHP	15		
ShieldCost	3325		
PowerPoints	3325		
ShieldHunger	95		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	3		
EnableAdvance	ADVANCE_NANO_MACHINES	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
	 		
	 		
CanAttack:	Underwater		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Water		
CanCarry:	SmallAir		
CanSee:	Standard		
CanSee:	Underwater		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Underwater		
SoundSelect1	SOUND_SELECT1_MOREY_STRIKER		
SoundSelect2	SOUND_SELECT2_MOREY_STRIKER		
SoundMove	SOUND_MOVE_MOREY_STRIKER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MOREY_STRIKER		
SoundCantMove	SOUND_CANTMOVE_MOREY_STRIKER		
SoundAttack	SOUND_ATTACK_MOREY_STRIKER		
SoundWork	SOUND_WORK_MOREY_STRIKER		
SoundVictory	SOUND_VICTORY_MOREY_STRIKER		
SoundDeath	SOUND_DEATH_MOREY_STRIKER		
LossMoveToDmgNone			
CanExpel			
CanPillage			
CanPirate			
CanCounterBombard
   DeathEffectsHappy
NoZoc
   IsSubmarine			
CanCounterBombard			
OnlyBuildOne			
CargoData	{		
MaxCargo	2		
Load	SOUND_ID_SUBMARINE_LOAD		
Unload	SOUND_ID_SUBMARINE_UNLOAD		
}	 		
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	78	
UNIT_MOUNTED_ARCHER	{		
DefaultIcon	ICON_UNIT_MOUNTED_ARCHER		
Description	DESCRIPTION_UNIT_MOUNTED_ARCHER		
DefaultSprite	SPRITE_MOUNTED_ARCHER		
Category	UNIT_CATEGORY_MOUNTED_RANGED		
Attack	5		
Defense	5		
ZBRangeAttack	15		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	190		
PowerPoints	190		
ShieldHunger	7		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	2		
EnableAdvance	ADVANCE_STIRRUP		
ObsoleteAdvance	ADVANCE_CAVALRY_TACTICS	
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_MOUNTED_ARCHER		
SoundSelect2	SOUND_SELECT2_MOUNTED_ARCHER		
SoundMove	SOUND_MOVE_MOUNTED_ARCHER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MOUNTED_ARCHER		
SoundCantMove	SOUND_CANTMOVE_MOUNTED_ARCHER		
SoundAttack	SOUND_ATTACK_MOUNTED_ARCHER		
SoundWork	SOUND_WORK_MOUNTED_ARCHER		
SoundVictory	SOUND_VICTORY_MOUNTED_ARCHER		
SoundDeath	SOUND_DEATH_MOUNTED_ARCHER		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
IsMounted			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	79	
UNIT_MUSKETEER	{		
DefaultIcon	ICON_UNIT_MUSKETEER		
Description	DESCRIPTION_UNIT_INFANTRYMAN	
DefaultSprite	SPRITE_MUSKETEER		
Category	UNIT_CATEGORY_DEFENSE		
Attack	25		
Defense	25		
ZBRangeAttack	15		
Firepower	2		
Armor	1		
MaxHP	15		
ShieldCost	475		
PowerPoints	475		
ShieldHunger	12		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_FLINTLOCK		
   ObsoleteAdvance	ADVANCE_REPEATING_RIFLES	
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_MUSKETEER		
SoundSelect2	SOUND_SELECT2_MUSKETEER		
SoundMove	SOUND_MOVE_MUSKETEER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MUSKETEER		
SoundCantMove	SOUND_CANTMOVE_MUSKETEER		
SoundAttack	SOUND_ATTACK_MUSKETEER		
SoundWork	SOUND_WORK_INFANTRYMAN		
SoundVictory	SOUND_VICTORY_INFANTRYMAN		
SoundDeath	SOUND_DEATH_MUSKETEER		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	80	
UNIT_MUSKETEER_MILITIA	{		
CantBuild
DefaultIcon	ICON_UNIT_MUSKETEER_MILITIA		
Description	DESCRIPTION_UNIT_INFANTRYMAN		
DefaultSprite	SPRITE_MUSKETEER		
Category	UNIT_CATEGORY_DEFENSE		
Attack	15		
Defense	22		
ZBRangeAttack	12		
Firepower	2		
Armor	1		
MaxHP	15		
ShieldCost	0		
PowerPoints	1000		
ShieldHunger	6		
FoodHunger	0		
MaxMovePoints	0		
VisionRange	1		
EnableAdvance ADVANCE_WOUTER
   ObsoleteAdvance	ADVANCE_REPEATING_RIFLES	
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_MUSKETEER		
SoundSelect2	SOUND_SELECT2_MUSKETEER		
SoundMove	SOUND_MOVE_MUSKETEER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MUSKETEER		
SoundCantMove	SOUND_CANTMOVE_MUSKETEER		
SoundAttack	SOUND_ATTACK_MUSKETEER		
SoundWork	SOUND_WORK_INFANTRYMAN		
SoundVictory	SOUND_VICTORY_INFANTRYMAN		
SoundDeath	SOUND_DEATH_MUSKETEER		
LossMoveToDmgNone			
CanEntrench			
CanExpel						
IsSpecialForces			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	81	
UNIT_NOBLE	{		
DefaultIcon	ICON_UNIT_NOBLE		
Description	DESCRIPTION_UNIT_DIPLOMAT		
DefaultSprite	SPRITE_NOBLE		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	200		
PowerPoints	200		
ShieldHunger	4		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	1		
EnableAdvance	ADVANCE_ARISTOCRACY		
ObsoleteAdvance	ADVANCE_BUREAUCRACY		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_DIPLOMAT		
SoundSelect2	SOUND_SELECT2_DIPLOMAT		
SoundMove	SOUND_MOVE_DIPLOMAT		
SoundAcknowledge	SOUND_ACKNOWLEDGE_DIPLOMAT		
SoundCantMove	SOUND_CANTMOVE_DIPLOMAT		
SoundAttack	SOUND_ATTACK_DIPLOMAT		
SoundWork	SOUND_WORK_DIPLOMAT		
SoundVictory	SOUND_VICTORY_DIPLOMAT		
SoundDeath	SOUND_DEATH_DIPLOMAT		
LossMoveToDmgNone			
CanEntrench			
IgnoreZOC			
NoZoc			
CanBeExpelled			
CantCaptureCity			
EstablishEmbassy
ThrowParty			
DeathEffectsHappy			
IsSpecialForces			
Civilian			
OnlyBuildOne			
}			
			
##	UNIT	52	
UNIT_NOMADIC_HORSEMAN	{		
CantBuild
GLHidden
DefaultIcon	ICON_UNIT_NOMADIC_HORSEMAN		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_NOMADIC_HORSEMAN		
Category	UNIT_CATEGORY_MOUNTED_RANGED		
Attack	25		
Defense	15		
ZBRangeAttack	25		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	440		
PowerPoints	440		
ShieldHunger	17		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_WOUTER		
ObsoleteAdvance	ADVANCE_MACHINE_TOOLS	
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_MOUNTED_ARCHER		
SoundSelect2	SOUND_SELECT2_MOUNTED_ARCHER		
SoundMove	SOUND_MOVE_MOUNTED_ARCHER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MOUNTED_ARCHER		
SoundCantMove	SOUND_CANTMOVE_MOUNTED_ARCHER		
SoundAttack	SOUND_ATTACK_MOUNTED_ARCHER		
SoundWork	SOUND_WORK_MOUNTED_ARCHER		
SoundVictory	SOUND_VICTORY_MOUNTED_ARCHER		
SoundDeath	SOUND_DEATH_MOUNTED_ARCHER		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsFlanker			
IsMounted			
IsSpecialForces
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	3	
UNIT_AIRCRAFT_CARRIER	{		
DefaultIcon	ICON_UNIT_AIRCRAFT_CARRIER		
Description	DESCRIPTION_UNIT_AIRCRAFT_CARRIER	
DefaultSprite	SPRITE_AIRCRAFT_CARRIER	
Category	UNIT_CATEGORY_SPECIAL		
Attack	15		
Defense	25		
ZBRangeAttack	35		
Firepower	4		
Armor	2		
MaxHP	30		
ShieldCost	2900		
PowerPoints	2900		
ShieldHunger	83		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	3		
EnableAdvance	ADVANCE_NUCLEAR_POWER	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	1		
MaxFuel	0		
CanCarry:	MedAir		
CanCarry:	LargeAir		
CanSee:	Standard		
Defend:	Air		
	 		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_AIRCRAFT_CARRIER		
SoundSelect2	SOUND_SELECT2_AIRCRAFT_CARRIER		
SoundMove	SOUND_MOVE_AIRCRAFT_CARRIER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER		
SoundCantMove	SOUND_CANTMOVE_AIRCRAFT_CARRIER		
SoundAttack	SOUND_ATTACK_AIRCRAFT_CARRIER		
SoundWork	SOUND_WORK_AIRCRAFT_CARRIER		
SoundVictory	SOUND_VICTORY_AIRCRAFT_CARRIER		
SoundDeath	SOUND_DEATH_AIRCRAFT_CARRIER		
   ActiveDefenseOnlyWhenCarryingEnablers
   LossMoveToDmgNone
   CanExpel
   CanCounterBombard
   CantCaptureCity
   ExertsMartialLaw
   DeathEffectsHappy
   Explodes
OnlyBuildOne			
 			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
CargoData	{		
MaxCargo	5		
Load	SOUND_ID_AIRCRAFT_CARRIER_LOAD		
Unload	SOUND_ID_AIRCRAFT_CARRIER_UNLOAD		
}	 		
}			
			
##	UNIT	82	
UNIT_NUCLEAR_SUBMARINE	{		
DefaultIcon	ICON_UNIT_NUCLEAR_SUBMARINE		
Description	DESCRIPTION_UNIT_NUCLEAR_SUBMARINE		
DefaultSprite	SPRITE_NUCLEAR_SUBMARINE		
Category	UNIT_CATEGORY_SUBMARINE		
Attack	15		
Defense	15		
ZBRangeAttack	70		
Firepower	4		
Armor	2		
MaxHP	15		
ShieldCost	2000		
PowerPoints	2000		
ShieldHunger	58		
FoodHunger	0		
MaxMovePoints	500		
VisionRange	3		
EnableAdvance	ADVANCE_ELECTRONICS		
ObsoleteAdvance	ADVANCE_NANO_MACHINES	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Underwater		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Water		
CanCarry:	SmallLand		
CanCarry:	SmallAir		
CanSee:	Standard		
CanSee:	Underwater		
	 		
	 		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Underwater		
SoundSelect1	SOUND_SELECT1_NUCLEAR_SUBMARINE		
SoundSelect2	SOUND_SELECT2_NUCLEAR_SUBMARINE		
SoundMove	SOUND_MOVE_NUCLEAR_SUBMARINE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_NUCLEAR_SUBMARINE		
SoundCantMove	SOUND_CANTMOVE_NUCLEAR_SUBMARINE		
SoundAttack	SOUND_ATTACK_NUCLEAR_SUBMARINE		
SoundWork	SOUND_WORK_NUCLEAR_SUBMARINE		
SoundVictory	SOUND_VICTORY_NUCLEAR_SUBMARINE		
SoundDeath	SOUND_DEATH_NUCLEAR_SUBMARINE		
LossMoveToDmgNone			
CanExpel			
CanPirate			
CanCounterBombard
   CantCaptureCity			
DeathEffectsHappy			
IsFlanker
NoZoc
OnlyBuildOne			
   IsSubmarine			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
CargoData	{		
MaxCargo	2		
Load	SOUND_ID_SUBMARINE_LOAD		
Unload	SOUND_ID_SUBMARINE_UNLOAD		
}	 		
}			
			
##	UNIT	83	
UNIT_NUKE	{		
DefaultIcon	ICON_UNIT_NUKE		
Description	DESCRIPTION_UNIT_NUKE		
DefaultSprite	SPRITE_NUKE		
Category	UNIT_CATEGORY_SPECIAL		
Attack	1000		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	4000		
PowerPoints	4000		
ShieldHunger	50		
FoodHunger	0		
MaxMovePoints	2000		
VisionRange	2		
EnableAdvance	ADVANCE_ELECTRONICS		
ActiveDefenseRange	0		
MaxFuel	2000		
CanAttack:	Land		
CanAttack:	Mountain		
CanAttack:	Air		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanSee:	Standard		
	 		
MovementType:	Air		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_NUKE		
SoundSelect2	SOUND_SELECT2_NUKE		
SoundMove	SOUND_MOVE_NUKE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_NUKE		
SoundCantMove	SOUND_CANTMOVE_NUKE		
SoundAttack	SOUND_ATTACK_NUKE		
SoundWork	SOUND_WORK_NUKE		
SoundVictory	SOUND_VICTORY_NUKE		
SoundDeath	SOUND_DEATH_NUKE		
LossMoveToDmgNone			
NoFuelThenCrash			
IgnoreZOC			
NoZoc			
CanBeachAssault			
CantCaptureCity			
CanEntrench
   SingleUse			
IsSpecialForces			
Explodes			
OnlyBuildOne			
NuclearAttack	{		
Sound	SOUND_ID_NUCLEAR_ATTACK		
Effect	SPECEFFECT_NUCLEAR_ATTACK		
}	 		
}			
			
##	UNIT	84	
UNIT_OCEAN_CITY {
   Description DESCRIPTION_UNIT_OCEAN_CITY
   DefaultIcon ICON_UNIT_OCEAN_CITY
   DefaultSprite SPRITE_OCEAN_CITY
   Category UNIT_CATEGORY_GENERIC
   Attack 0
   Defense 0
   ZBRangeAttack 0
   Firepower 0
   Armor 0
   MaxHP 0
   ShieldCost 0
   PowerPoints 1000
   ShieldHunger 0
   FoodHunger 0
   MaxMovePoints 0
   VisionRange 2
   ActiveDefenseRange 0
   LossMoveToDmgNone
   MaxFuel 0
   HasPopAndCanBuild
   CantBuild
   CityGrowthCoefficient 0.5
   NoIndex
   GLHidden
   CantCaptureCity
   NeedsNoSupport
   SoundSelect1 SOUND_SELECT1_OCEAN_CITY
   SoundSelect2 SOUND_SELECT2_OCEAN_CITY
   SoundMove SOUND_MOVE_OCEAN_CITY
   SoundAcknowledge SOUND_ACKNOWLEDGE_OCEAN_CITY
   SoundCantMove SOUND_CANTMOVE_OCEAN_CITY
   SoundAttack SOUND_ATTACK_OCEAN_CITY
   SoundWork SOUND_WORK_OCEAN_CITY
   SoundVictory SOUND_VICTORY_OCEAN_CITY
   SoundDeath SOUND_DEATH_OCEAN_CITY

   CanSee: Standard
   MovementType: Sea
   MovementType: ShallowWater
   Size: Medium
   VisionClass: Standard

   Revolution {
      Sound SOUND_ID_REVOLUTION
      Effect SPECEFFECT_REVOLUTION
   }
}

############################################################
			
##	UNIT	41	
UNIT_PARTISAN	{		
DefaultIcon	ICON_UNIT_PARTISAN		
Description	DESCRIPTION_UNIT_FIGHTER		
DefaultSprite	SPRITE_PARTISAN		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	0		
PowerPoints	0		
ShieldHunger	5		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance ADVANCE_WOUTER
BombRounds	0		
BombardRange	0		
ActiveDefenseRange	0		
MaxFuel	0		
	 		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
   SoundSelect1 SOUND_SELECT1_SPY
   SoundSelect2 SOUND_SELECT2_SPY
   SoundMove SOUND_MOVE_SPY
   SoundAcknowledge SOUND_ACKNOWLEDGE_SPY
   SoundCantMove SOUND_CANTMOVE_SPY
   SoundAttack SOUND_ATTACK_SPY
   SoundWork SOUND_WORK_SPY
   SoundVictory SOUND_VICTORY_SPY
   SoundDeath SOUND_DEATH_SPY
LossMoveToDmgNone			
CantBuild
IgnoreZOC			
NoZoc			
CanBeSued
   CanBeExpelled
CantCaptureCity			
DeathEffectsHappy			
IsSpecialForces
CanPillage
OnlyBuildOne			

   InciteRevolution {
      Chance 0.35
      EliteChance 0.35
      DeathChance 0.5
      Sound SOUND_ID_INCITE_REVOLUTION_SP
      Effect SPECEFFECT_INCITE_REVOLUTION
   }

   InvestigateCity {
      Chance 0.85
      EliteChance 0.1
      DeathChance 0.5
   }

   SlaveUprising {
      Sound SOUND_ID_SLAVE_UPRISING
      Effect SPECEFFECT_SLAVE_UPRISING
   }

   UndergroundRailway {
      Chance 0.75
      DeathChance 0.5
      Sound SOUND_ID_UNDERGROUND_RAILWAY
      Effect SPECEFFECT_UNDERGROUND_RAILWAY
   }
 			
}			
			
##	UNIT	86	
UNIT_PHALANX	{		
DefaultIcon	ICON_UNIT_PHALANX		
Description	DESCRIPTION_UNIT_HOPLITE		
DefaultSprite	SPRITE_PHALANX		
Category	UNIT_CATEGORY_DEFENSE		
Attack	10		
Defense	15		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	160		
PowerPoints	160		
ShieldHunger	4		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_INFANTRY_TACTICS	
ObsoleteAdvance	ADVANCE_THEOLOGY		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_PHALANX		
SoundSelect2	SOUND_SELECT2_PHALANX		
SoundMove	SOUND_MOVE_PHALANX		
SoundAcknowledge	SOUND_ACKNOWLEDGE_PHALANX		
SoundCantMove	SOUND_CANTMOVE_PHALANX		
SoundAttack	SOUND_ATTACK_PHALANX		
SoundWork	SOUND_WORK_HOPLITE		
SoundVictory	SOUND_VICTORY_HOPLITE		
SoundDeath	SOUND_DEATH_PHALANX		
LossMoveToDmgNone					
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	87	
UNIT_PHALANX_MILITIA	{		
CantBuild
DefaultIcon	ICON_UNIT_PHALANX_MILITIA		
Description	DESCRIPTION_UNIT_HOPLITE		
DefaultSprite	SPRITE_PHALANX		
Category	UNIT_CATEGORY_DEFENSE		
Attack	10		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	0		
PowerPoints	175		
ShieldHunger	2		
FoodHunger	0		
MaxMovePoints	0		
VisionRange	1		
EnableAdvance ADVANCE_WOUTER
   ObsoleteAdvance	ADVANCE_THEOLOGY		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_HOPLITE		
SoundSelect2	SOUND_SELECT2_HOPLITE		
SoundMove	SOUND_MOVE_HOPLITE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_HOPLITE		
SoundCantMove	SOUND_CANTMOVE_HOPLITE		
SoundAttack	SOUND_ATTACK_HOPLITE		
SoundWork	SOUND_WORK_HOPLITE		
SoundVictory	SOUND_VICTORY_HOPLITE		
SoundDeath	SOUND_DEATH_HOPLITE		
LossMoveToDmgNone			
CanEntrench			
CanExpel						
IsSpecialForces			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	88	
UNIT_PIKEMEN	{		
DefaultIcon	ICON_UNIT_PIKEMEN		
Description	DESCRIPTION_UNIT_PIKEMEN		
DefaultSprite	SPRITE_PIKEMEN		
Category	UNIT_CATEGORY_ATTACK		
Attack	30		
Defense	20		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	270		
PowerPoints	270		
ShieldHunger	9		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_BANKING		
ObsoleteAdvance	ADVANCE_CONSCRIPTION		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_PIKEMEN		
SoundSelect2	SOUND_SELECT2_PIKEMEN		
SoundMove	SOUND_MOVE_PIKEMEN		
SoundAcknowledge	SOUND_ACKNOWLEDGE_PIKEMEN		
SoundCantMove	SOUND_CANTMOVE_PIKEMEN		
SoundAttack	SOUND_ATTACK_PIKEMEN		
SoundWork	SOUND_WORK_PIKEMEN		
SoundVictory	SOUND_VICTORY_PIKEMEN		
SoundDeath	SOUND_DEATH_PIKEMEN		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
BonusAgainstMounted			
MountedBonus	0.5		
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	44	
UNIT_FUSION_TANK	{		
DefaultIcon	ICON_UNIT_FUSION_TANK		
Description	DESCRIPTION_UNIT_FUSION_TANK		
DefaultSprite	SPRITE_FUSION_TANK		
Category	UNIT_CATEGORY_MOUNTED_RANGED		
Attack	20		
Defense	35		
ZBRangeAttack	25		
Firepower	4		
Armor	2		
MaxHP	15		
ShieldCost	4250		
PowerPoints	4250		
ShieldHunger	125		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	3		
EnableAdvance	ADVANCE_PLASMA_WEAPONRY		
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanAttack:	ShallowWater		
CanBombard:	Air		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_FUSION_TANK		
SoundSelect2	SOUND_SELECT2_FUSION_TANK		
SoundMove	SOUND_MOVE_FUSION_TANK		
SoundAcknowledge	SOUND_ACKNOWLEDGE_FUSION_TANK		
SoundCantMove	SOUND_CANTMOVE_FUSION_TANK		
SoundAttack	SOUND_ATTACK_FUSION_TANK		
SoundWork	SOUND_WORK_FUSION_TANK		
SoundVictory	SOUND_VICTORY_FUSION_TANK		
SoundDeath	SOUND_DEATH_FUSION_TANK		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanBeachAssault			
CanPillage			
CanPirate			
CanCounterBombard
  ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	89	
UNIT_PLASMA_DESTROYER	{		
DefaultIcon	ICON_UNIT_PLASMA_DESTROYER		
Description	DESCRIPTION_UNIT_PLASMA_DESTROYER		
DefaultSprite	SPRITE_PLASMA_DESTROYER		
Category	UNIT_CATEGORY_SEA		
Attack	60		
Defense	60		
ZBRangeAttack	70		
Firepower	5		
Armor	3		
MaxHP	30		
ShieldCost	5000		
PowerPoints	5000		
ShieldHunger	143		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	4		
EnableAdvance	ADVANCE_PLASMA_WEAPONRY	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	2		
MaxFuel	0		
CanAttack:	Underwater		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Air		
CanBombard:	Land		
CanBombard:	Mountain		
CanCarry:	SmallAir		
CanSee:	Standard		
CanSee:	Underwater		
Defend:	Air		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_PLASMA_DESTROYER		
SoundSelect2	SOUND_SELECT2_PLASMA_DESTROYER		
SoundMove	SOUND_MOVE_PLASMA_DESTROYER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_PLASMA_DESTROYER		
SoundCantMove	SOUND_CANTMOVE_PLASMA_DESTROYER		
SoundAttack	SOUND_ATTACK_PLASMA_DESTROYER		
SoundWork	SOUND_WORK_PLASMA_DESTROYER		
SoundVictory	SOUND_VICTORY_PLASMA_DESTROYER		
SoundDeath	SOUND_DEATH_PLASMA_DESTROYER		
LossMoveToDmgNone			
CanExpel			
CanCounterBombard			
CanPillage			
CanPirate			
IsFlanker
   CanCounterBombard
   ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CargoData	{		
MaxCargo	4		
Load	SOUND_ID_SUBMARINE_LOAD		
Unload	SOUND_ID_SUBMARINE_UNLOAD		
}	 		
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	90	
UNIT_PLASMATICA	{		
DefaultIcon	ICON_UNIT_PLASMATICA		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_PLASMATICA		
Category	UNIT_CATEGORY_DEFENSE		
Attack	38		
Defense	38		
ZBRangeAttack	22		
Firepower	4		
Armor	2		
MaxHP	20		
ShieldCost	2500		
PowerPoints	2500		
ShieldHunger	62		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	2		
EnableAdvance	ADVANCE_CYBERNETICS		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_PLASMATICA		
SoundSelect2	SOUND_SELECT2_PLASMATICA		
SoundMove	SOUND_MOVE_PLASMATICA		
SoundAcknowledge	SOUND_ACKNOWLEDGE_PLASMATICA		
SoundCantMove	SOUND_CANTMOVE_PLASMATICA		
SoundAttack	SOUND_ATTACK_PLASMATICA		
SoundWork	SOUND_WORK_HOVER_INFANTRY		
SoundVictory	SOUND_VICTORY_HOVER_INFANTRY		
SoundDeath	SOUND_DEATH_PLASMATICA		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	91	
UNIT_PLASMATICA_MILITIA	{		
CantBuild
DefaultIcon	ICON_UNIT_PLASMATICA_MILITIA	
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_PLASMATICA		
Category	UNIT_CATEGORY_DEFENSE		
Attack	25		
Defense	32		
ZBRangeAttack	18		
Firepower	4		
Armor	2		
MaxHP	20		
ShieldCost	0		
PowerPoints	2500		
ShieldHunger	31		
FoodHunger	0		
MaxMovePoints	0		
VisionRange	2		
EnableAdvance	ADVANCE_WOUTER		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_PLASMATICA		
SoundSelect2	SOUND_SELECT2_PLASMATICA		
SoundMove	SOUND_MOVE_PLASMATICA		
SoundAcknowledge	SOUND_ACKNOWLEDGE_PLASMATICA		
SoundCantMove	SOUND_CANTMOVE_PLASMATICA		
SoundAttack	SOUND_ATTACK_PLASMATICA		
SoundWork	SOUND_WORK_HOVER_INFANTRY		
SoundVictory	SOUND_VICTORY_HOVER_INFANTRY		
SoundDeath	SOUND_DEATH_PLASMATICA		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage
   ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	93	
UNIT_PT_BOAT	{		
DefaultIcon	ICON_UNIT_PT_BOAT		
Description	DESCRIPTION_UNIT_FRIGATE		
DefaultSprite	SPRITE_PT_BOAT		
Category	UNIT_CATEGORY_SEA		
Attack	20		
Defense	15		
ZBRangeAttack	35		
Firepower	3		
Armor	2		
MaxHP	10		
ShieldCost	600		
PowerPoints	600		
ShieldHunger	17		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	3		
EnableAdvance	ADVANCE_INTERNAL_COMBUSTION	
ObsoleteAdvance	ADVANCE_ADVANCED_COMPOSITES	
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	ShallowWater		
CanBombard:	Water		
CanSee:	Standard		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Underwater		
SoundSelect1	SOUND_SELECT1_FRIGATE		
SoundSelect2	SOUND_SELECT2_FRIGATE		
SoundMove	SOUND_MOVE_FRIGATE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_FRIGATE		
SoundCantMove	SOUND_CANTMOVE_FRIGATE		
SoundAttack	SOUND_ATTACK_FRIGATE		
SoundWork	SOUND_WORK_FRIGATE		
SoundVictory	SOUND_VICTORY_FRIGATE		
SoundDeath	SOUND_DEATH_FRIGATE		
LossMoveToDmgNone			
CanExpel			
CanPillage			
CanPirate			
NoZoc
CantCaptureCity			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	73	
UNIT_MARINE	{		
DefaultIcon	ICON_UNIT_MARINE		
Description	DESCRIPTION_UNIT_MARINE		
DefaultSprite	SPRITE_MARINE		
Category	UNIT_CATEGORY_SPECIAL_FORCES		
Attack	33		
Defense	30		
ZBRangeAttack	15		
Firepower	2		
Armor	2		
MaxHP	15		
ShieldCost	1400		
PowerPoints	1400		
ShieldHunger	56		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance	ADVANCE_COMBINED_ARMS	
ObsoleteAdvance	ADVANCE_ADV_INFANTRY_TACTICS
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_MARINES		
SoundSelect2	SOUND_SELECT2_MARINES		
SoundMove	SOUND_MOVE_MARINES		
SoundAcknowledge	SOUND_ACKNOWLEDGE_MARINES		
SoundCantMove	SOUND_CANTMOVE_MARINES		
SoundAttack	SOUND_ATTACK_MARINES		
SoundWork	SOUND_WORK_MARINES		
SoundVictory	SOUND_VICTORY_MARINES		
SoundDeath	SOUND_DEATH_MARINES		
LossMoveToDmgNone			
CanEntrench			
CanBeachAssault			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsSpecialForces			
Paratrooper
OnlyBuildOne			
   CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	94	
UNIT_RIFLEMAN	{		
DefaultIcon	ICON_UNIT_RIFLEMAN		
Description	DESCRIPTION_UNIT_INFANTRYMAN		
DefaultSprite	SPRITE_RIFLEMAN		
Category	UNIT_CATEGORY_DEFENSE		
Attack	25		
Defense	25		
ZBRangeAttack	15		
Firepower	2		
Armor	2		
MaxHP	15		
ShieldCost	800		
PowerPoints	800		
ShieldHunger	22		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_REPEATING_RIFLES	
ObsoleteAdvance	ADVANCE_AUTOMATIC_RIFLES	
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_INFANTRYMAN		
SoundSelect2	SOUND_SELECT2_INFANTRYMAN		
SoundMove	SOUND_MOVE_INFANTRYMAN		
SoundAcknowledge	SOUND_ACKNOWLEDGE_INFANTRYMAN		
SoundCantMove	SOUND_CANTMOVE_INFANTRYMAN		
SoundAttack	SOUND_ATTACK_INFANTRYMAN		
SoundWork	SOUND_WORK_INFANTRYMAN		
SoundVictory	SOUND_VICTORY_INFANTRYMAN		
SoundDeath	SOUND_DEATH_INFANTRYMAN		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	95	
UNIT_RIFLEMAN_MILITIA	{		
CantBuild
DefaultIcon	ICON_UNIT_RIFLEMAN_MILITIA		
Description	DESCRIPTION_UNIT_INFANTRYMAN	
DefaultSprite	SPRITE_RIFLEMAN		
Category	UNIT_CATEGORY_DEFENSE		
Attack	15		
Defense	22		
ZBRangeAttack	12		
Firepower	2		
Armor	2		
MaxHP	15		
ShieldCost	0		
PowerPoints	1000		
ShieldHunger	11		
FoodHunger	0		
MaxMovePoints	0		
VisionRange	1		
EnableAdvance	ADVANCE_WOUTER	
ObsoleteAdvance	ADVANCE_AUTOMATIC_RIFLES	
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_INFANTRYMAN		
SoundSelect2	SOUND_SELECT2_INFANTRYMAN		
SoundMove	SOUND_MOVE_INFANTRYMAN		
SoundAcknowledge	SOUND_ACKNOWLEDGE_INFANTRYMAN		
SoundCantMove	SOUND_CANTMOVE_INFANTRYMAN		
SoundAttack	SOUND_ATTACK_INFANTRYMAN		
SoundWork	SOUND_WORK_INFANTRYMAN		
SoundVictory	SOUND_VICTORY_INFANTRYMAN		
SoundDeath	SOUND_DEATH_INFANTRYMAN		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
IsSpecialForces			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	96	
UNIT_SAMURAI	{		
DefaultIcon	ICON_UNIT_SAMURAI		
Description	DESCRIPTION_UNIT_SWORDSMAN		
DefaultSprite	SPRITE_SAMURAI		
Category	UNIT_CATEGORY_ATTACK		
Attack	40		
Defense	20		
ZBRangeAttack	0		
Firepower	2		
Armor	1		
MaxHP	15		
ShieldCost	270		
PowerPoints	460		
ShieldHunger	10		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance ADVANCE_FEUDALISM
   ObsoleteAdvance	ADVANCE_CONSCRIPTION		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_SAMURAI		
SoundSelect2	SOUND_SELECT2_SAMURAI		
SoundMove	SOUND_MOVE_SAMURAI		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SAMURAI		
SoundCantMove	SOUND_CANTMOVE_SAMURAI		
SoundAttack	SOUND_ATTACK_SAMURAI		
SoundWork	SOUND_WORK_SAMURAI		
SoundVictory	SOUND_VICTORY_SAMURAI		
SoundDeath	SOUND_DEATH_SAMURAI		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsSpecialForces			
IsFlanker
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	97	
UNIT_SCOUT_SUB	{		
DefaultIcon	ICON_UNIT_SCOUT_SUB		
Description	DESCRIPTION_UNIT_SCOUT_SUB		
DefaultSprite	SPRITE_SCOUT_SUB		
Category	UNIT_CATEGORY_SUBMARINE		
Attack	15		
Defense	15		
ZBRangeAttack	60		
Firepower	4		
Armor	2		
MaxHP	15		
ShieldCost	2000		
PowerPoints	2000		
ShieldHunger	50		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	6		
EnableAdvance	ADVANCE_HIGH_PRES_CONSTRUCTION
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Underwater		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Water		
CanSee:	Standard		
CanSee:	Underwater		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Underwater		
SoundSelect1	SOUND_SELECT1_SCOUT_SUB		
SoundSelect2	SOUND_SELECT2_SCOUT_SUB		
SoundMove	SOUND_MOVE_SCOUT_SUB		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SCOUT_SUB		
SoundCantMove	SOUND_CANTMOVE_SCOUT_SUB		
SoundAttack	SOUND_ATTACK_SCOUT_SUB		
SoundWork	SOUND_WORK_SCOUT_SUB		
SoundVictory	SOUND_VICTORY_SCOUT_SUB		
SoundDeath	SOUND_DEATH_SCOUT_SUB		
LossMoveToDmgNone			
CanExpel			
CanPillage			
CanPirate			
CanCounterBombard			
CantCaptureCity			
DeathEffectsHappy			
IsFlanker
NoZoc
   IsSubmarine			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	98	
UNIT_SEA_ENGINEER	{		
DefaultIcon	ICON_UNIT_SEA_ENGINEER		
Description	DESCRIPTION_UNIT_SEA_ENGINEER	
DefaultSprite	SPRITE_SEA_ENGINEER		
Category	UNIT_CATEGORY_SETTLER		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	2500		
PowerPoints	2500		
ShieldHunger	0		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_HIGH_PRES_CONSTRUCTION
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Underwater		
MovementType:	Sea		
MovementType:	ShallowWater		
Settle:	Water		
Size:	Medium		
VisionClass:	Underwater		
SoundSelect1	SOUND_SELECT1_SEA_ENGINEER		
SoundSelect2	SOUND_SELECT2_SEA_ENGINEER		
SoundMove	SOUND_MOVE_SEA_ENGINEER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SEA_ENGINEER
SoundCantMove	SOUND_CANTMOVE_SEA_ENGINEER	
SoundAttack	SOUND_ATTACK_SEA_ENGINEER		
SoundWork	SOUND_WORK_SEA_ENGINEER		
SoundVictory	SOUND_VICTORY_SEA_ENGINEER		
SoundDeath	SOUND_DEATH_SEA_ENGINEER		
   SettleBuilding IMPROVE_GRANARY
   SettleBuilding IMPROVE_SHRINE
   SettleBuilding IMPROVE_HARBOR
   SettleBuilding IMPROVE_AQUEDUCT
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CanBeExpelled			
CantCaptureCity			
DeathEffectsHappy			
BuildingRemovesAPop			
OnlyBuildOne			
IsSpecialForces			
Civilian			
SettleSize 3
   SettleCityType	UNIT_OCEAN_CITY		
}			
			
##	UNIT	99	
UNIT_SECRET_AGENT	{		
DefaultIcon	ICON_UNIT_SECRET_AGENT		
Description	DESCRIPTION_UNIT_SPY		
DefaultSprite	SPRITE_SECRET_AGENT		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	1100		
PowerPoints	1100		
ShieldHunger	22		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance	ADVANCE_COMMUNISM		
ObsoleteAdvance	ADVANCE_CYBERNETICS		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_SPY		
SoundSelect2	SOUND_SELECT2_SPY		
SoundMove	SOUND_MOVE_SPY		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SPY	
SoundCantMove	SOUND_CANTMOVE_SPY		
SoundAttack	SOUND_ATTACK_SPY		
SoundWork	SOUND_WORK_SPY		
SoundVictory	SOUND_VICTORY_SPY		
SoundDeath	SOUND_DEATH_SPY		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CanEntrench			
CanSue			
CanBeSued			
CanBeExpelled			
CantCaptureCity			
DeathEffectsHappy			
IsSpecialForces			
DefendAgainstSpies	0.25		
OnlyBuildOne	
		
InciteRevolution	{		
Chance	0.25		
EliteChance	0.35		
DeathChance	0.5		
Sound	SOUND_ID_INCITE_REVOLUTION_SP		
Effect	SPECEFFECT_INCITE_REVOLUTION		
}	 		
InvestigateCity	{		
Chance	0.75		
EliteChance	0.1		
DeathChance	0.5		
}	 		
PlantNuke	{		
Chance	0.25		
EscapeChance	0.25		
Sound	SOUND_ID_PLANT_NUKE_SP		
Effect	SPECEFFECT_NUCLEAR_ATTACK		
}	 		
StealTechnology	{		
RandomChance	0.35		
SpecificChance	0.25		
DeathChance	0.5		
Sound	SOUND_ID_STEAL_TECHNOLOGY_SP		
Effect	SPECEFFECT_STEAL_TECHNOLOGY		
}			
}			
			
##	UNIT	100	
UNIT_SELF_PROP_GUN	{		
DefaultIcon	ICON_UNIT_SELF_PROP_GUN		
Description	DESCRIPTION_UNIT_ARTILLERY		
DefaultSprite	SPRITE_SELF_PROP_GUN		
Category	UNIT_CATEGORY_MOUNTED_RANGED	
Attack	10		
Defense	10		
ZBRangeAttack	30		
Firepower	3		
Armor	2		
MaxHP	10		
ShieldCost	1400		
PowerPoints	1400		
ShieldHunger	46		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	1		
EnableAdvance	ADVANCE_TANK_WARFARE		
ObsoleteAdvance	ADVANCE_INTEGRATED_MOBILE_WARFARE		
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_ARTILLERY		
SoundSelect2	SOUND_SELECT2_ARTILLERY		
SoundMove	SOUND_MOVE_ARTILLERY		
SoundAcknowledge	SOUND_ACKNOWLEDGE_ARTILLERY		
SoundCantMove	SOUND_CANTMOVE_ARTILLERY		
SoundAttack	SOUND_ATTACK_ARTILLERY		
SoundWork	SOUND_WORK_ARTILLERY		
SoundVictory	SOUND_VICTORY_ARTILLERY		
SoundDeath	SOUND_DEATH_ARTILLERY		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
CanCounterBombard			
IsMounted			
Explodes			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	101	
UNIT_SETTLER	{		
DefaultIcon	ICON_UNIT_SETTLER		
Description	DESCRIPTION_UNIT_SETTLER		
DefaultSprite	SPRITE_SETTLER		
Category	UNIT_CATEGORY_SETTLER		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	600		
PowerPoints	600		
ShieldHunger	0		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
ObsoleteAdvance	ADVANCE_ADV_URBAN_PLANNING	
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
	 		
MovementType:	Land		
Settle:	Land		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_SETTLER		
SoundSelect2	SOUND_SELECT2_SETTLER		
SoundMove	SOUND_MOVE_SETTLER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SETTLER		
SoundCantMove	SOUND_CANTMOVE_SETTLER		
SoundAttack	SOUND_ATTACK_SETTLER		
SoundWork	SOUND_WORK_SETTLER		
SoundVictory	SOUND_VICTORY_SETTLER		
SoundDeath	SOUND_DEATH_SETTLER		
LossMoveToDmgNone			
NoZoc			
CanBeExpelled			
CantCaptureCity			
DeathEffectsHappy			
BuildingRemovesAPop			
OnlyBuildOne			
IsSpecialForces			
Civilian			
SettleCityType	UNIT_CITY		
SettleSize	1		
}			
			
##	UNIT	102	
UNIT_SHIP_OF_THE_LINE	{		
DefaultIcon	ICON_UNIT_SHIP_OF_THE_LINE		
Description	DESCRIPTION_UNIT_SHIP_OF_THE_LINE		
DefaultSprite	SPRITE_SHIP_OF_THE_LINE		
Category	UNIT_CATEGORY_SEA		
Attack	25		
Defense	25		
ZBRangeAttack	25		
Firepower	2		
Armor	1		
MaxHP	15		
ShieldCost	800		
PowerPoints	800		
ShieldHunger	23		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_NAVAL_TACTICS	
ObsoleteAdvance	ADVANCE_STEAM_ENGINE		
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Land
CanBombard:	Mountain
CanCarry:	MedLand		
CanCarry:	SmallLand		
CanSee:	Standard		
	 		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_SHIP_OF_THE_LINE		
SoundSelect2	SOUND_SELECT2_SHIP_OF_THE_LINE		
SoundMove	SOUND_MOVE_SHIP_OF_THE_LINE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SHIP_OF_THE_LINE		
SoundCantMove	SOUND_CANTMOVE_SHIP_OF_THE_LINE		
SoundAttack	SOUND_ATTACK_SHIP_OF_THE_LINE		
SoundWork	SOUND_WORK_SHIP_OF_THE_LINE		
SoundVictory	SOUND_VICTORY_SHIP_OF_THE_LINE		
SoundDeath	SOUND_DEATH_SHIP_OF_THE_LINE		
LossMoveToDmgNone			
CanExpel			
CanPillage			
CanPirate			
CanCounterBombard
   CantCaptureCity			
ExertsMartialLaw			
DeathEffectsHappy			
WoodenShip			
Explodes
OnlyBuildOne			
   CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		

   CargoData {
      MaxCargo 1
      Load SOUND_ID_TRIREME_LOAD
      Unload SOUND_ID_TRIREME_UNLOAD
   }
}			
			
##	UNIT	104	
UNIT_SIEGE_ENGINE	{		
DefaultIcon	ICON_UNIT_SIEGE_ENGINE		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_SIEGE_ENGINE		
Category	UNIT_CATEGORY_RANGED		
Attack	5		
Defense	5		
ZBRangeAttack	30		
Firepower	2		
Armor	1		
MaxHP	10		
ShieldCost	350		
PowerPoints	350		
ShieldHunger	9		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_MECHANICAL_POWER	
ObsoleteAdvance	ADVANCE_CANNON_MAKING	
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
CanBombard:	Land		
CanBombard:	Mountain
		
MovementType:	Land		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CATAPULT		
SoundSelect2	SOUND_SELECT2_CATAPULT		
SoundMove	SOUND_MOVE_CATAPULT		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CATAPULT		
SoundCantMove	SOUND_CANTMOVE_CATAPULT		
SoundAttack	SOUND_ATTACK_CATAPULT		
SoundWork	SOUND_WORK_CATAPULT		
SoundVictory	SOUND_VICTORY_CATAPULT		
SoundDeath	SOUND_DEATH_CATAPULT		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanCounterBombard
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	103	
UNIT_SLAVER	{		
DefaultIcon	ICON_UNIT_SLAVER		
Description	DESCRIPTION_UNIT_SLAVER		
DefaultSprite	SPRITE_SLAVER		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	300		
PowerPoints	300		
ShieldHunger	6		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance	ADVANCE_SLAVE_LABOR		
ObsoleteAdvance	ADVANCE_HUMAN_RIGHTS		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_SLAVER		
SoundSelect2	SOUND_SELECT2_SLAVER		
SoundMove	SOUND_MOVE_SLAVER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SLAVER		
SoundCantMove	SOUND_CANTMOVE_SLAVER		
SoundAttack	SOUND_ATTACK_SLAVER		
SoundWork	SOUND_WORK_SLAVER		
SoundVictory	SOUND_VICTORY_SLAVER		
SoundDeath	SOUND_DEATH_SLAVER		
LossMoveToDmgNone			
IgnoreZOC			
   NoZoc
   CanEntrench
CanBeSued
   CanBeExpelled			
DeathEffectsHappy			
IsSpecialForces			
OnlyBuildOne			
SettlerSlaveRaids	{		
Sound	SOUND_ID_SETTLER_SLAVE_RAIDS		
Effect	SPECEFFECT_SETTLER_SLAVE_RAIDS		
}	 		
SlaveRaids	{		
Chance	0.75		
DeathChance	0.5		
Timer	2		
Amount	4		
Sound	SOUND_ID_SLAVE_RAIDS		
Effect	SPECEFFECT_SLAVE_RAIDS		
}	 		
}			
			
##	UNIT	105	
UNIT_SPACE_CITY	{		
DefaultIcon	ICON_UNIT_SPACE_CITY		
Description	DESCRIPTION_UNIT_SPACE_CITY		
DefaultSprite	SPRITE_SPACE_CITY		
Category	UNIT_CATEGORY_GENERIC		
Attack	0		
Defense	0		
ZBRangeAttack	0		
Firepower	0		
Armor	0		
MaxHP	0		
ShieldCost	0		
PowerPoints	0		
ShieldHunger	0		
FoodHunger	0		
MaxMovePoints	0		
VisionRange	2		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanSee:	Standard		
MovementType:	Land		
	 		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_SPACE_CITY		
SoundSelect2	SOUND_SELECT2_SPACE_CITY		
SoundMove	SOUND_MOVE_SPACE_CITY		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SPACE_CITY		
SoundCantMove	SOUND_CANTMOVE_SPACE_CITY		
SoundAttack	SOUND_ATTACK_SPACE_CITY		
SoundWork	SOUND_WORK_SPACE_CITY		
SoundVictory	SOUND_VICTORY_SPACE_CITY		
SoundDeath	SOUND_DEATH_SPACE_CITY		
LossMoveToDmgNone			
HasPopAndCanBuild			
CantBuild			
NoIndex			
GLHidden			
CantCaptureCity			
NeedsNoSupport			
CityGrowthCoefficient	0.5		
OnlyBuildOne			
Revolution	{		
Sound	SOUND_ID_REVOLUTION		
Effect	SPECEFFECT_REVOLUTION		
}	 		
}			
			
##	UNIT	106	
UNIT_SPACE_PLANE	{		
DefaultIcon	ICON_UNIT_SPACE_PLANE		
Description	DESCRIPTION_UNIT_SPACE_PLANE		
DefaultSprite	SPRITE_SPACE_PLANE		
Category	UNIT_CATEGORY_TRANSPORT		
Attack	0		
Defense	30		
ZBRangeAttack	0		
Firepower	4		
Armor	1		
MaxHP	20		
ShieldCost	2000		
PowerPoints	2000		
ShieldHunger	50		
FoodHunger	0		
MaxMovePoints	1500		
VisionRange	1		
EnableAdvance	ADVANCE_SPACE_FLIGHT		
ActiveDefenseRange	0		
MaxFuel	3000		
CanCarry:	MedLand		
CanCarry:	SmallLand		
CanSee:	Standard		
	 		
MovementType:	Air		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_SPACE_PLANE		
SoundSelect2	SOUND_SELECT2_SPACE_PLANE		
SoundMove	SOUND_MOVE_SPACE_PLANE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SPACE_PLANE		
SoundCantMove	SOUND_CANTMOVE_SPACE_PLANE		
SoundAttack	SOUND_ATTACK_SPACE_PLANE		
SoundWork	SOUND_WORK_SPACE_PLANE		
SoundVictory	SOUND_VICTORY_SPACE_PLANE		
SoundDeath	SOUND_DEATH_SPACE_PLANE		
LossMoveToDmgNone			
NoFuelThenCrash			
IgnoreZOC			
NoZoc			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
SpaceLaunch	2		
OnlyBuildOne			
CargoData	{		
MaxCargo	5		
Load	SOUND_ID_SPACE_PLANE_LOAD		
Unload	SOUND_ID_SPACE_PLANE_UNLOAD		
}	 		
}			
			
##	UNIT	107	
UNIT_SPEARMAN	{		
DefaultIcon	ICON_UNIT_SPEARMAN		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_SPEARMAN		
Category	UNIT_CATEGORY_DEFENSE		
Attack	10		
Defense	15		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	120		
PowerPoints	120		
ShieldHunger	3		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_TOOLMAKING		
ObsoleteAdvance	ADVANCE_INFANTRY_TACTICS	
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_HOPLITE		
SoundSelect2	SOUND_SELECT2_HOPLITE		
SoundMove	SOUND_MOVE_HOPLITE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_HOPLITE		
SoundCantMove	SOUND_CANTMOVE_HOPLITE		
SoundAttack	SOUND_ATTACK_HOPLITE		
SoundWork	SOUND_WORK_HOPLITE		
SoundVictory	SOUND_VICTORY_HOPLITE		
SoundDeath	SOUND_DEATH_HOPLITE		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	108	
UNIT_SPEARMAN_MILITIA	{		
CantBuild
DefaultIcon	ICON_UNIT_SPEARMAN_MILITIA		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_SPEARMAN		
Category	UNIT_CATEGORY_DEFENSE		
Attack	10		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	0		
PowerPoints	175		
ShieldHunger	2		
FoodHunger	0		
MaxMovePoints	0		
VisionRange	1		
EnableAdvance	ADVANCE_WOUTER		
ObsoleteAdvance	ADVANCE_INFANTRY_TACTICS	
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_HOPLITE		
SoundSelect2	SOUND_SELECT2_HOPLITE		
SoundMove	SOUND_MOVE_HOPLITE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_HOPLITE		
SoundCantMove	SOUND_CANTMOVE_HOPLITE		
SoundAttack	SOUND_ATTACK_HOPLITE		
SoundWork	SOUND_WORK_HOPLITE		
SoundVictory	SOUND_VICTORY_HOPLITE		
SoundDeath	SOUND_DEATH_HOPLITE		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
IsSpecialForces			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	109	
UNIT_SPY	{		
DefaultIcon	ICON_UNIT_SPY		
Description	DESCRIPTION_UNIT_SPY		
DefaultSprite	SPRITE_SPY		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	350		
PowerPoints	350		
ShieldHunger	7		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance	ADVANCE_BUREAUCRACY		
ObsoleteAdvance	ADVANCE_COMMUNISM		
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_SPY		
SoundSelect2	SOUND_SELECT2_SPY		
SoundMove	SOUND_MOVE_SPY		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SPY		
SoundCantMove	SOUND_CANTMOVE_SPY		
SoundAttack	SOUND_ATTACK_SPY		
SoundWork	SOUND_WORK_SPY		
SoundVictory	SOUND_VICTORY_SPY		
SoundDeath	SOUND_DEATH_SPY		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CanEntrench
   CanSue
   CanBeSued
   CanBeExpelled			
CantCaptureCity			
DeathEffectsHappy			
IsSpecialForces			
DefendAgainstSpies	0.25		
OnlyBuildOne			

InciteRevolution	{		
Chance	0.25		
EliteChance	0.35		
DeathChance	0.5		
Sound	SOUND_ID_INCITE_REVOLUTION_SP		
Effect	SPECEFFECT_INCITE_REVOLUTION		
}	 		
InvestigateCity	{		
Chance	0.75		
EliteChance	0.1		
DeathChance	0.75		
}	 		
StealTechnology	{		
RandomChance	0.75		
SpecificChance	0.5		
DeathChance	0.75		
Sound	SOUND_ID_STEAL_TECHNOLOGY_SP		
Effect	SPECEFFECT_STEAL_TECHNOLOGY		
}			
}			
			
##	UNIT	110	
UNIT_SPY_PLANE	{		
DefaultIcon	ICON_UNIT_SPY_PLANE		
Description	DESCRIPTION_UNIT_SPY_PLANE		
DefaultSprite	SPRITE_SPY_PLANE		
Category	UNIT_CATEGORY_SCOUT		
Attack	0		
Defense	15		
ZBRangeAttack	10		
Firepower	2		
Armor	2		
MaxHP	10		
ShieldCost	1800		
PowerPoints	1800		
ShieldHunger	36		
FoodHunger	0		
MaxMovePoints	1000		
VisionRange	6		
EnableAdvance	ADVANCE_JET_PROPULSION	
ActiveDefenseRange	0		
MaxFuel	10000		
CanSee:	Standard		
	 		
MovementType:	Air		
Size:	Medium		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_SPY_PLANE		
SoundSelect2	SOUND_SELECT2_SPY_PLANE		
SoundMove	SOUND_MOVE_SPY_PLANE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SPY_PLANE		
SoundCantMove	SOUND_CANTMOVE_SPY_PLANE		
SoundAttack	SOUND_ATTACK_SPY_PLANE		
SoundWork	SOUND_WORK_SPY_PLANE		
SoundVictory	SOUND_VICTORY_SPY_PLANE		
SoundDeath	SOUND_DEATH_SPY_PLANE		
LossMoveToDmgNone			
NoFuelThenCrash			
IgnoreZOC			
NoZoc			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
}			
			
##	UNIT	111	
UNIT_STEALTH_BOMBER	{		
DefaultIcon	ICON_UNIT_STEALTH_BOMBER		
Description	DESCRIPTION_UNIT_STEALTH_BOMBER		
DefaultSprite	SPRITE_STEALTH_BOMBER		
Category	UNIT_CATEGORY_BOMBER		
Attack	30		
Defense	30		
ZBRangeAttack	120		
Firepower	4		
Armor	1		
MaxHP	40		
ShieldCost	3600		
PowerPoints	3600		
ShieldHunger	120		
FoodHunger	0		
MaxMovePoints	1500		
VisionRange	4		
EnableAdvance	ADVANCE_THERMAL_IMAGING	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	3000		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanCarry:	SmallAir		
CanSee:	Standard		
MovementType:	Air		
Size:	Large		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_STEALTH_BOMBER		
SoundSelect2	SOUND_SELECT2_STEALTH_BOMBER		
SoundMove	SOUND_MOVE_STEALTH_BOMBER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_STEALTH_BOMBER		
SoundCantMove	SOUND_CANTMOVE_STEALTH_BOMBER		
SoundAttack	SOUND_ATTACK_STEALTH_BOMBER		
SoundWork	SOUND_WORK_STEALTH_BOMBER		
SoundVictory	SOUND_VICTORY_STEALTH_BOMBER		
SoundDeath	SOUND_DEATH_STEALTH_BOMBER		
LossMoveToDmgNone			
NoFuelThenCrash			
EnableCarrierDefenses			
IgnoreZOC			
NoZoc			
CanBeachAssault			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
CargoData	{		
MaxCargo	2		
Load	SOUND_ID_STEALTH_BOMBER_LOAD		
Unload	SOUND_ID_STEALTH_BOMBER_UNLOAD		
}	 		
}			
			
##	UNIT	112	
UNIT_STEALTH_FIGHTER	{		
DefaultIcon	ICON_UNIT_STEALTH_FIGHTER		
Description	DESCRIPTION_UNIT_STEALTH_FIGHTER	
DefaultSprite	SPRITE_STEALTH_FIGHTER	
Category	UNIT_CATEGORY_AIR_DEFENSE		
Attack	45		
Defense	45		
ZBRangeAttack	45		
Firepower	5		
Armor	1		
MaxHP	50		
ShieldCost	3000		
PowerPoints	3000		
ShieldHunger	75		
FoodHunger	0		
MaxMovePoints	1000		
VisionRange	4		
EnableAdvance	ADVANCE_THERMAL_IMAGING	
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	3		
MaxFuel	2000		
CanAttack:	Air		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
	 		
Defend:	Air		
MovementType:	Air		
Size:	Large		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_STEALTH_FIGHTER		
SoundSelect2	SOUND_SELECT2_STEALTH_FIGHTER		
SoundMove	SOUND_MOVE_STEALTH_FIGHTER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_STEALTH_FIGHTER		
SoundCantMove	SOUND_CANTMOVE_STEALTH_FIGHTER		
SoundAttack	SOUND_ATTACK_STEALTH_FIGHTER		
SoundWork	SOUND_WORK_STEALTH_FIGHTER		
SoundVictory	SOUND_VICTORY_STEALTH_FIGHTER		
SoundDeath	SOUND_DEATH_STEALTH_FIGHTER		
LossMoveToDmgNone			
NoFuelThenCrash			
EnableCarrierDefenses			
IgnoreZOC			
NoZoc			
IsFlanker
   CanBeachAssault			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
CanCounterBombard			
OnlyBuildOne			
}			
			
##	UNIT	40	
UNIT_FASCIST	{		
DefaultIcon	ICON_UNIT_FASCIST		
Description	DESCRIPTION_UNIT_FASCIST		
DefaultSprite	SPRITE_FASCIST		
Category	UNIT_CATEGORY_ATTACK		
Attack	35		
Defense	30		
ZBRangeAttack	15		
Firepower	3		
Armor	2		
MaxHP	20		
ShieldCost	2300		
PowerPoints	2300		
ShieldHunger	76		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_TANK_WARFARE		
ObsoleteAdvance	ADVANCE_ADV_INFANTRY_TACTICS		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
	 		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_FASCIST		
SoundSelect2	SOUND_SELECT2_FASCIST		
SoundMove	SOUND_MOVE_FASCIST		
SoundAcknowledge	SOUND_ACKNOWLEDGE_FASCIST		
SoundCantMove	SOUND_CANTMOVE_FASCIST		
SoundAttack	SOUND_ATTACK_FASCIST		
SoundWork	SOUND_WORK_FASCIST		
SoundVictory	SOUND_VICTORY_FASCIST		
SoundDeath	SOUND_DEATH_FASCIST		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
IsFlanker
   CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	114	
UNIT_SUBMARINE	{		
DefaultIcon	ICON_UNIT_SUBMARINE		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_SUBMARINE		
Category	UNIT_CATEGORY_SUBMARINE		
Attack	10		
Defense	10		
ZBRangeAttack	45		
Firepower	3		
Armor	2		
MaxHP	10		
ShieldCost	1350		
PowerPoints	1350		
ShieldHunger	40		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_RADIO		
ObsoleteAdvance	ADVANCE_ELECTRONICS	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Underwater		
CanAttack:	ShallowWater		
CanAttack:	Sea		
CanBombard:	Water		
CanCarry:	SmallLand		
CanCarry:	SmallAir		
CanSee:	Standard		
CanSee:	Underwater		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Underwater		
SoundSelect1	SOUND_SELECT1_SUBMARINE		
SoundSelect2	SOUND_SELECT2_SUBMARINE		
SoundMove	SOUND_MOVE_SUBMARINE		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SUBMARINE		
SoundCantMove	SOUND_CANTMOVE_SUBMARINE		
SoundAttack	SOUND_ATTACK_SUBMARINE		
SoundWork	SOUND_WORK_SUBMARINE		
SoundVictory	SOUND_VICTORY_SUBMARINE		
SoundDeath	SOUND_DEATH_SUBMARINE		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CanExpel			
CanPirate			
CanCounterBombard
   CantCaptureCity			
DeathEffectsHappy			
IsFlanker
   IsSubmarine			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		

   CargoData {
      MaxCargo 1
      Load SOUND_ID_SUBMARINE_LOAD
      Unload SOUND_ID_SUBMARINE_UNLOAD
   }
}			
			
##	UNIT	115	
UNIT_SWARM	{		
DefaultIcon	ICON_UNIT_SWARM		
Description	DESCRIPTION_UNIT_PARATROOPER	
DefaultSprite	SPRITE_SWARM		
Category	UNIT_CATEGORY_SPECIAL_FORCES	
Attack	38		
Defense	38		
ZBRangeAttack	22		
Firepower	4		
Armor	2		
MaxHP	20		
ShieldCost	3500		
PowerPoints	3500		
ShieldHunger	140		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	3		
EnableAdvance	ADVANCE_CHAOS_THEORY		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_SWARM		
SoundSelect2	SOUND_SELECT2_SWARM		
SoundMove	SOUND_MOVE_SWARM		
SoundAcknowledge	SOUND_ACKNOWLEDGE_SWARM		
SoundCantMove	SOUND_CANTMOVE_SWARM		
SoundAttack	SOUND_ATTACK_SWARM		
SoundWork	SOUND_WORK_PARATROOPER		
SoundVictory	SOUND_VICTORY_PARATROOPER		
SoundDeath	SOUND_DEATH_SWARM		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
IsSpecialForces			
Paratrooper			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	116	
UNIT_SWORDSMAN	{		
DefaultIcon	ICON_UNIT_SWORDSMAN		
Description	DESCRIPTION_UNIT_SWORDSMAN		
DefaultSprite	SPRITE_SWORDSMAN		
Category	UNIT_CATEGORY_ATTACK		
Attack	20		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	150		
PowerPoints	150		
ShieldHunger	5		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_BRONZE_WORKING	
ObsoleteAdvance	ADVANCE_IRON_WORKING		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_WARRIOR		
SoundSelect2	SOUND_SELECT2_WARRIOR		
SoundMove	SOUND_MOVE_WARRIOR		
SoundAcknowledge	SOUND_ACKNOWLEDGE_WARRIOR		
SoundCantMove	SOUND_CANTMOVE_WARRIOR		
SoundAttack	SOUND_ATTACK_WARRIOR		
SoundWork	SOUND_WORK_WARRIOR		
SoundVictory	SOUND_VICTORY_WARRIOR		
SoundDeath	SOUND_DEATH_WARRIOR		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	118	
UNIT_TELEVANGELIST	{		
DefaultIcon	ICON_UNIT_TELEVANGELIST		
Description	DESCRIPTION_UNIT_TELEVANGELIST		
DefaultSprite	SPRITE_TELEVANGELIST		
Category	UNIT_CATEGORY_SPECIAL		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	1000		
PowerPoints	1000		
ShieldHunger	20		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	1		
EnableAdvance	ADVANCE_MASS_MEDIA		
GovernmentType GOVERNMENT_FUNDAMENTALISM
   ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
CanSee:	Stealth		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_TELEVANGELIST		
SoundSelect2	SOUND_SELECT2_TELEVANGELIST		
SoundMove	SOUND_MOVE_TELEVANGELIST		
SoundAcknowledge	SOUND_ACKNOWLEDGE_TELEVANGELIST		
SoundCantMove	SOUND_CANTMOVE_TELEVANGELIST		
SoundAttack	SOUND_ATTACK_TELEVANGELIST		
SoundWork	SOUND_WORK_TELEVANGELIST		
SoundVictory	SOUND_VICTORY_TELEVANGELIST		
SoundDeath	SOUND_DEATH_TELEVANGELIST		
LossMoveToDmgNone			
IgnoreZOC			
NoZoc			
CanBeExpelled			
CanBeSued			
CantCaptureCity			
DeathEffectsHappy			
IsSpecialForces			
IsTelevangelist			
Civilian			
CanEntrench
OnlyBuildOne			
   CanSoothsay	{		
Sound	SOUND_ID_CAN_SOOTHSAY_TV		
Effect	SPECEFFECT_CAN_SOOTHSAY		
}	 		
CauseUnhappiness	{		
Chance	1		
Timer	1		
Amount	5		
Sound	SOUND_ID_CAN_SOOTHSAY_TV		
Effect	SPECEFFECT_CAN_SOOTHSAY		
}	 		
ConvertCities	{		
Chance	0.75		
DeathChance	0.25		
Sound	SOUND_ID_CONVERT_CITIES_TV		
Effect	SPECEFFECT_CONVERT_CITIES		
}	 		
IndulgenceSales	{		
Sound	SOUND_ID_INDULGENCE_SALES_TV		
Effect	SPECEFFECT_INDULGENCE_SALES		
}	 		
}			
			
##	UNIT	119	
UNIT_TRIREME	{		
DefaultIcon	ICON_UNIT_TRIREME		
Description	DESCRIPTION_UNIT_FIRE_TRIREME		
DefaultSprite	SPRITE_TRIREME		
Category	UNIT_CATEGORY_SEA		
Attack	10		
Defense	5		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	150		
PowerPoints	150		
ShieldHunger	4		
FoodHunger	0		
MaxMovePoints	300		
VisionRange	1		
EnableAdvance	ADVANCE_SHIP_BUILDING	
ObsoleteAdvance	ADVANCE_COMPASS		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	ShallowWater		
CanCarry:	SmallLand		
CanSee:	Standard		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_TRIREME		
SoundSelect2	SOUND_SELECT2_TRIREME		
SoundMove	SOUND_MOVE_TRIREME		
SoundAcknowledge	SOUND_ACKNOWLEDGE_TRIREME		
SoundCantMove	SOUND_CANTMOVE_TRIREME		
SoundAttack	SOUND_ATTACK_TRIREME		
SoundWork	SOUND_WORK_GREEK_FIRE_TRIREME		
SoundVictory	SOUND_VICTORY_GREEK_FIRE_TRIREME		
SoundDeath	SOUND_DEATH_TRIREME		
LossMoveToDmgNone			
CanExpel			
CantCaptureCity			
ExertsMartialLaw			
DeathEffectsHappy			
WoodenShip			
OnlyBuildOne			
CargoData	{		
MaxCargo	1		
Load	SOUND_ID_TRIREME_LOAD		
Unload	SOUND_ID_TRIREME_UNLOAD		
}	 		
}			
			
##	UNIT	120	
UNIT_TROOP_SHIP	{		
DefaultIcon	ICON_UNIT_TROOP_SHIP		
Description	DESCRIPTION_UNIT_TROOP_SHIP		
DefaultSprite	SPRITE_TROOP_SHIP		
Category	UNIT_CATEGORY_TRANSPORT		
Attack	10		
Defense	10		
ZBRangeAttack	0		
Firepower	3		
Armor	2		
MaxHP	20		
ShieldCost	900		
PowerPoints	900		
ShieldHunger	26		
FoodHunger	0		
MaxMovePoints	600		
VisionRange	2		
EnableAdvance	ADVANCE_STEEL		
BombRounds	5		
BombardRange	1		
ActiveDefenseRange	0		
MaxFuel	0		
CanCarry:	MedLand		
CanCarry:	SmallLand		
CanCarry:	LargeLand		
CanSee:	Standard		
MovementType:	Sea		
MovementType:	ShallowWater		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_TROOP_SHIP		
SoundSelect2	SOUND_SELECT2_TROOP_SHIP		
SoundMove	SOUND_MOVE_TROOP_SHIP		
SoundAcknowledge	SOUND_ACKNOWLEDGE_TROOP_SHIP		
SoundCantMove	SOUND_CANTMOVE_TROOP_SHIP		
SoundAttack	SOUND_ATTACK_TROOP_SHIP		
SoundWork	SOUND_WORK_TROOP_SHIP		
SoundVictory	SOUND_VICTORY_TROOP_SHIP		
SoundDeath	SOUND_DEATH_TROOP_SHIP		
LossMoveToDmgNone			
NoZoc			
CantCaptureCity			
DeathEffectsHappy			
Explodes			
OnlyBuildOne			
CargoData	{		
MaxCargo	5		
Load	SOUND_ID_TROOP_SHIP_LOAD		
Unload	SOUND_ID_TROOP_SHIP_UNLOAD		
}	 		
}			
			
##	UNIT	121	
UNIT_URBAN_PLANNER	{		
DefaultIcon	ICON_UNIT_URBAN_PLANNER		
Description	DESCRIPTION_UNIT_URBAN_PLANNER	
DefaultSprite	SPRITE_URBAN_PLANNER		
Category	UNIT_CATEGORY_SETTLER		
Attack	0		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	1200		
PowerPoints	1200		
ShieldHunger	12		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance	ADVANCE_ADV_URBAN_PLANNING	
ActiveDefenseRange	0		
MaxFuel	0		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
Settle:	Land		
Settle:	Mountain		
Size:	Medium		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_URBAN_PLANNER		
SoundSelect2	SOUND_SELECT2_URBAN_PLANNER		
SoundMove	SOUND_MOVE_URBAN_PLANNER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_URBAN_PLANNER		
SoundCantMove	SOUND_CANTMOVE_URBAN_PLANNER		
SoundAttack	SOUND_ATTACK_URBAN_PLANNER		
SoundWork	SOUND_WORK_URBAN_PLANNER		
SoundVictory	SOUND_VICTORY_URBAN_PLANNER		
SoundDeath	SOUND_DEATH_URBAN_PLANNER		
LossMoveToDmgNone			
NoZoc			
CanBeExpelled			
CantCaptureCity			
DeathEffectsHappy			
BuildingRemovesAPop			
OnlyBuildOne			
IsSpecialForces			
Civilian			
SettleCityType	UNIT_CITY		
SettleSize	3		
SettleBuilding	IMPROVE_COURTHOUSE		
SettleBuilding	IMPROVE_GRANARY		
SettleBuilding	IMPROVE_SHRINE		
SettleBuilding	IMPROVE_AQUEDUCT		
}			
			
##	UNIT	38	
UNIT_ELEPHANT	{		
DefaultIcon	ICON_UNIT_ELEPHANT		
Description	DESCRIPTION_UNIT_KNIGHT		
DefaultSprite	SPRITE_ELEPHANT		
Category	UNIT_CATEGORY_FLANKER		
Attack	20		
Defense	15		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	15		
ShieldCost	180		
PowerPoints	180		
ShieldHunger	6		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	2		
EnableAdvance	ADVANCE_DOMESTICATION		
ObsoleteAdvance	ADVANCE_FEUDALISM	
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
	 		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_ID_ELEPHANT		
SoundSelect2	SOUND_SELECT2_PIKEMEN		
SoundMove	SOUND_MOVE_PIKEMEN		
SoundAcknowledge	SOUND_ID_ELEPHANT		
SoundCantMove	SOUND_CANTMOVE_PIKEMEN		
SoundAttack	SOUND_ID_ELEPHANT		
SoundWork	SOUND_WORK_PIKEMEN		
SoundVictory	SOUND_ID_ELEPHANT		
SoundDeath	SOUND_ID_ELEPHANT		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
IsFlanker			
IsMounted			
BonusAgainstMounted			
MountedBonus	0.25		
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	122	
UNIT_WAR_WALKER	{		
DefaultIcon	ICON_UNIT_WAR_WALKER		
Description	DESCRIPTION_UNIT_WAR_WALKER		
DefaultSprite	SPRITE_WAR_WALKER		
Category	UNIT_CATEGORY_MOUNTED_RANGED		
Attack	15		
Defense	25		
ZBRangeAttack	30		
Firepower	3		
Armor	2		
MaxHP	15		
ShieldCost	2400		
PowerPoints	2400		
ShieldHunger	80		
FoodHunger	0		
MaxMovePoints	400		
VisionRange	2		
EnableAdvance	ADVANCE_INTEGRATED_MOBILE_WARFARE		
ObsoleteAdvance	ADVANCE_PLASMA_WEAPONRY	
BombRounds	10		
BombardRange	1		
ActiveDefenseRange	1		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanBombard:	Air		
CanBombard:	Water		
CanBombard:	Land		
CanBombard:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
Size:	Large		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CTP1_WAR_WALKER		
SoundSelect2	SOUND_SELECT2_CTP1_WAR_WALKER		
SoundMove	SOUND_MOVE_CTP1_WAR_WALKER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CTP1_WAR_WALKER		
SoundCantMove	SOUND_CANTMOVE_CTP1_WAR_WALKER		
SoundAttack	SOUND_ATTACK_CTP1_WAR_WALKER		
SoundWork	SOUND_WORK_WAR_WALKER		
SoundVictory	SOUND_VICTORY_WAR_WALKER		
SoundDeath	SOUND_DEATH_CTP1_WAR_WALKER		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
ExertsMartialLaw			
DeathEffectsHappy			
Explodes			
CanCounterBombard			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	123	
UNIT_WARRIOR	{		
DefaultIcon	ICON_UNIT_WARRIOR		
Description	DESCRIPTION_UNIT_WARRIOR		
DefaultSprite	SPRITE_WARRIOR		
Category	UNIT_CATEGORY_SCOUT		
Attack	8		
Defense	8		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	120		
PowerPoints	105		
ShieldHunger	3		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	2		
EnableAdvance	ADVANCE_TOOLMAKING		
ObsoleteAdvance	ADVANCE_STIRRUP		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CTP1_WARRIOR
SoundSelect2	SOUND_SELECT2_CTP1_WARRIOR
SoundMove	SOUND_MOVE_CTP1_WARRIOR
SoundAcknowledge	SOUND_ACKNOWLEDGE_CTP1_WARRIOR
SoundCantMove	SOUND_CANTMOVE_CTP1_WARRIOR
SoundAttack	SOUND_ATTACK_CTP1_WARRIOR
SoundWork	SOUND_WORK_WARRIOR
SoundVictory	SOUND_VICTORY_WARRIOR
SoundDeath	SOUND_DEATH_CTP1_WARRIOR
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
IsFlanker
   ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}		
	
##	UNIT	124	
UNIT_WEREWOLF	{		
CantBuild			
GLHidden
DefaultIcon	ICON_UNIT_WEREWOLF		
Description	DESCRIPTION_UNIT_WARRIOR		
DefaultSprite	SPRITE_WEREWOLF		
Category	UNIT_CATEGORY_ATTACK		
Attack	10		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	150		
PowerPoints	150		
ShieldHunger	1		
FoodHunger	0		
MaxMovePoints	100		
VisionRange	2		
EnableAdvance ADVANCE_WOUTER
   ObsoleteAdvance	ADVANCE_AGE_OF_REASON	
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Medium		
VisionClass:	Stealth		
SoundSelect1	SOUND_SELECT1_WARRIOR		
SoundSelect2	SOUND_SELECT2_WARRIOR		
SoundMove	SOUND_MOVE_WARRIOR		
SoundAcknowledge	SOUND_ACKNOWLEDGE_WARRIOR		
SoundCantMove	SOUND_CANTMOVE_WARRIOR		
SoundAttack	SOUND_ATTACK_WARRIOR		
SoundWork	SOUND_WORK_WARRIOR		
SoundVictory	SOUND_VICTORY_WARRIOR		
SoundDeath	SOUND_DEATH_WARRIOR		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	61	
UNIT_JAVELINEER	{		
DefaultIcon	ICON_UNIT_JAVELINEER		
Description	DESCRIPTION_UNIT_SUBMARINE		
DefaultSprite	SPRITE_JAVELINEER		
Category	UNIT_CATEGORY_MOUNTED_RANGED		
Attack	5		
Defense	10		
ZBRangeAttack	20		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	120		
PowerPoints	150		
ShieldHunger	4		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	1		
EnableAdvance	ADVANCE_BRONZE_WORKING		
ObsoleteAdvance	ADVANCE_CAVALRY_TACTICS		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
	 		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_ARCHER		
SoundSelect2	SOUND_SELECT2_ARCHER		
SoundMove	SOUND_MOVE_ARCHER		
SoundAcknowledge	SOUND_ACKNOWLEDGE_ARCHER		
SoundCantMove	SOUND_CANTMOVE_ARCHER		
SoundAttack	SOUND_ATTACK_ARCHER		
SoundWork	SOUND_WORK_ARCHER		
SoundVictory	SOUND_VICTORY_ARCHER		
SoundDeath	SOUND_DEATH_ARCHER		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage
IsSpecialForces			
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
}			
			
##	UNIT	126	
UNIT_ZULU_WARRIOR	{		
DefaultIcon	ICON_UNIT_ZULU_WARRIOR		
Description	DESCRIPTION_UNIT_WARRIOR		
DefaultSprite	SPRITE_ZULU_WARRIOR		
Category	UNIT_CATEGORY_ATTACK		
Attack	20		
Defense	10		
ZBRangeAttack	0		
Firepower	1		
Armor	1		
MaxHP	10		
ShieldCost	120		
PowerPoints	150		
ShieldHunger	4		
FoodHunger	0		
MaxMovePoints	200		
VisionRange	2		
EnableAdvance	ADVANCE_BRONZE_WORKING		
ObsoleteAdvance	ADVANCE_CAVALRY_TACTICS		
ActiveDefenseRange	0		
MaxFuel	0		
CanAttack:	Land		
CanAttack:	Mountain		
CanSee:	Standard		
MovementType:	Land		
MovementType:	Mountain		
Size:	Small		
VisionClass:	Standard		
SoundSelect1	SOUND_SELECT1_CTP1_WARRIOR		
SoundSelect2	SOUND_SELECT2_CTP1_WARRIOR		
SoundMove	SOUND_MOVE_CTP1_WARRIOR		
SoundAcknowledge	SOUND_ACKNOWLEDGE_CTP1_WARRIOR		
SoundCantMove	SOUND_CANTMOVE_CTP1_WARRIOR		
SoundAttack	SOUND_ATTACK_CTP1_WARRIOR		
SoundWork	SOUND_WORK_WARRIOR		
SoundVictory	SOUND_VICTORY_WARRIOR		
SoundDeath	SOUND_DEATH_CTP1_WARRIOR		
LossMoveToDmgNone			
CanEntrench			
CanExpel			
CanPillage			
CanPirate			
IsFlanker			
IsSpecialForces
ExertsMartialLaw			
DeathEffectsHappy			
OnlyBuildOne			
CanReform	{		
Sound	SOUND_ID_REFORM_CITY		
Effect	SPECEFFECT_REFORMCITY		
}	 		
 			
}	
