IMPROVE_ACADEMY	{		
	DefaultIcon	ICON_IMPROVE_ACADEMY	
	Description	DESCRIPTION_IMPROVE_ACADEMY	
	EnableAdvance	ADVANCE_PHILOSOPHY	
	ProductionCost	540	
	Upkeep	4	
	GoldPerCitizen	-2	
	SciencePercent	0.3	
}			
			
IMPROVE_AIRPORT	{		
	DefaultIcon	ICON_IMPROVE_AIRPORT	
	Description	DESCRIPTION_IMPROVE_AIRPORT	
	EnableAdvance	ADVANCE_AERODYNAMICS	
	PrerequisiteBuilding	IMPROVE_BROKERAGE	
	ProductionCost	1600	
	Upkeep	0	
	CommercePercent	0.3	
	Airport	 	
	CantBuildInSea	 	
}			
			
IMPROVE_ANTI_BALLISTIC_MISSILES	{		
	DefaultIcon	ICON_IMPROVE_ANTI_BALLISTIC_MISSILES	
	Description	DESCRIPTION_IMPROVE_ANTI_BALLISTIC_MISSILES	
	EnableAdvance	ADVANCE_GLOBAL_DEFENSE	
	ProductionCost	6600	
	Upkeep	100	
	ProtectFromNukes	 	
}			
			
IMPROVE_AQUEDUCT	{		
	DefaultIcon	ICON_IMPROVE_AQUEDUCT	
	Description	DESCRIPTION_IMPROVE_AQUEDUCT	
	EnableAdvance	ADVANCE_MASONRY	
	ProductionCost	875	
	Upkeep	40	
	RaiseOvercrowdingLevel	8	
	RaiseMaxPopulation	12	
}			
			
IMPROVE_ARCOLOGIES	{		
	DefaultIcon	ICON_IMPROVE_ARCOLOGIES	
	Description	DESCRIPTION_IMPROVE_ARCOLOGIES	
	EnableAdvance	ADVANCE_ARCOLOGIES	
	PrerequisiteBuilding	IMPROVE_BODY_EXCHANGE	
	ProductionCost	10500	
	Upkeep	200	
	RaiseOvercrowdingLevel	12	
	RaiseMaxPopulation	14	
}			
			
IMPROVE_ARENA	{		
	DefaultIcon	ICON_IMPROVE_ARENA	
	Description	DESCRIPTION_IMPROVE_ARENA	
	EnableAdvance	ADVANCE_ENGINEERING	
	PrerequisiteBuilding	IMPROVE_SHRINE	
	ProductionCost	675	
	Upkeep	60	
	HappyInc	2	
}			
			
IMPROVE_BANK	{		
	DefaultIcon	ICON_IMPROVE_BANK	
	Description	DESCRIPTION_IMPROVE_BANK	
	EnableAdvance	ADVANCE_BANKING	
	ProductionCost	1225	
	Upkeep	0	
	CommercePercent	0.3	
}			
			
IMPROVE_BASCILICA	{		
	DefaultIcon	ICON_IMPROVE_BASCILICA	
	Description	DESCRIPTION_IMPROVE_BASCILICA	
	EnableAdvance	ADVANCE_PERSPECTIVE	
	PrerequisiteBuilding	IMPROVE_SHRINE	
	ProductionCost	1200	
	Upkeep	100	
	HappyInc	3	
	Cathedral	 	
	IsReligious	 	
}			
			
IMPROVE_BASTION	{		
	DefaultIcon	ICON_IMPROVE_BASTION	
	Description	DESCRIPTION_IMPROVE_CITY_WALLS	
	EnableAdvance	ADVANCE_MILITARY_ENGINEERING	
	PrerequisiteBuilding	IMPROVE_BALLISTA_TOWERS	
	ObsoleteAdvance	ADVANCE_UNIFIED_PHYSICS
	ProductionCost	1200	
	Upkeep	8	
	GoldPerCitizen	-2	
	DefendersPercent	15	
	PreventSlavery	1	
}			
			
IMPROVE_BATTLEMENTS	{		
	DefaultIcon	ICON_IMPROVE_BATTLEMENTS	
	Description	DESCRIPTION_IMPROVE_BATTLEMENTS	
	EnableAdvance	ADVANCE_MILITARY_ENGINEERING	
	ProductionCost	1500	
	Upkeep	100	
	CoastalBuilding	 	
	OffenseBonusWater	25	
}			
			
IMPROVE_BAZAAR	{		
	DefaultIcon	ICON_IMPROVE_BAZAAR	
	Description	DESCRIPTION_IMPROVE_BAZAAR	
	EnableAdvance	ADVANCE_CURRENCY	
	ProductionCost	525	
	Upkeep	0	
	CommercePercent	0.3	
}			
			
IMPROVE_BEHAVIORAL_MOD_CENTER	{		
	DefaultIcon	ICON_IMPROVE_BEHAVIORAL_MOD_CENTER	
	Description	DESCRIPTION_IMPROVE_BEHAVIORAL_MOD_CENTER	
	EnableAdvance	ADVANCE_NEURAL_REPROGRAMMING	
	PrerequisiteBuilding	IMPROVE_DRUG_STORE	
	ProductionCost	3300	
	Upkeep	14	
	GoldPerCitizen	-3	
	LowerCrime	-0.33	
}			
			
IMPROVE_BODY_EXCHANGE	{		
	DefaultIcon	ICON_IMPROVE_BODY_EXCHANGE	
	Description	DESCRIPTION_IMPROVE_BODY_EXCHANGE	
	EnableAdvance	ADVANCE_LIFE_EXTENSION	
	PrerequisiteBuilding	IMPROVE_INCUBATION_CENTER	
	ProductionCost	8000	
	Upkeep	160	
	RaiseOvercrowdingLevel	10	
	RaiseMaxPopulation	10	
}			
			
IMPROVE_BROKERAGE	{		
	DefaultIcon	ICON_IMPROVE_BROKERAGE	
	Description	DESCRIPTION_IMPROVE_BROKERAGE	
	EnableAdvance	ADVANCE_ECONOMICS	
	PrerequisiteBuilding	IMPROVE_AQUEDUCT	
	ProductionCost	1600	
	Upkeep	0	
	CommercePercent	0.3	
	Brokerage	 	
}			
			
IMPROVE_CAPITOL	{		
	DefaultIcon	ICON_IMPROVE_CAPITOL	
	Description	DESCRIPTION_IMPROVE_CAPITOL	
	EnableAdvance	ADVANCE_WRITING	
	ProductionCost	550	
	Upkeep	0	
	Capitol	 	
	HappyInc	1	
}			
			
IMPROVE_BALLISTA_TOWERS	{		
	DefaultIcon	ICON_IMPROVE_BALLISTA_TOWERS	
	Description	DESCRIPTION_IMPROVE_BALLISTA_TOWERS	
	EnableAdvance	ADVANCE_DECIMAL_SYSTEM	
	ObsoleteAdvance	ADVANCE_UNIFIED_PHYSICS
	ProductionCost	525	
	Upkeep	4	
	GoldPerCitizen	-2	
	DefendersPercent	10	
	OffenseBonusLand	20	
	PreventConversion	0.5	
	CityWalls	 	
	CantBuildInSea	 	
}			
			
IMPROVE_CITY_CLOCK	{		
	DefaultIcon	ICON_IMPROVE_CITY_CLOCK	
	Description	DESCRIPTION_IMPROVE_TELEVISION	
	EnableAdvance	ADVANCE_MECHANICAL_CLOCK	
	PrerequisiteBuilding	IMPROVE_AQUEDUCT	
	ProductionCost	1200	
	Upkeep	80	
	GoldPerCitizen	10	
}			
			
IMPROVE_CITY_WALLS	{		
	DefaultIcon	ICON_IMPROVE_CITY_WALLS	
	Description	DESCRIPTION_IMPROVE_CITY_WALLS	
	EnableAdvance	ADVANCE_STONE_WORKING	
	ObsoleteAdvance	ADVANCE_MILITARY_ENGINEERING
	ProductionCost	350	
	Upkeep	2	
	GoldPerCitizen	-2	
	DefendersPercent	15	
	PreventSlavery	0.5	
	CityWalls	 	
	CantBuildInSea	 	
}			
			
IMPROVE_CORNUCOPIC_VAT	{		
	DefaultIcon	ICON_IMPROVE_CORNUCOPIC_VAT	
	Description	DESCRIPTION_IMPROVE_CORNUCOPIC_VAT	
	EnableAdvance	ADVANCE_GENETIC_TAILORING	
	PrerequisiteBuilding	IMPROVE_FOOD_SILO	
	PrerequisiteBuilding	IMPROVE_GRANARY	
	ProductionCost	4800	
	Upkeep	80	
	FoodVat	1	
}			
			
IMPROVE_COURTHOUSE	{		
	DefaultIcon	ICON_IMPROVE_COURTHOUSE	
	Description	DESCRIPTION_IMPROVE_COURTHOUSE	
	EnableAdvance	ADVANCE_JURISPRUDENCE	
	ProductionCost	480	
	Upkeep	40	
	LowerCrime	-0.2	
}			
			
IMPROVE_E_BANK	{		
	DefaultIcon	ICON_IMPROVE_E_BANK	
	Description	DESCRIPTION_IMPROVE_E_BANK	
	EnableAdvance	ADVANCE_DIGITAL_ENCRYPTION	
	PrerequisiteBuilding	IMPROVE_BROKERAGE	
	ProductionCost	3700	
	Upkeep	0	
	CommercePercent	0.3	
}			
				
IMPROVE_ECO_TRANSIT	{			
	DefaultIcon	ICON_IMPROVE_ECO_TRANSIT	
	Description	DESCRIPTION_IMPROVE_ECO_TRANSIT	
	EnableAdvance	ADVANCE_FUEL_CELLS	
	PrerequisiteBuilding	IMPROVE_DRUG_STORE	
	ProductionCost	8000	
	Upkeep	20	
	GoldPerCitizen	-3	
	PopulationPollutionPercent	-0.3	
}			
				
IMPROVE_FACTORY	{			
	DefaultIcon	ICON_IMPROVE_FACTORY	
	Description	DESCRIPTION_IMPROVE_FACTORY	
	EnableAdvance	ADVANCE_INDUSTRIAL_REVOLUTION	
	ProductionCost	2425	
	Upkeep	10	
	GoldPerCitizen	-2	
	ProductionPercent	0.25	
}			
					
IMPROVE_AQUA_FILTER	{		
	DefaultIcon	ICON_IMPROVE_AQUA_FILTER	
	Description	DESCRIPTION_IMPROVE_AQUA_FILTER	
	EnableAdvance	ADVANCE_SOLAR_POWER	
	PrerequisiteBuilding	IMPROVE_HOSPITAL	
	ProductionCost	5300	
	Upkeep	100	
	RaiseOvercrowdingLevel	8	
	RaiseMaxPopulation	8	
}			
			
IMPROVE_FLAK_TOWERS	{		
	DefaultIcon	ICON_IMPROVE_FLAK_TOWERS	
	Description	DESCRIPTION_IMPROVE_FLAK_TOWERS	
	EnableAdvance	ADVANCE_RADAR	
	ProductionCost	2700	
	Upkeep	80	
	OffenseBonusAir	40	
}			
			
IMPROVE_FOOD_SILO	{		
	DefaultIcon	ICON_IMPROVE_FOOD_SILO	
	Description	DESCRIPTION_IMPROVE_FOOD_SILO	
	EnableAdvance	ADVANCE_RAILROAD	
	PrerequisiteBuilding	IMPROVE_GRANARY	
	ProductionCost	2000	
	Upkeep	10	
	GoldPerCitizen	-3	
	FoodPercent	0.25	
	StarvationProtection	5	
}			
			
IMPROVE_FORCEFIELD	{		
	DefaultIcon	ICON_IMPROVE_FORCEFIELD	
	Description	DESCRIPTION_IMPROVE_FORCEFIELD	
	EnableAdvance	ADVANCE_UNIFIED_PHYSICS	
	PrerequisiteBuilding	IMPROVE_DRUG_STORE	
	ProductionCost	8000	
	Upkeep	27	
	GoldPerCitizen	-3	
	DefendersPercent	35	
	ForceField	 	
	PreventConversion	0.5	
}			
			
IMPROVE_FUSION_PLANT	{		
	DefaultIcon	ICON_IMPROVE_FUSION_PLANT	
	Description	DESCRIPTION_IMPROVE_FUSION_PLANT	
	EnableAdvance	ADVANCE_FUSION	
	PrerequisiteBuilding	IMPROVE_ROBOTIC_PLANT	
	ProductionCost	9300	
	Upkeep	30	
	GoldPerCitizen	-3	
	ProductionPercent	0.25	
}			
			
IMPROVE_GAIA_COMPUTER	{		
	DefaultIcon	ICON_IMPROVE_GAIA_COMPUTER	
	Description	DESCRIPTION_IMPROVE_GAIA_COMPUTER	
	EnableAdvance	ADVANCE_GAIA_CONTROLLER	
	ProductionCost	10000	
	Upkeep	170	
}			
			
IMPROVE_GRANARY	{		
	DefaultIcon	ICON_IMPROVE_GRANARY	
	Description	DESCRIPTION_IMPROVE_GRANARY	
	EnableAdvance	ADVANCE_ASTRONOMY	
	ProductionCost	500	
	Upkeep	3	
	GoldPerCitizen	-2	
	FoodPercent	0.25	
	StarvationProtection	2	
}			
			
IMPROVE_HARBOR	{		
	DefaultIcon	ICON_IMPROVE_HARBOR	
	Description	DESCRIPTION_IMPROVE_BANK	
	EnableAdvance	ADVANCE_SHIP_BUILDING	
	ProductionCost	800	
	Upkeep	0	
	CoastalBuilding	
	CommercePercent	0.3	
}			
			
IMPROVE_HOSPITAL	{		
	DefaultIcon	ICON_IMPROVE_HOSPITAL	
	Description	DESCRIPTION_IMPROVE_HOSPITAL	
	EnableAdvance	ADVANCE_MEDICINE	
	PrerequisiteBuilding	IMPROVE_DRUG_STORE	
	ProductionCost	3200	
	Upkeep	100	
	RaiseOvercrowdingLevel	8	
	RaiseMaxPopulation	8	
}			
			
IMPROVE_INCUBATION_CENTER	{		
	DefaultIcon	ICON_IMPROVE_INCUBATION_CENTER	
	Description	DESCRIPTION_IMPROVE_INCUBATION_CENTER	
	EnableAdvance	ADVANCE_HUMAN_CLONING	
	PrerequisiteBuilding	IMPROVE_AQUA_FILTER	
	ProductionCost	6400	
	Upkeep	120	
	RaiseOvercrowdingLevel	8	
	RaiseMaxPopulation	8	
}			
			
IMPROVE_MATTER_DECOMPILER	{		
	DefaultIcon	ICON_IMPROVE_MATTER_DECOMPILER	
	Description	DESCRIPTION_IMPROVE_MATTER_DECOMPILER	
	EnableAdvance	ADVANCE_MOLECULAR_SYNTHESIS	
	PrerequisiteBuilding	IMPROVE_DRUG_STORE	
	ProductionCost	8000	
	Upkeep	27	
	GoldPerCitizen	-3	
	ProductionPollutionPercent	-0.4	
}			
			
IMPROVE_MICRO_DEFENSE	{		
	DefaultIcon	ICON_IMPROVE_MICRO_DEFENSE	
	Description	DESCRIPTION_IMPROVE_MICRO_DEFENSE	
	EnableAdvance	ADVANCE_NANO_WARFARE	
	ProductionCost	4600	
	Upkeep	80	
	ProtectFromBioAgents	0.5	
	ProtectFromNanoVirus	0.5	
}			
			
IMPROVE_MILL	{		
	DefaultIcon	ICON_IMPROVE_MILL	
	Description	DESCRIPTION_IMPROVE_MILL	
	EnableAdvance	ADVANCE_MECHANICAL_POWER	
	ProductionCost	1125	
	Upkeep	8	
	GoldPerCitizen	-2	
	ProductionPercent	0.25	
}			
			
IMPROVE_MOVIE_PALACE	{		
	DefaultIcon	ICON_IMPROVE_MOVIE_PALACE	
	Description	DESCRIPTION_IMPROVE_MOVIE_PALACE	
	EnableAdvance	ADVANCE_ELECTRICITY	
	PrerequisiteBuilding	IMPROVE_BASCILICA	
	ProductionCost	2700	
	Upkeep	80	
	LowerPeaceMovement	-0.5	
	HappyInc		2	
      Television
}			
			
IMPROVE_NANITE_FACTORY	{		
	DefaultIcon	ICON_IMPROVE_NANITE_FACTORY	
	Description	DESCRIPTION_IMPROVE_NANITE_FACTORY	
	EnableAdvance	ADVANCE_NANO_ASSEMBLY	
	PrerequisiteBuilding	IMPROVE_ROBOTIC_PLANT	
	ProductionCost	13000	
	Upkeep	48	
	GoldPerCitizen	-3	
	ProductionPercent	0.25	
}			
			
IMPROVE_NUCLEAR_PLANT	{		
	DefaultIcon	ICON_IMPROVE_NUCLEAR_PLANT	
	Description	DESCRIPTION_IMPROVE_NUCLEAR_PLANT	
	EnableAdvance	ADVANCE_NUCLEAR_POWER	
	PrerequisiteBuilding	IMPROVE_AQUEDUCT	
	ProductionCost	4600	
	Upkeep	14	
	GoldPerCitizen	-3	
	ProductionPercent	0.25	
	NuclearPlant	 	
}			
			
IMPROVE_OIL_REFINERY	{		
	DefaultIcon	ICON_IMPROVE_OIL_REFINERY	
	Description	DESCRIPTION_IMPROVE_OIL_REFINERY	
	EnableAdvance	ADVANCE_OIL_REFINING	
	PrerequisiteBuilding	IMPROVE_AQUEDUCT	
	ProductionCost	4600	
	Upkeep	16	
	GoldPerCitizen	-3	
	ProductionPercent	0.25	
}			
			
IMPROVE_POWER_SATELLITE	{		
	DefaultIcon	ICON_IMPROVE_POWER_SATELLITE	
	Description	DESCRIPTION_IMPROVE_POWER_SATELLITE	
	EnableAdvance	ADVANCE_GAIA_CONTROLLER	
	ProductionCost	3500	
	Upkeep	0	
}			
			
IMPROVE_CORRECTIONAL_FACILITY	{		
	DefaultIcon	ICON_IMPROVE_CORRECTIONAL_FACILITY	
	Description	DESCRIPTION_IMPROVE_CORRECTIONAL_FACILITY	
	EnableAdvance	ADVANCE_CRIMINAL_CODE	
	ProductionCost	1900	
	Upkeep	8	
	GoldPerCitizen	-2	
	LowerCrime	-0.25	
}			
			
IMPROVE_ORBITAL_LABORATORY	{		
	DefaultIcon	ICON_IMPROVE_ORBITAL_LABORATORY	
	Description	DESCRIPTION_IMPROVE_ORBITAL_LABORATORY	
	EnableAdvance	ADVANCE_PUBLIC_EDUCATION	
	PrerequisiteBuilding	IMPROVE_GRANARY	
	ProductionCost	2200	
	Upkeep	11	
	GoldPerCitizen	-3	
	SciencePercent	0.3	
}			
			
IMPROVE_PUBLIC_TRANSPORTATION	{		
	DefaultIcon	ICON_IMPROVE_PUBLIC_TRANSPORTATION	
	Description	DESCRIPTION_IMPROVE_PUBLIC_TRANSPORTATION	
	EnableAdvance	ADVANCE_MASS_TRANSIT	
	PrerequisiteBuilding	IMPROVE_DRUG_STORE	
	ProductionCost	2700	
	Upkeep	7	
	GoldPerCitizen	-2	
	PopulationPollutionPercent	-0.3	
}			
			
IMPROVE_PUBLIC_PARK	{		
	DefaultIcon	ICON_IMPROVE_PUBLIC_PARK	
	Description	DESCRIPTION_IMPROVE_SHRINE	
	EnableAdvance	ADVANCE_ADV_URBAN_PLANNING	
	PrerequisiteBuilding	IMPROVE_BASCILICA	
	ProductionCost	2100	
	Upkeep	80	
	HappyInc	4	
}			
			
IMPROVE_PUBLISHING_HOUSE	{		
	DefaultIcon	ICON_IMPROVE_PUBLISHING_HOUSE	
	Description	DESCRIPTION_IMPROVE_PUBLISHING_HOUSE	
	EnableAdvance	ADVANCE_PRINTING_PRESS	
	PrerequisiteBuilding	IMPROVE_UNIVERSITY	
	ProductionCost	900	
	Upkeep	6	
	GoldPerCitizen	-2	
	SciencePercent	0.3	
}			
			
IMPROVE_RECYCLING_PLANT	{		
	DefaultIcon	ICON_IMPROVE_RECYCLING_PLANT	
	Description	DESCRIPTION_IMPROVE_RECYCLING_PLANT	
	EnableAdvance	ADVANCE_CONSERVATION	
	PrerequisiteBuilding	IMPROVE_AQUEDUCT	
	ProductionCost	2700	
	Upkeep	7	
	GoldPerCitizen	-2	
	ProductionPollutionPercent	-0.4	
}			
			
IMPROVE_COMPUTER_CENTER	{		
	DefaultIcon	ICON_IMPROVE_COMPUTER_CENTER	
	Description	DESCRIPTION_IMPROVE_COMPUTER_CENTER	
	EnableAdvance	ADVANCE_COMPUTER	
	PrerequisiteBuilding	IMPROVE_UNIVERSITY	
	ProductionCost	3600	
	Upkeep	16	
	GoldPerCitizen	-3	
	SciencePercent	0.3	
}			
			
IMPROVE_ROBOTIC_PLANT	{		
	DefaultIcon	ICON_IMPROVE_ROBOTIC_PLANT	
	Description	DESCRIPTION_IMPROVE_ROBOTIC_PLANT	
	EnableAdvance	ADVANCE_ROBOTICS	
	PrerequisiteBuilding	IMPROVE_DRUG_STORE	
	ProductionCost	7300	
	Upkeep	28	
	GoldPerCitizen	-3	
	ProductionPercent	0.25	
}			
			
IMPROVE_SECURITY_MONITOR	{		
	DefaultIcon	ICON_IMPROVE_SECURITY_MONITOR	
	Description	DESCRIPTION_IMPROVE_SECURITY_MONITOR	
	EnableAdvance	ADVANCE_AI_SURVEILLANCE	
	PrerequisiteBuilding	IMPROVE_BEHAVIORAL_MOD_CENTER	
	PrerequisiteBuilding	IMPROVE_BASCILICA	
	ProductionCost	5300	
	Upkeep	160	
	HappyInc	-3	
	LowerCrime	-0.5	
}			
					
IMPROVE_DRUG_STORE	{		
	DefaultIcon	ICON_IMPROVE_DRUG_STORE	
	Description	DESCRIPTION_IMPROVE_DRUG_STORE	
	EnableAdvance	ADVANCE_SANITATION	
	PrerequisiteBuilding	IMPROVE_AQUEDUCT	
	ProductionCost	2700	
	Upkeep	50	
	RaiseOvercrowdingLevel	8	
	RaiseMaxPopulation	8	
}			
			
IMPROVE_SHRINE	{		
	DefaultIcon	ICON_IMPROVE_SHRINE	
	Description	DESCRIPTION_IMPROVE_SHRINE	
	EnableAdvance	ADVANCE_RELIGION	
	ProductionCost	240	
	Upkeep	20	
	HappyInc	1	
	IsReligious	 	
	Cathedral	 	
}			
			
IMPROVE_STADIUM	{		
	DefaultIcon	ICON_IMPROVE_STADIUM	
	Description	DESCRIPTION_IMPROVE_SHRINE	
	EnableAdvance	ADVANCE_TELEGRAPH	
	PrerequisiteBuilding	IMPROVE_BASCILICA	
	PrerequisiteBuilding	IMPROVE_DRUG_STORE	
	ProductionCost	4300	
	Upkeep	120	
	HappyInc	4	
}			
			
IMPROVE_TELEVISION	{		
	DefaultIcon	ICON_IMPROVE_TELEVISION	
	Description	DESCRIPTION_IMPROVE_TELEVISION	
	EnableAdvance	ADVANCE_MASS_MEDIA	
	PrerequisiteBuilding	IMPROVE_BROKERAGE	
	PrerequisiteBuilding	IMPROVE_DRUG_STORE	
	ProductionCost	2500	
	Upkeep	600	
	HappyInc	1	
	DoubleTelevangelists	 	
	GoldPerCitizen	30	
	Television	 	
}			
			
IMPROVE_THEATER	{		
	DefaultIcon	ICON_IMPROVE_THEATER	
	Description	DESCRIPTION_IMPROVE_THEATER	
	EnableAdvance	ADVANCE_DRAMA	
	PrerequisiteBuilding	IMPROVE_SHRINE	
	ProductionCost	495	
	Upkeep	40	
	HappyInc	2	
}			
			
IMPROVE_UNIVERSITY	{		
	DefaultIcon	ICON_IMPROVE_UNIVERSITY	
	Description	DESCRIPTION_IMPROVE_UNIVERSITY	
	EnableAdvance	ADVANCE_CLASSICAL_EDUCATION	
	PrerequisiteBuilding	IMPROVE_AQUEDUCT	
	ProductionCost	1500	
	Upkeep	6	
	GoldPerCitizen	-3	
	SciencePercent	0.3		 	 	
}			
			
IMPROVE_VR_AMUSEMENT_PARK	{		
	DefaultIcon	ICON_IMPROVE_VR_AMUSEMENT_PARK	
	Description	DESCRIPTION_IMPROVE_VR_AMUSEMENT_PARK	
	EnableAdvance	ADVANCE_NEURAL_INTERFACE	
	PrerequisiteBuilding	IMPROVE_DRUG_STORE	
	PrerequisiteBuilding	IMPROVE_MOVIE_PALACE	
	ProductionCost	6700	
	Upkeep	150	
	HappyInc	4	
}			

IMPROVE_GERM_THEORY	{
	GLHidden
	DefaultIcon	ICON_ADVANCE_GERM_THEORY
	Description	DESCRIPTION_IMPROVE_GRANARY
	ProductionCost  0
	Upkeep		0
	FoodPercent	0.1
}

IMPROVE_IMMUNIZATION	{
	GLHidden
	DefaultIcon	ICON_ADVANCE_IMMUNIZATION
	Description	DESCRIPTION_IMPROVE_GRANARY
	ProductionCost  0
	Upkeep		0
	FoodPercent	0.1
}
