GOVERNMENT_ANARCHY	{		
	Icon	ICON_GOV_ANARCHY	
		 	
			
	SameRankAdvice	GOVERNMENT_ANARCHY_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_ANARCHY_HIGHER_RANK_ADVICE	
			
	CrimeCoef	2	
	CrimeOffset	92	
			
	RationsExpectation	-1	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	0.75	
			
	WorkdayExpectation	-1	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	0.75	
			
	WagesExpectation	-1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	0.75	
			
	MaxScienceRate	0	
	KnowledgeCoef	0.01	
			
	PollutionCoef	1	
	PollutionUnhappyCoef	0	
			
	InfrastructureCoefficient	0.025	
	CapitalizationCoefficient	2.5	
			
	UnitRushModifier	40	
	BuildingRushModifier	30	
	WonderRushModifier	60	
	EndGameRushModifier	60	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1	
			
	WarDiscontentMaxUnits	0	
	WarDiscontentPerUnit	0.1	
	ConquestDistress	-5.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	3	
	MartialLawEffect	1	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	250	
	MaxEmpireDistance	2000	
	TooManyCitiesThreshold	1000	
	TooManyCitiesCoefficient	0.5	
			
	ProfessionalUnits	0	
			
	GrowthRank	2	
	ProductionRank 1	
	ScienceRank	1	
	GoldRank	1	
	MilitaryRank	3	//inverse of support coef
	PollutionRank	3	//inverse of pollution coef
	MartialLawRank 4	//martial law effect
	CommerceRank	1	//inverse of crime coef
	LoyaltyRank	3	//defense (garrison) coef
	Rank		1	
}				
			
GOVERNMENT_ABSOLUTE_MONARCHY	{		
	Icon	ICON_GOV_ABSOLUTE_MONARCHY	
	EnableAdvance	ADVANCE_CANNON_MAKING	
			
	SameRankAdvice	GOVERNMENT_MONARCHY_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE	
			
	CrimeCoef	1.1	
	CrimeOffset	92	
			
	RationsExpectation	0	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1.1	
			
	WorkdayExpectation	-1	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	1.1	
			
	WagesExpectation	-1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	1.2	
			
	MaxScienceRate	0.7	
	KnowledgeCoef	0.11	
			
	PollutionCoef	1.4	
	PollutionUnhappyCoef	0.015	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	40	
	BuildingRushModifier	30	
	WonderRushModifier	60	
	EndGameRushModifier	60	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1	
			
	WarDiscontentMaxUnits	15	
	WarDiscontentPerUnit	0.5	
	ConquestDistress	-4.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	2	
	MartialLawEffect	1	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	300	
	MaxEmpireDistance	2000	
	TooManyCitiesThreshold	20	
	TooManyCitiesCoefficient	0.75	
			
	ProfessionalUnits	0	
			
	ProductionRank 5	
	PollutionRank	2	
	GoldRank	2	
	ScienceRank	3	
	GrowthRank	2	
	CommerceRank	3	
	MilitaryRank	3	
	LoyaltyRank	3	
	MartialLawRank 3	
	Rank		3	
}			
	
GOVERNMENT_CITY_STATE	{		
	Icon	ICON_GOV_CITY_STATE	
	EnableAdvance	ADVANCE_CITIZENSHIP	
			
	SameRankAdvice	GOVERNMENT_MONARCHY_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE	
			
	CrimeCoef	1.2	
	CrimeOffset	92	
			
	RationsExpectation	0	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1	
			
	WorkdayExpectation	-1	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	0.9	
			
	WagesExpectation	-1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	1.2	
			
	MaxScienceRate	0.75	
	KnowledgeCoef	0.12	
			
	PollutionCoef	1.2	
	PollutionUnhappyCoef	0.015	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	40	
	BuildingRushModifier	30	
	WonderRushModifier	60	
	EndGameRushModifier	60	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1.2	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	0.9	
			
	WarDiscontentMaxUnits	15	
	WarDiscontentPerUnit	0.5	
	ConquestDistress	-1.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	2	
	MartialLawEffect	1	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	300	
	MaxEmpireDistance	2000	
	TooManyCitiesThreshold	10	
	TooManyCitiesCoefficient	0.75	
			
	ProfessionalUnits	0	
			
	ProductionRank 3	
	PollutionRank	2	
	GoldRank	3	
	ScienceRank	3	
	GrowthRank	2	
	CommerceRank	2	
	MilitaryRank	1	
	LoyaltyRank	2	
	MartialLawRank 3	
	Rank	2	
}		
			
GOVERNMENT_COMMUNISM	{		
	Icon	ICON_GOV_COMMUNISM	
	EnableAdvance	ADVANCE_COMMUNISM	
			
	SameRankAdvice	GOVERNMENT_COMMUNISM_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_COMMUNISM_HIGHER_RANK_ADVICE	
			
	CrimeCoef	1.1	
	CrimeOffset	92	
			
	RationsExpectation	0	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1.3	
			
	WorkdayExpectation	0	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	1.5	
			
	WagesExpectation	-1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	1.25	
			
	MaxScienceRate	0.85	
	KnowledgeCoef	0.12	
			
	PollutionCoef	1.3	
	PollutionUnhappyCoef	0.015	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	40	
	BuildingRushModifier	40	
	WonderRushModifier	70	
	EndGameRushModifier	70	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1	
			
	WarDiscontentMaxUnits	20	
	WarDiscontentPerUnit	1	
	ConquestDistress	-6.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	2	
	MartialLawEffect	1	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	450	
	MaxEmpireDistance	3500	
	TooManyCitiesThreshold	30	
	TooManyCitiesCoefficient	0.75	
			
	ProfessionalUnits	0	
			
	ProductionRank 4	
	PollutionRank	1	
	GoldRank	3	
	ScienceRank	3	
	GrowthRank	3	
	CommerceRank	3	
	MilitaryRank	3	
	LoyaltyRank	3	
	MartialLawRank 3	
	Rank	3	
}			
			
GOVERNMENT_CORPORATE_REPUBLIC	{		
	Icon	ICON_GOV_CORPORATE_REPUBLIC	
	EnableAdvance	ADVANCE_DIGITAL_ENCRYPTION	
			
	SameRankAdvice	GOVERNMENT_CORPORATE_REPUBLIC_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_CORPORATE_REPUBLIC_HIGHER_RANK_ADVICE	
			
	CrimeCoef	1.2	
	CrimeOffset	92	
			
	RationsExpectation	1	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1.8	
			
	WorkdayExpectation	0	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	1.75	
			
	WagesExpectation	1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	3	
			
	MaxScienceRate	0.9	
	KnowledgeCoef	0.23	
			
	PollutionCoef	1.15	
	PollutionUnhappyCoef	0.0225	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	50	
	BuildingRushModifier	40	
	WonderRushModifier	70	
	EndGameRushModifier	70	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	0.9	
			
	WarDiscontentMaxUnits	25	
	WarDiscontentPerUnit	1.5	
	ConquestDistress	-1.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	0	
	MartialLawEffect	0	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	750	
	MaxEmpireDistance	3500	
	TooManyCitiesThreshold	45	
	TooManyCitiesCoefficient	0.5	
			
	ProfessionalUnits	0	
			
	ProductionRank 5	
	PollutionRank	2	
	GoldRank	5	
	ScienceRank	4	
	GrowthRank	4	
	CommerceRank	1	
	MilitaryRank	3	
	LoyaltyRank	2	
	MartialLawRank 1	
	Rank	4	
}			
			
GOVERNMENT_DEMOCRACY	{		
	Icon	ICON_GOV_DEMOCRACY	
	EnableAdvance	ADVANCE_HUMAN_RIGHTS	
			
	SameRankAdvice	GOVERNMENT_DEMOCRACY_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_DEMOCRACY_HIGHER_RANK_ADVICE	
			
	CrimeCoef	1	
	CrimeOffset	92	
			
	RationsExpectation	1	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1.5	
			
	WorkdayExpectation	0	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	1.2	
			
	WagesExpectation	0	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	1.65	
			
	MaxScienceRate	0.9	
	KnowledgeCoef	0.19	
			
	PollutionCoef	0.8	
	PollutionUnhappyCoef	0.03	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	50	
	BuildingRushModifier	40	
	WonderRushModifier	70	
	EndGameRushModifier	70	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1.2	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1.25	
			
	WarDiscontentMaxUnits	15	
	WarDiscontentPerUnit	2	
	ConquestDistress	2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	0	
	MartialLawEffect	0	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	550	
	MaxEmpireDistance	3500	
	TooManyCitiesThreshold	30	
	TooManyCitiesCoefficient	0.4	
			
	ProfessionalUnits	0	
			
	ProductionRank 2	
	PollutionRank	4	
	GoldRank	3	
	ScienceRank	4	
	GrowthRank	3	
	CommerceRank	3	
	MilitaryRank	1	
	LoyaltyRank	5	
	MartialLawRank 1	
	Rank	3	
}			
			
GOVERNMENT_ECOTOPIA	{		
	Icon	ICON_GOV_ECOTOPIA	
	EnableAdvance	ADVANCE_ECOTOPIA	
			
	SameRankAdvice	GOVERNMENT_ECOTOPIA_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_ECOTOPIA_HIGHER_RANK_ADVICE	
			
	CrimeCoef	0.8	
	CrimeOffset	92	
			
	RationsExpectation	1	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	2.1	
			
	WorkdayExpectation	1	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	1.6	
			
	WagesExpectation	0	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	2.05	
			
	MaxScienceRate	0.9	
	KnowledgeCoef	0.175	
			
	PollutionCoef	0.6	
	PollutionUnhappyCoef	0.045	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	50	
	BuildingRushModifier	40	
	WonderRushModifier	70	
	EndGameRushModifier	70	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	0.8	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1.2	
			
	WarDiscontentMaxUnits	30	
	WarDiscontentPerUnit	1	
	ConquestDistress	-6.2	
	ConquestDistressDecay	0.2	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	0	
	MartialLawEffect	0	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	750	
	MaxEmpireDistance	3500	
	TooManyCitiesThreshold	45	
	TooManyCitiesCoefficient	0.5	
			
	ProfessionalUnits	0	
			
	ProductionRank 2	
	PollutionRank	5	
	GoldRank	4	
	ScienceRank	4	
	GrowthRank	5	
	CommerceRank	5	
	MilitaryRank	5	
	LoyaltyRank	4	
	MartialLawRank 1	
	Rank	4	
}			
			
GOVERNMENT_FASCISM	{		
	Icon	ICON_GOV_FASCISM	
	EnableAdvance	ADVANCE_RADIO	
			
	SameRankAdvice	GOVERNMENT_FASCISM_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_FASCISM_HIGHER_RANK_ADVICE	
			
	CrimeCoef	1	
	CrimeOffset	92	
			
	RationsExpectation	0	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1.3	
			
	WorkdayExpectation	0	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	1.2	
			
	WagesExpectation	0	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	1.65	
			
	MaxScienceRate	0.85	
	KnowledgeCoef	0.155	
			
	PollutionCoef	1.15	
	PollutionUnhappyCoef	0.015	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	50	
	BuildingRushModifier	40	
	WonderRushModifier	70	
	EndGameRushModifier	70	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1	
			
	WarDiscontentMaxUnits	25	
	WarDiscontentPerUnit	0.5	
	ConquestDistress	-6.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	2	
	MartialLawEffect	1	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	450	
	MaxEmpireDistance	3500	
	TooManyCitiesThreshold	30	
	TooManyCitiesCoefficient	0.75	
			
	ProfessionalUnits	0	
			
	ProductionRank 2	
	PollutionRank	2	
	GoldRank	4	
	ScienceRank	3	
	GrowthRank	3	
	CommerceRank	4	
	MilitaryRank	5	
	LoyaltyRank	3	
	MartialLawRank 3	
	Rank	3	
}			
			
GOVERNMENT_FUNDAMENTALISM	{		
	Icon	ICON_GOV_FUNDAMENTALISM	
	EnableAdvance	ADVANCE_MASS_MEDIA	
			
	SameRankAdvice	GOVERNMENT_FASCISM_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_FASCISM_HIGHER_RANK_ADVICE	
			
	CrimeCoef	0.6	
	CrimeOffset	92	
			
	RationsExpectation	0	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1.55	
			
	WorkdayExpectation	0	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	1.15	
			
	WagesExpectation	0	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	1.65	
			
	MaxScienceRate	0.85	
	KnowledgeCoef	0.145	
			
	PollutionCoef	1.15	
	PollutionUnhappyCoef	0.015	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	40	
	BuildingRushModifier	20	
	WonderRushModifier	60	
	EndGameRushModifier	70	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	0.8	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1.2	
			
	WarDiscontentMaxUnits	25	
	WarDiscontentPerUnit	0.5	
	ConquestDistress	-6.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	1	
	MartialLawEffect	1	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	450	
	MaxEmpireDistance	3500	
	TooManyCitiesThreshold	30	
	TooManyCitiesCoefficient	0.75	
			
	ProfessionalUnits	0	
			
	ProductionRank 2	
	PollutionRank	2	
	GoldRank	3	
	ScienceRank	3	
	GrowthRank	4	
	CommerceRank	5	
	MilitaryRank	5	
	LoyaltyRank	4	
	MartialLawRank 2	
	Rank	3	
}			
			
GOVERNMENT_MONARCHY	{		
	Icon	ICON_GOV_MONARCHY	
	EnableAdvance	ADVANCE_WRITING	
			
	SameRankAdvice	GOVERNMENT_MONARCHY_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE	
			
	CrimeCoef	1.1	
	CrimeOffset	92	
			
	RationsExpectation	0	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1	
			
	WorkdayExpectation	-1	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	1.1	
			
	WagesExpectation	-1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	1	
			
	MaxScienceRate	0.65	
	KnowledgeCoef	0.1	
			
	PollutionCoef	1.4	
	PollutionUnhappyCoef	0.015	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	40	
	BuildingRushModifier	30	
	WonderRushModifier	60	
	EndGameRushModifier	60	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1	
			
	WarDiscontentMaxUnits	15	
	WarDiscontentPerUnit	0.5	
	ConquestDistress	-4.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	3	
	MartialLawEffect	1	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	250	
	MaxEmpireDistance	2000	
	TooManyCitiesThreshold	10	
	TooManyCitiesCoefficient	0.75	
			
	ProfessionalUnits	0	
			
	ProductionRank 5	
	PollutionRank	1	
	GoldRank	3	
	ScienceRank	2	
	GrowthRank	2	
	CommerceRank	3	
	MilitaryRank	3	
	LoyaltyRank	3	
	MartialLawRank 4	
	Rank	2	
}			
			
GOVERNMENT_REPUBLIC	{		
	Icon	ICON_GOV_REPUBLIC	
	EnableAdvance	ADVANCE_NATIONALISM	
			
	SameRankAdvice	GOVERNMENT_REPUBLIC_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_REPUBLIC_HIGHER_RANK_ADVICE	
			
	CrimeCoef	1.2	
	CrimeOffset	92	
			
	RationsExpectation	0	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1.3	
			
	WorkdayExpectation	-1	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	0.9	
			
	WagesExpectation	-1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	1.55	
			
	MaxScienceRate	0.85	
	KnowledgeCoef	0.12	
			
	PollutionCoef	1.3	
	PollutionUnhappyCoef	0.015	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	40	
	BuildingRushModifier	30	
	WonderRushModifier	60	
	EndGameRushModifier	60	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1	
			
	WarDiscontentMaxUnits	15	
	WarDiscontentPerUnit	1	
	ConquestDistress	-1.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	1	
	MartialLawEffect	1	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	375	
	MaxEmpireDistance	3500	
	TooManyCitiesThreshold	25	
	TooManyCitiesCoefficient	0.75	
			
	ProfessionalUnits	0	
			
	ProductionRank 3	
	PollutionRank	2	
	GoldRank	4	
	ScienceRank	3	
	GrowthRank	3	
	CommerceRank	1	
	MilitaryRank	3	
	LoyaltyRank	2	
	MartialLawRank 2	
	Rank	2	
}			
			
GOVERNMENT_TECHNOCRACY	{		
	Icon	ICON_GOV_TECHNOCRACY	
	EnableAdvance	ADVANCE_AI_SURVEILLANCE	
			
	SameRankAdvice	GOVERNMENT_TECHNOCRACY_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_TECHNOCRACY_HIGHER_RANK_ADVICE	
			
	CrimeCoef	1	
	CrimeOffset	92	
			
	RationsExpectation	1	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1.8	
			
	WorkdayExpectation	1	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	1.7	
			
	WagesExpectation	1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	2.45	
			
	MaxScienceRate	1.0	
	KnowledgeCoef	0.28	
			
	PollutionCoef	1	
	PollutionUnhappyCoef	0.0225	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	50	
	BuildingRushModifier	40	
	WonderRushModifier	70	
	EndGameRushModifier	70	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1	
			
	WarDiscontentMaxUnits	25	
	WarDiscontentPerUnit	1.5	
	ConquestDistress	-4.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	0	
	MartialLawEffect	0	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	750	
	MaxEmpireDistance	3500	
	TooManyCitiesThreshold	45	
	TooManyCitiesCoefficient	0.5	
			
	ProfessionalUnits	0	
			
	ProductionRank 1	
	PollutionRank	3	
	GoldRank	4	
	ScienceRank	5	
	GrowthRank	4	
	CommerceRank	4	
	MilitaryRank	3	
	LoyaltyRank	3	
	MartialLawRank 1	
	Rank	4	
}			
			
GOVERNMENT_THEOCRACY	{		
	Icon	ICON_GOV_THEOCRACY	
	EnableAdvance	ADVANCE_THEOLOGY	
			
	SameRankAdvice	GOVERNMENT_THEOCRACY_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_THEOCRACY_HIGHER_RANK_ADVICE	
			
	CrimeCoef	0.9	
	CrimeOffset	92	
			
	RationsExpectation	0	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1.2	
			
	WorkdayExpectation	-1	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	0.9	
			
	WagesExpectation	-1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	1	
			
	MaxScienceRate	0.65	
	KnowledgeCoef	0.09	
			
	PollutionCoef	1.3	
	PollutionUnhappyCoef	0.015	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	40	
	BuildingRushModifier	30	
	WonderRushModifier	60	
	EndGameRushModifier	60	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	0.9	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1.2	
			
	WarDiscontentMaxUnits	15	
	WarDiscontentPerUnit	0.5	
	ConquestDistress	-4.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	2	
	MartialLawEffect	1	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	300	
	MaxEmpireDistance	2000	
	TooManyCitiesThreshold	10	
	TooManyCitiesCoefficient	0.75	
			
	ProfessionalUnits	0	
			
	ProductionRank 3	
	PollutionRank	1	
	GoldRank	2	
	ScienceRank	2	
	GrowthRank	3	
	CommerceRank	5	
	MilitaryRank	5	
	LoyaltyRank	4	
	MartialLawRank 3	
	Rank	2	
}			
			
GOVERNMENT_TYRANNY	{		
	Icon	ICON_GOV_TYRANNY	
	Rank	1	
	SameRankAdvice	GOVERNMENT_TYRANNY_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_TYRANNY_HIGHER_RANK_ADVICE	
	RationsExpectation	-1	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	WorkdayExpectation	-1	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	WagesExpectation	-1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	FoodCoef	0.85	
	ProductionCoef	0.8	
	InfrastructureCoefficient	0.05	
	CrimeCoef	1.5	
	CrimeOffset	92	
	KnowledgeCoef	0.075	
	MaxScienceRate	0.55	
	GoldCoef	0.75	
	CapitalizationCoefficient	5.0	
	UnitRushModifier	40	
	BuildingRushModifier	30	
	WonderRushModifier	60	
	EndGameRushModifier	60	
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
	PollutionCoef	1.3	
	PollutionUnhappyCoef	0.015	
	SupportCoef	1	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	0.9	
	WarDiscontentMaxUnits	10	
	WarDiscontentPerUnit	0.5	
	ConquestDistress	-5.2	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
	MaxMartialLawUnits	4	
	MartialLawEffect	1	
	MartialLawThreshold	80	
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	200	
	MaxEmpireDistance	2000	
	TooManyCitiesThreshold	8	
	TooManyCitiesCoefficient	0.75	
	ProfessionalUnits	0	

	ProductionRank 1	
	PollutionRank	1	
	GoldRank	1	
	ScienceRank	1	
	GrowthRank	1	
	CommerceRank	1	
	MilitaryRank	3	
	LoyaltyRank	2	
	MartialLawRank 5	
	Rank		1
}		
			
GOVERNMENT_VIRTUAL_DEMOCRACY	{		
	Icon	ICON_GOV_VIRTUAL_DEMOCRACY	
	EnableAdvance	ADVANCE_NEURAL_INTERFACE	
			
	SameRankAdvice	GOVERNMENT_VIRTUAL_DEMOCRACY_SAME_RANK_ADVICE	
	HigherRankAdvice	GOVERNMENT_VIRTUAL_DEMOCRACY_HIGHER_RANK_ADVICE	
			
	CrimeCoef	1	
	CrimeOffset	92	
			
	RationsExpectation	1	
	PositiveRationsCoef	4	
	NegativeRationsCoef	6	
	FoodCoef	1.8	
			
	WorkdayExpectation	1	
	PositiveWorkdayCoef	4	
	NegativeWorkdayCoef	6	
	ProductionCoef	1.7	
			
	WagesExpectation	1	
	PositiveWagesCoef	4	
	NegativeWagesCoef	6	
	GoldCoef	2.45	
			
	MaxScienceRate	1.0	
	KnowledgeCoef	0.28	
			
	PollutionCoef	0.8	
	PollutionUnhappyCoef	0.03	
			
	InfrastructureCoefficient	0.05	
	CapitalizationCoefficient	5.0	
			
	UnitRushModifier	50	
	BuildingRushModifier	40	
	WonderRushModifier	70	
	EndGameRushModifier	70	
			
	MaxIncomingTrade	1000000	
	MaxOutgoingTrade	1000000	
			
	SupportCoef	1.2	
	TurnsToNewReadiness	3	
	ReadyPeaceCoef	0.6	
	ReadyPeaceHP	0.5	
	ReadyAlertCoef	0.8	
	ReadyAlertHP	0.75	
	ReadyWarCoef	1	
	ReadyWarHP	1	
	DefenseCoef	1.25	
			
	WarDiscontentMaxUnits	20	
	WarDiscontentPerUnit	3	
	ConquestDistress	3	
	ConquestDistressDecay	0.04	
	OverseasCoef	0	
	OverseasDefeatDecay	0	
	OverseasDefeatCoef	1	
	HomeDefeatDecay	0.5	
	HomeDefeatCoef	1	
			
	MaxMartialLawUnits	0	
	MartialLawEffect	0	
	MartialLawThreshold	80	
			
	AtHomeRadius	2	
	EmpireDistanceScale	0.0025	
	MinEmpireDistance	750	
	MaxEmpireDistance	3500	
	TooManyCitiesThreshold	45	
	TooManyCitiesCoefficient	0.3	
			
	ProfessionalUnits	0	
			
	ProductionRank 2	
	PollutionRank	5	
	GoldRank	4	
	ScienceRank	5	
	GrowthRank	4	
	CommerceRank	4	
	MilitaryRank	1	
	LoyaltyRank	5	
	MartialLawRank 1	
	Rank	4	
}			
